Buffalo, NY- We drink tears as liquid refreshment

it looks like it is back up, so yeah

Down+Taunt puts on glasses, but doesnt give him any buffs or advantages.

LMAO, poor guile.

I’m just curious how they got rid of trades into ultra. I didn’t think they were that big a deal. Though more characters should have been able to make better use of their own ultras of course.

Does trading now affect juggle status of the trading moves? That’s kinda weird.

Armor break working against counter ultras is just a damn shame. And this is the retail build? Meh.

Kind of disappointed everyone is saying Balrog’s U2 is useless…though the people that i’ve seen talk about it don’t play Rog so I dunno…I see some pretty nifty setups for it that can maybe catch an opponent off guard.

No trades into ultra is gonna be pretty awesome IMO…but I hope they took out Sagat’s TU trade->f.rh->ultra…cuz from what I’ve gathered so far it seems like they only took out a direct trade to ultra.

But yeah, I dont think there will be a lot of SF4 characters moving up or down in tiers, aside from gen moving way down and rose moving up considerably.

i disagree. there will be movement in the tier list FOR SURE. it’s pretty much guaranteed to happen. the new 3rd strike characters seem to be really strong.

if chun got dramatically better she’s going to move up the tier list. anytime a character gets more ways to ultra PLUS has quick normals like chun does… it pretty much says they’re going to be high on the tier list. just think about how many times good chuns short short combo into ex legs. yeah you’re getting ultra2’d right after that anywhere on the screen. good luck. lol

also if balrog’s ultra2 is reaction jumpable. then it is completely useless in my book lol. and by reaction jumpable i think mr wizard means they see the ultra startup then jump.

That’s pretty bogus that balrogs ultra 2 is jumpable on reaction to the “ultra flash”, complete waste. it sounds like akumas raging demon, only with far less range and less damage.

Hey question will there be barcade this weekend cause I’ll finally have a chance to go :slight_smile:

well if you’re caught by balrog’s ultra2 then you’re basically due to get stunned 'cause it does 700 stun.

Question is… can it cancel normals like akuma’s ultra

If it can’t, then what use is there to it? Jump in on reaction to the flash, or just cr.jab your way out of it. Unless you meant like how akuma can cr.mk > ultra to get jump ins.

It could have enough invincibility to prevent jab spam and make it essentially a counter ultra.

You can also use it for punishes and stun of course.

How many ultras cause stun? Uhm…none I think? Ok then. That makes it pretty useful right there actually.

If you do it when they’re stunned, you just put them a long way toward another stun. And if it’s just for punishes otherwise, that’s good enough as well. I think the capability for stun makes this so much more worth it even if you can’t combo into it, first frame grab, or counter something by cancelling a normal, a la akuma.

lol dude I been did this a while back. You musta missed it, here 3 choices of font for you.


http://img.photobucket.com/albums/v298/KowtowRobinson/SF%20Banners/Photos/Artwork/kylewip6.jpg
http://img.photobucket.com/albums/v298/KowtowRobinson/SF%20Banners/Photos/Artwork/kylewip7.jpg

Each of those fonts can be made bigger/smaller if you need. Let me know if we’ve got a winner.

haha sorry i had to laugh at this. you can’t cause stun if you’re hitting an opponent that’s already stunned.

i’m sure balrogs can set up gimmicks to land this like akuma does. but i dunno once you know all the setups the chances of you getting it is pretty low if it’s anything like the way akuma has to set up his raging demon. i can’t think of the last time i fell for a raging demon gimmick setup.

also. it’s not instant stun. it’s 700. you have to hit them a few more times to get that stun. but if you combo them into a stun after the ultra… then what can you do? the damage scaling will make that stun almost not worth it. just untech knockdown and hope to mix it up but balrog has shit for mixups so it’s like … bad. lol i mean i can go on and on about this ultra “THEORETICALLY” will suck and not have a greater use over his ultra1 but we won’t know for sure until the game is actually out.

Oh, duh. Ok then. Unless there’s something special on the ultra, no restun capability. I can’t believe I missed that.

Exactly what kind of setups can you have for this that wouldn’t work like a counter ultra?

Also, how much damage scaling does an ultra do? If it’s something like equivalent to two hits, then that’s not so bad. And two hits wouldn’t be without precedent for multi-hit moves, even those that hit way more than 2 hits.

nah i wasn’t thinking about the damage scaling on the ultra. i was thinking more like damage scaling after you do a combo that leads to stun.

'cause say like you hit the guy with the ultra and he had 0 stun with begin with. so now he has 700 stun on him after the ultra, then you combo him into stun. like a simple headbutt combo to do the last 300 or so stun. the combo that lead to the stun will scale w/e damage you do afterwards and balrog doesn’t have that many great big damage, low # of hits combos. the only one i can think of is the 4 hit ex upper combo that can be looped but all that will be scaled to oblivion.

this is again all speculation. we just won’t know until it comes out but making it jump react-able was not the right way to go to make this a move used over ultra1.

edit: forgot to comment on what kind of setups can you have for this that wouldn’t work like a counter ultra. i guess that’ll be figured out when the game comes out haha. i dunno just from the comments from mr.wizard i just can’t see it being better than ultra1 other than the highly situational, you did a combo then you hit this ultra for the stun so you can get almost full damage off the stun. but i feel characters with any sort of zoning [ normals or projectiles ] can relatively easily keep that from happening

Holy shit Hakan’s Ultra is SO RUDE.

Fair enough. 700 stun does seem like a lot to work with though. You hit an average character with the equivalent of 2 fierce and you’re looking at a stunning ultra for a little bit.

Best post stun combo I can put together for boxer, without sitting in front of the game, would be hp dash swing blow, c.mp XX hp head butt resulting in about 280 + ultra damage, assuming ultra scales equivalent to 2 hits. I guess super would be the best choice, if available, conceivably dealing around 432 + ultra.

It’s probably not possible, but if you can stick a cl.hk between the swing blow and c.mp, you could get about 364 + ultra damage in the 4 hit post stun combo after assumed scaling without EX meter.

Yeah, sorry for the theory fighter.

haha i love theory fighter so no need to be sorry about it. i always liked theorizing stuff in most games i played. it makes it fun and useful to think about situations. etc. i “theorycraft” as they call it in wc3 / sc all the time about sc2 [=

theorycraft=WoW get it right noob, I’ll vanish sap cheapshot 5pt kidney blind stealth cheap shot eviscerate you

So is anybody actually still playing MMOs lately? Besides posssibly B with guildwars?