Due to the demand of updates the people have decided to create a new thread for everyone?s favorite goddess. So let?s give this another shot!
Amaterasu is a Capcom character hailing from the cult classic hit, Okami. The MvC3 team seems to have stayed true to her techniques in Okami. Implementing many of her weapons, and tools seems to have created an extremely interesting character. Please feel free to enjoy the previews before we reach the main attraction.
Videos
Official Intro Video[media=youtube]tx2lEGYQbbw&feature=related[/media]
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Legend
:l: = Light attack
= Medium attack
:h: = Heavy attack
:s:= Exchange/Special
:atk:= any attack button
:atk::atk:= any two attack buttons (for Hypers)
:a1:=Assist 1
:a2:=Assist 2
DHC= Delayed Hyper Combo
KFC= X-Factor Cancel
AD= Airdash
u= up
d= down
f= forward
b= back
cr= crouching
s.= standing
j.= jumping
sj.= superjump
xx= cancel
tk= tigerknee motion
[]= repeat whatever is between the brackets
Assists
?: Solar Flare= Amaterasu?s counter/dash which ends in a SPD
?: Cold Star= Revision of the infamous Ice Shots of the SDCC Build. Was changed to being shot down-forward in the TGS Bild because ground shots were OP
?: Bloom= Builds meter
Colors
1=Amaterasu
2=Gi
3=Chu
4 =Jin
(Thx to gdlk Kanta-Kun)
Movelist
Normals
Reflector Normals
Reflector Normals
[details=Spoiler]Standing :l:: Basically her jab. Quick scratch to her opponent.
Crouching :l::Similar to Standing :l:, but hits low
Jumping :l::
Standing : This is a dash attack very similar to her command dash attack (:qcf: + :l:). This is good for getting in, but is punishable on whiff.
Crouching
Jumping :
Standing :h::
Crouching :h::
Jumping :h::
[/details]
Glaive Normals
Glaive Normals
Spoiler
Standing :l:: Basically her jab. Quick scratch to her opponent.
Crouching :l:: Similar to Standing :l:, but hits low
Jumping :l::
Standing : This is a dash attack very similar to her command dash attack (:qcf: + :l:). This is good for getting in, but is punishable on whiff.
Crouching :
Jumping :
Standing :h:: This is a vertical slash that swipes from close to, if not, 90 degrees.
Crouching :h:: Low horizontal slash that knocks down. Good range.
Jumping :h:: Ammy swipes her glaive. This attack is chargeable and hits OTG for a bounce back into element hyper. Shown in the intro video.
Rosary Normals
Rosary Normals
[details=Spoiler]Standing :snka:: Basically her jab. Quick scratch to her opponent.
Crouching :l:: Similar to Standing :snka:, but hits low
Jumping :l::
Standing : This is a dash attack very similar to her command dash attack :qcf: + :l:). This is good for getting in, but is punishable on whiff.
Crouching :
Jumping :
Standing :h:: Similar to Glaive Standing :h:, it hits throughout a 90º angle almost full screen. Good lock-down move and probably anti-air, but because of it’s slow startup, it isn’t very consistent.
Crouching :h::
Jumping :h:: She swipes the rosary 360 degrees pretty much hitting everything around her making it good for crossups. Perfect for crossups or keeping peeps away. Whatever you choose.
[/details]
**As you might’ve noticed, her :l: and normals are the same no matter the weapon switch.
Airdash: Ammy has an 8-Way AD that can reach full screen. Actually works pretty well for baits. At the sacrifice of speed it is cancelable at any point.
Specials
Power Slash: :qcb::atk:The Power Slash brush technique has found its way to MvC3. As of now it is a suspected overhead. Depending on the strength it can reach different heights.
:l:: Low/Far
: Mid/Mid
:h:: High/Close
As you can see there are both vertical and horizontal differences in the different strengths of the stroke. To get a better understanding of the strengths, it works like a descending slope with :h: being at the top, :l: at the bottom, and in between the two. The :h: stroke not only works as a good anti-air, but it helps keep your opponent grounded since the strokes spends a bit of time floating in the air while Ammy is free to do whatever. It can provide crossups upon wakeup, due to being an overhead, and aid her overall mixup game. (Thx to Jnana for info and clarification)
Dash: :qcf::atk: Not much is known yet. However we do know that it is a dash attack, Also air enabled and directional (in the air at least) depending on the button pushed. In the air, it’s
:l:=Straight
=Diagonal Down
:h:=Straight Down
Only available in Reflector, and Glaive stance. Needs more testing though
Solar Flare (Counter): :dp::atk: If one was to attack during the reflector’s animation it will result in an unblockable SPD (spinning pile driver) As shown in her intro vid. Only available in Reflector stance. Depending on the strength the reflector changes colors.
:l:=Orange
=Purple? (not sure on this one)
:h:=Green
Cold Star: :qcf::atk:
:l:= for ground shots
= for AA version
:h:= for the Assist jumping version
Mash for multiple hits. Only available in Rosary stance. Ammy shoots Ice Shots at opponent. Great for locking down others. Apparently beats other projectiles, so it is ideal for giving yourself some breathing space.
Weapon Switches: As stated before, Amaterasu has retained many of her weapons from Okami in the realm of MvC3. Many who have played Okami can instantly recognize the Reflector, Glaive, and Rosary weapons. The reflector (in this case Solar Flare) seems to be at the start of all matches
Weapons can be changed with :d::d: :l:, , or :h: (for desired item) and upon switching it is speculated that normals and special moves are changed. (props to yah yaahh b*tch for info)
Refector=:d::d::l:
Glaive=:d::d:
Rosary Beads=:d::d::h:
Hyper Combos
Okami Shuffle= :qcf::atk::atk: Elements for shorthand. Hits fullscreen and deals pretty good chip. Instant in air, and may possibly be the new Hailstorm. Prime for DHC/KFC.
Mist=:qcb::atk::atk: Approx time unknown
Lvl 3= :dp::atk::atk: Ammy takes all of her Lvl 5 Celestial Weapons and bitch slaps the opponent (simply put) Shown in the Gamescom video
The Loop
We don’t know much about this as of yet. First displayed by Seth Killian on the Jump Festa stream.
Strats
If anyone would like to add info (motions, strategy, combos, e.t.c.) then please post. You will be thanked and recognized as I am not omnipresent and have surely missed something . We?ll make it work this time.
Fellow Contributors:
yah yaahh b*tch
Windsagio
Jet Set Dizzy
Jnana
Kanta-Kun
WorstGiefEver