Built in input lag?

The innate delay of third strike on arcade is roughly 4 frames. Online edition for 360 and PS3 don’t add any additional lag but you have to play on crt and have a lagless stick. PS2 possibly adds lag (the tests didn’t control for all variables) and FBA does also. Dreamcast is a couples frames laggier than arcade.

You can check isotopez lag test thread stickied in the 3s section for details and exact numbers. But realize the sample size is small so the numbers don’t exactly line up conveniently.

I’ll look into this, but the arcade is a frame or two faster than 360 and PS3.

PS2 and DC ports are laggier still. I don’t remember how the OG Xbox feels.

We are the only people who’ve done input lag tests on OE vs CPS3. If you look into it you’ll only find the thread me and Isotopez made about our lag tests lol. OE is the same lag as arcade and very slightly different game speed (all ports and emulation run at 60 fps which is slightly too fast).

Let me ask you:

When you do these tests, are you taking into consideration: 1 frame of “lag” is inherent to all video games. That’s the limit of the technology. From the moment a “press” is hit, it cannot change the current frame displayed, only the next frame displayed.

And:

Are you measuring the entire move, from startup to first active frame, to make sure there’s not a recording error?

The reason I bring this up, is because of watching NKI’s analysis for his ST video. See Ryu’s sprite has a 4 frame startup, 4 active frames, then 4 recovery frames. From the moment the move starts, the animation doesn’t change, it only changes on the second frame of startup. Then is the same for the 3rd frame as well, then on 4th frame the hit is registered. So he’s off by 2 frames in his videos IMO.

Understand what I mean? I’ll watch your videos now.

Because its not a showstopper.

It is for me.

I can’t enjoy the game. I don’t enjoy laggy fighters shooters or pinball sims.

I think it bothers a lot of people but people will put on rose tinted glasses and look past it cause they’re such big fans. I’m an enormous fan myself and I think the game will be wonderful once this is fixed. I love the graphics, system design and character choices.

Then play the damn game. Capcom is looking into it. There are matchups, tech, setups, tactics, gimmicks, etc to learn until they fix it. Like i said 8f of lag is not a showstopper.

Yeah, apparently Capcom has stated that the input lag is being looked into, so it may not have been intentional.

I’m very skeptical about that. Especially with them forcing vsynch.

You can be skeptical all you want, it was specifically stated on both the Capcom USA unity blog and the Capcom Japan Saikyo Blog. They have seen reports of input lag and are looking into it.

http://www.capcom-unity.com/haunts/blog/2016/06/02/updates-on-street-fighter-v-development-vol-1

Basically something along the lines of the question from fans being about the difference for PS4 SFV input delay vs SFIV’s (prob since PC isn’t terribly popular in Japan). Capcom explains what input delay is then says that it is under investigation and they will tell people once they know more.

If it was intentional than nobody from Capcom Japan/USA was informed it’d be in the game and Dimps put it in without any of the producers being told about it or anyone else from Capcom, and CUSA and Japan both had a hand in the balancing of the game as well as designs so it seems unlikely.

At least they listen to the FGC question about this ‘issue’. Saying that seems like the additional lag wasn’t intentional. The game just need to have an input lag similar to the old SF games (4-5f) and then people can put an end to this drama. I agree myself that feels strange playing like we do it now,but if Capcom fix the input lag on SFV then I hope people stop use this matter as an unbeatable OS to justify their losses. We’ll see,hopefully ASAP.

WHAT? I can’t even- do you even understand what you’re talking about here?

What is happening in this fictional universe where 5 frames of delay make anything less than 5 frames impossible? Do you understand that human reaction time is more than 0 frames? I mean I’m sure you’re a robot sent back in time by the FGC to kill John Connor, but us human beings have built-in input delay and it doesn’t stop any of us from red parrying. I mean what the fuck are you even trying to claim here?

They are trying to claim that the game is ‘unplayable’ at 8f delay. These are people that I have never seen place at a tournament.

The, “I swear I teched that throw!”, has been around since dawn of time. This is not sf2,3 or 4. Get over it and stop comparing.

I have never seen a single person even once say that the 8f delay has been costing them matches. What people are saying though is that the 8f delay is an aggravating and not so fun experience. Who gives a fuck if the people saying these things have placed at tournaments or not? I know I don’t even give a shit about wanting to get good at this game because of the 8f delay. It affects my playstyle. It makes things feel clunky. It makes things more difficult than they need to be. Fuck all that noise. I’ll go get good at a better game until they fix this shit. Same with the online. I honestly can’t even believe most of you people believed the theory that capcom put the delay into the game on purpose. That doesn’t even make any fucking sense. Like they all of a sudden wanted to change the standard. And yes I know. Older SF games have a natural delay as well. There’s only so little delay possible with the way technology works. But to go from 4f to 8f, doubling it is unacceptable. Get off Capcom’s dick and actually hold them responsible for their bullshit at least for once.

“Unplayable” is hyperbole. I played in 120ms lag matches all day on Xbox Live, the original Xbox Live and 3rd Strike, CVS2… Was it playable? Yes. Was it enjoyable and optimal? No.

Let me rephrase that: Impossible to do *on reaction. Yes of course I could buffer my moves by 5 frames. Then we could play fun Prediction Fighter instead of Street Fighter (yes I know, predicting is part of SF but so is reacting, or was…) but unless the second hit coming while in framestun is higher than 6 frames explain to me how THAT is red parried?

This times quadrillion bazillion.

Yep. I don’t have to place top 8 at a tournament to tell you excessive input delay makes videogames worse, objectively. Forgot the competition angle, 8F is simply making SFV less satisfying to play, period.

Stop lying, its a subjective issue.

You say that but then you send somebody flying with Guile’s standing fierce crush counter and suddenly everything is right with the world.

I wish I could give this comment 10,000 likes and everyone online was like you hounding Capcom to fix this.

It just boils my balls that in an era where the predominant LCD displays that most gamers use have added input lag that companies would actually have the nerve to build additional lag into their games… Least of all Capcom and Street Fighter.

It’s even more infuriating listening to ignorant gamers try to justify it or

:lol:

I rest my case.