Burn in the Flames of the Faltine! Dormammu Combo/Strategy Discussion thread

Nope. That move is crap.

It has one use: if you have a setup that allows you to Stalking Flare and get 3 charges, and swap a new point character in, and you are using the Liberation assist, then it could be combined with an air-heavy character to ensure it isn’t blocked. For example, Sentinel; enter flight, and call Dormammu while your opponent is blocking high. Sentinel can probably make solid use of the 0D3C effect, but that’s about as much as you will get out of it. It really should have been unblockable like in the TGS build.

Sort of agree. I would probably use it more if it limited all movement period.

The problem is characters that move without jumping (ala Telports) can still get around even though the spell is on them. For 3 Charges, you are better going for 3D0C, or Liberation.

Yeah. I was playing against a spiderman online a while back, who is hard for Dorm to deal with anyway, and I managed to catch him with POC3. At that point I was like “Yeah, I can finally bring it to my pace” next thing I know he’s still doing all his web zip stuff and instant overheads.

Zero too.

Im theory fighting but i think it works best on other zoners like Arthor and Chris. Since with out being able to jump they lose screen coverage and maneuvarbility. I have always felt this would cripple Arthor.

That’s true. In the very first match involving SYN Aaron vs. Smexy, Aaron charged up all 3 hands for 3D0C, but never got a chance to use it. He still won though.

Like you said, Karst, against really great opponents, you might not even get a chance to charge.

On the topic of building charges mid-combo, I think I’ve been able to get 3 charges off of Maximum Spider DHC Stalking Flare; since the Stalking Flare chases them up the whole time, with each hit being delayed as long as possible for stupid reasons that I can’t explain, Dormammu is just able to build charges at the bottom.

Sorry it’s not really a Dormammu-exclusive combo. =\

The problem is it doesn’t last long at all, and you can’t combo into it without the aid of an assist (AFAIK). And still, it’s blockable.

Let’s look at Arthur. You’re right, without jumping, Arthur can’t do much more than block against Dormammu. But that assumes you land 0D3C. Instead, you could charge 3D0C, which will punish any of Arthur’s projectiles, and lead to massive damage. It’s pretty clear, in my opinion, which choice is superior in such a situation.

Which is why both of my assists give me time to charge when I use them during combos. If I’m lucky, I can get 3 charges and get 3D0C off during a single combo. Then, 3D0C can combo into Stalking Flare, which leads into another 3 Dark Spells, and suddenly I have this new momentum thanks to one combo.

No no, this is good. A lot of DHCs can do this actually. Fatal Claw -> Stalking Flare works, as does Hard Drive -> Stalking Flare. We should strive to find all of these DHC options. Surprisingly, Million Dollars will work in a corner, too. I think these will eventually end up being Dormammu’s best partners.

If you check the Team Building section of the main thread, I’ve listed all the ones I have found so far.

Oh, I forgot I was going add input about 0D3C:

I think it’s best use would be to set up an unblockable; since the opponent is unable to jump, you could use something like Stalking Flare or the like to keep the opponent in hit stun, call out a low hitting assist, teleport to them, and… yeah.

The stalking flare may not be necessary, but they can’t prevent the unblockable seeing as that they… can’t jump. =P

Thanks for the input.

THIS PLANET IS MINE AND NOW YOU DIE!

I don’t see how you’d have time to set up that unblockable considering the recovery on Stalking Flare and the fact that the opponet can still wave dash and use moves that lift them off the ground. I’d love to use 3C but as it stands, I can’t see it being useful.

Also on the subject of building charges mid-combo, DO IT!!

Karst I was more so trying to point who I believe it would be most effective on. I dont think its the most coventional/practical dark spell to go for but if ppl are looking to try and apply it i feel that characters like arthur, chris and morggian would be the ppl that really would be the most troubled by it.(I feel that Dark Spells can somewhat be matchup dependent like against a TP character i would say 3D or 2D1C that a large majority of the field is covered and you have less of a chance of getting struck. Instead of a 3C which wont help much.) Also i think its supposed to be used like this:Lets say you know someones going to throw a projectile so you cast it as they release there attack or during there start up (regular projectile not a hyper) they cant block it then with out XFC or SJC possibly but now you may or may not be able to evade(maybe you can get a st.mp to nullify it that cancle but who knows). In short to you have to take a hit to get the hit kind of thing. While your hit doesnt have a directly daming effect it should lead to some direct damage shortly after.

I do agree It and a coulpe of other things could be better to warrent use over some of Dorms other tools.

Fair enough Kaz.

0D3C would definitely be helpful against the tridashers, Arthur, Morrigan, and any air delay characters (Trish, Phoenix, Viewtiful Joe, Deadpool).

Well from what Im hearing here in the forum ppl with Tp’s can still TP so they are still quiet mobile while someone like Doom(since i play him and know he can be relient on jumping in some form, as part of his game) would be farily hurt with out jumping not being able to Foot Dive and all. Though he is very capable of zoning but his overal game is less effective well at least for 3 seconds lol. While Phoneix can zone and TP which would really lessen the effect of 3C same with deadpool though to a lesser extent.Trish would be a good example of a mtch to attempt a 3C since she plays a zoing runaway ish kind of game but doesnt have a TP and relies on Sj/Fly and her traps/projectiles to get in.

Still this is all Theroy Fighter so it might not be as good as it sounds and i know from exp its not that easy. I remeber getting a 3C against a Arthur and Joe and Arthur Blocking it (this was before i came up with the idea above) and Joe jumping and then Dive kicking me.

I should try doing Dark Spells during combos when my assists are out, though the assists I have (Wesker OTG & Doom beam) might not give me enough time since both are quick.

Yeah the stalking flare is a bit far-fetched with it, but regardless, you could still set up an unblockable. It just lost respect points from me today though because I learned you can’t apply it on someone when they’re knocked down. =(

You can definitely build one charge with Wesker assist. In the corner it’s easy but mid-screen you need to delay your jump after you launch them.

If you get creative, you have other avenues to land it. For example, if I OTG with Purification while calling Jam Session, I can land Stalking Flare.

I was mainly referring to the 0D3C in combination with a stalking flare on a grounded person to put them in block-stun and then set up an unblockable, but I think we’d have to XFC for that. =\

Ah, I see. Yeah, 0D3C is pretty bad in its current state.