Built in input lag?

Don’t they have the same input lag?

I think they do unless the OP disabled V sync on his PC. IF he didn’t then he’s feeling that placebo.

Don’t worry about the input delay in street fighter, worry about the input delay in your heart.

Tbh ive never noticed any input lag in my game its always creamy smooth I do lag a few matches when I play 3 bar people and I still get 3 bar people when I(cayenne whent up my nose and im having difficulty typing this lol) I choose 4-5. Thats about it tho. Rest is creammy

We are not talking about that type of lag.

Ty ill re read the posts

Edit: it does seem to be about the time it takes for the server to actualize the command from the memory reference of the command line. Like if I push jab it comes out late and such like ps now sf3 it does have a lot of delay I dont even touch it cause of that. Or frame delay? Which is like throwing ryus mp and then waiting for the frames to near its end pushing down exactly as it ends hitting mp again and linking the rest. The two types of delay. Just ones input the others frames so you cant combo or break the animation too early before starting the other one. Frame blocks to balance the game,making links harder or to actualize a combo.

It is not server related.
This is how much time it takes for the game to start the action after you pressed your buttons.
In the case of SFV on PS4, it takes 8 frames after you pressed the jab button for the jab to come out.
And this is without tailoring the lag that can come from the tv setups.

ayy bruh i think u been dabbin too hard ya feel me?

[quote=“Hecatom, post:247, topic:177144”]

[quote=“Halberdius, post:246, topic:177144”]

Thats basically what I said. Input lag. The time it takes for the server or game to read your button press. Though the game reads it faster then the server(when youre playing online)

This whole delay meta fighter V shit is driving me nuts man. It doesn’t feel good, being on the receiving end or on the other. I’m sick of reacting to stuff as a person, but my character being unable to. I’m sick of the stupid unsafe shit that I do working in droves, without even mixing it up. I don’t want it to work! It makes me frustrated that it does! You see it working on even the best players in the scene right now, it’s aggravating.

My favorite part of 3S Ibuki was that, yes, 3S Ibuki was capable of some serious gimmicks, but in high level matches, they ceased to work. You had to mix them up properly to get use out of them. I LOVED that, PUNISH MY STUPID SHIT! Make me play footsies, force me into an environment where I’m at the disadvantage! It’s not real, stop getting hit by random MK dash cancels! It’s not even like Ibuki has a strong pressure game without meter right now, you can just block and wait for it. It’s just – ugh, I’m so disgusted that it works so often, and I know it is exclusively because of the input delay.

You know in 3S Ibuki’s command dash worked because…

  1. No input buffer, meaning if you didn’t have a fast special move, you had to do really tight reversal normals, which is not easy.
  2. Ibuki’s mix-up and pressure game was much stronger.
  3. No absolute guard, meaning you couldn’t just mash jab during block strings.

Ibuki’s command dash interesting enough is very much unchanged from it’s 3S counterpart, in that nearly no matter the hit/block, it’s almost exclusively -5 or more. In other words, a full medium strength punish for most of the cast. The only reason it can work at all in SFV is because of the input delay. Trust me, I’ve played this game with third party input displays and counted frames, take that delay down in a frame or two and most people would be blowing people up for this 100%. Which is what I want.

SFV just doesn’t look skillful to watch or play often times, and the biggest abusers of this delay meta is Nash, Ken, and now Ibuki. Ibuki and Ken, thankfully both possess the most powerful jab starters, while Ibuki’s remains to be 3 frames, and is better for punishing the random stuff people do. However, she is also guilty of abusing it.

I find that most of the time I’m playing this game, I’m just fishing for the stupid shit: random dashes, random jumps, forcing your turn. It sickens me that even when I’m looking specifically for this stuff, it’s STILL soooo hard to react to in time. It’s like, I didn’t even have to think about punishing dashes/jumps in 3S unless I was facing a really good player, I could just do it while in my braindead mode. Here, it’s like, ridiculously stressful to do! The fastest move I have to stop a jump-in is friggen 15 frame start-up because of the input delay. Since I’m on PC, I think that makes it 14 without V-sync off? That’s still pretty slow.

I really want Capcom to give more clear words on this before CPT ends. I find the delay too aggravating to play around. I just want to test my skills versus my opponent, I want as few arbitrary things getting in the way of that as possible.

You guys, I just had an idea, let’s make actually make input delay part of the game. Let’s add a new stat next the characters: reaction time. Yo, Cammy is super fast, she’s got super fast reaction speed, so she’s got 1 input delay. Birdie, he’s kind of slow, he’s got 10! Joking aside, if they did that, I would at least accept this as part of the game, as it is now, it’s just sloppy coding.

LOLOLOL, READ NIGGA, REAAAD!!!

It is not server related, the problem is not when online, is always.

I said or game didnt I how about you read dumbass. I said either or. I defined input lag perfectly. Not my fault youre stupid

You are the idiot who keeps saying shit about server stuff when the problem is not about that, goatfucker.

I said one its either the server reading your inputs late OR ((the game itself)) wow are you one dumb fucking pig farmer. So youre wrong because I did mention the game not the server alone and I did so twice twice.

what happened to the mcrib button?

There is absolutely no server that reads inputs in SFV. Multiplayer is P2P. The server just does matchmaking.

The input lag they are talking about is an innate part of the game, even when played offline.

Yes I mentioned that one aswell. Not only does the server provide match making but it also reads button presses like sometimes I sweep the server registers the hit but then it says no rollsback and registers a block. But I was now referring to the game where it has a delay in a button press which what they were saying. Not server side game side. The server provides seamless(or is supposed to) play. But sometimes theres a delay. I know not the same kind so I talked about the other delay which is what he referred to. I said so twice. The same type of delay he listed I did aswell. The regular non server VS input lag. The offline mode. But mines perfect. I never experience that not even in online. I only experienced it on sf3 psnow

You can’t not experience the sort of input lag being discussed. It is inherent to the game itself. It has 8 frames of input lag. Period.

So will Capcom patch this somehow to reduce the lag? Soon? Next week maybe? Please?

Ight im not gonna argue anyways. Im done. He already explained what type of input lag it was and it was the same. If you cant experience it then it shouldnt matter or effect gameplay. As soon as I hit jab jab comes out. In psnow sf it takes a few before it processes it. So I thought it was the same kind like a laggy online match. But since its offline it mustve been pc or so I thought cause the type of input lag ive experienced was delayed actions and combos. Very long to explain. Sfv is smooth I only lag vs 3 bars. Netcode is awesome. I dont get dced now and everythingd smooth. No stutters nothing.

Another referred to tv setups and the input lag of that which would cause dysyncing and other issues but as far as that goes its null for me. Everythings smooth on 1080p. So the two types which were mentioned are not the input lag as you say so its another that cannot be experienced which is big news to me. And why would anyone care if you cant experience it. Thats nonsensical.

As far as the data goes only pc people experience input lag to the degree wheres theres a complaint. From my end and those surrounding me the games great. Nothings wrong with it. Theres no .01 or .70 of delay at all. Theres only server lag issues at times if its someone with a 4 bar that drops to 3. See it in lobbies. 5s go to 4, 3 to 2 etc. The peer finder isnt up to par to where it needs to be but thats another issue.

I was so dumbfounded by your claim of it cant be experienced that had to google and the outcome was what the man described about tv setups and as the other described about the amount the game takes of time to relay the action from the stimuli of the electric current exiting the controller and interacting with the unit. Which is what I already said. Youre describing a 3rd type of input lag which cannot be experienced. Which makes it nonsensical. Who would care. I dont.

I only care about stuff that will effect my gameplay all that data I love. I also care about how long it takes for the ps4 to go left and right on the menu items like party profile trophies. Its instant as soon as the button is pushed bam its there. But the animation it takes about a 12th of a second or 12 centiseconds for the animation which enlarges the icon. But I digress. I already said what I had to say. I doubt its what you say since two have confirmed it can be experienced. That is not input lag if it cannot be experienced. But im done.

Tldr: I end my piece im done replying not much here but us chickens