Bryan Fury Thread

So ive got some questions regarding Bryan…I have PC version, so i havent been able to play with any of the DLC characters but im just curious:

What is Bryans playstyle? Frametrap? Grappler? Mixup? Anti zoning? Anti…something else? Does he do strong damage when being canceled into? does he have ways of keeping pressure applied?

Bryan’s playstyle:
CAWWWWWWWWWWWWW

Holy hell, I totally might’ve underestimated how Bryan was going to be in this new version.

That new cr.LK is no joke. Overhead feels like it might as well still be +1. Plus new oki situations really benefit him. He’s already got a 4 frame safe jump, and his throw and oki mix up game is one of his best assets. He’s got a cross up now, and I swear that Mach breaker has the exact same push back…

Forgive my ignorance, what is his 4 frame safe jump?

S’alright, nobody has really paid any attention to the character boards until now.

It’s sweep, hold back until you see Bryan juuuuust barely move (you pretty much just want him to twitch), then jump forward HP.

He can do roughly the same set up with back throw too

What’s the best launch combo now for Bryan? I was using the one with mp fisherman’s hook but that doesn’t connect anymore.
Raw launcher -> gatling combo + launch, mach punch does 358.
Raw launcher -> c lp, s mp, c hk does 227 and leaves them closer.

I just do cl.mp, cr.hp xx mk Flying Knee for 337. I can’t get the first hit of Gatling to hit off a launcher for the life of me.

Speaking of cl.mp, cr.hp, you can actually link these now in a combo which lets Bryan get near and break 400 meterless pretty easy now midscreen.

Double Back Knuckle, cl.mp, cr.hp xx M/H Fisherman’s Hook xx Atomic Slam, cr.lp, L Flying Knee (393 damage)
j.hk, cl.mp, cr.hp xx M/H Fisherman’s Hook xx Atomic Slam, cr.lp, L Flying Knee (407 damage or 377 with j.mk)

from what I’ve heard and seen . . . mostly midrange frame traps and punisher. very good in midrange.

I wish someone would give a real answer though I’m looking to get some understanding of this character too.

He has some frametraps but they aren’t that great, he is a midrange zoner. You try and stay right about the range where you can hit with stand jab and use that with f+mk, f+mp and occaisonally far hp, lp to find opening. His cross up is there but its pretty ahrd to make it cross up because of his jump arc anddd Mach Punch is okay for punishing things, but its hella punishable so don’t guess to hard. I also like cr.mp buffer to mach punch right now

I’ve switched my fisherman’s slam followup from c lp xx mk flying knee to:
c lp, cl mp, c hk
Puts you in a way better position, you don’t need to fight as hard to get back in.

That is the follow up I do everytime as well… and it only does like 8 less damage or something… The wya I do it is chain cr.lp.cl.mp, link cr.hk

so…why pick bryan over a different character…does he have anything thats worth sticking with him? What sets him apart or what is unique about him?

what combo should bryan do off f MK MP LP?

crLK?

overhead ? (f MP)

f+mk, mp,lp xx ff+mp -> thats it thats all you do, you can tack on an EX ff+MP but its not worth it in most cases. Just use that and push them to the corner

Cr.lk, -> either boost combo or cr.lk x 2 xx fisherman hook, slam, cr.l,cls.mp,cr.hk or if I am remembering right cr.lk x 2 xx qcf+lp (switch) blah blah blah

overhead -> st.lp, ,st.mp,st.lp xx fisherman hook combo or into rekka, rekka, cr.lp., f+mk,mp,lp xx ff+lp (hard)

In reality for what Bryan does I don’t know why you’d pick him over Julia… his poking game hits from further over all but Julia’s is very similar and you get more for it. So yeah unless you just like the way Bryan’s moves actually work, what they beat, the speed of them or whatever there are better midrange poking/zoning characters like Julia who also have better frame traps and pressure games. Of course Julia has almost no overhead whatsoever so maybe you can open people up? but Julia seems to convince people to press buttons way more than Bryan and she has better jump ins and overall better normals…

is there an advantage to doing the full f MK MP LP + [mp or mk] ?

the MP is an overhead and doesn’t combo on hit the mk is a low and combos on hit… For juggle combos where you have done nothing before hand f+mk,mp,lp,mp allows you to juggle a mach breaker afterwards for more damage! The Mk can be switched canceled and it creates a weird semi bound state like hellsweep used too. Neither are safe on block and can be interrupted between the lp and them on block.

ok thanks!

last question for now, i think before the 2013 patch, bryan could go from [vs air opponent] j HP [ground bound] into the uppercut-grab,

does this still work, and if not, what should i do instead?

Yeah it doesn’t work anymore, I think from the bound from the hp you can at the very least get cr.lp, f.mk,mp,lp, ff+mp orr if you omit the cr.lp(not sure this works) you can do f.mk,mp,lp,mp ,ff+lp which is generally his most damaging option for juggles after you have already started the juggle with something else.

so whats bryans safe pressure strings?

What’s up everyone. Just bought the DLC have been really wanting to play Bryan. I saw no one really using him, but I didn’t think much of it. Turns out he’s… difficult to use. Any tips on what his game plan might be? I don’t even know where to start with the character.

Also, how tight is the cl.mp > cr.hp link? I like the idea of the combo, but it seems a little tough.