I finally did it. I finally found some synergy between Nova and Thor. My life is almost complete. I know me an’ Vik said we’d find some way to make this work, so I hope you eventually get around to readin’ this.
So first of all, it took me forever to figure out which assist would suit Thor the best. Gravimetric Pulse is more about setting up a strong zoning game and it uses red life, both of which isn’t really ideal for Thor. Nova Strike is great for the wall bounce, but I can’t for the life of me see any way for Thor to actually get to the wall to make use of it, and Centurion Rush is kinda wonky, but after some more fiddling, I discovered that you can make do with it, mostly as a combo extender, and given the space it covers, you can sorta make it work as a hit confirm. Especially since it forces a ground bounce against airborne opponents.
As for the combo it helps you out with, I managed to scrap up something like j :l:, cr :l:, cr + Centurion Rush assist, :l: Mighty Strike, ground dash, :s:, (air combo of your choice). What’s happening is the Mighty Strike’ll hit them up into the air and the Rush’ll ground bounce 'em back down, but depending on how you timed the assist call there’s a chance that there’s a small gap in between you and the target. That small gap can be covered with that ground dash. If you timed it perfectly, or if you’re close to a corner, then there’s no need for the dash, but you still have time for it anyway. That’s the thing about ground bounces. In essence, you’re using Centurion Rush as a replacement for Mighty Smash.
And with all that said, doing that as opposed to the regular j :l:, cr :l:, cr :h:, Mighty Smash, combo starter is a lot worse on damage scaling. Which means in spite of doing more stuff, you get like 70k off. Less damage overall. Ah well, it looks cool though. I suppose you could sorta work around with timing the assist call to get an unblockable. Centurion Rush does hit over head, and Thor’s cr :h: does go a good ways forward. I’mma still be workin’ on it.
Any kinda way, this team starts with Nova on point. Nova (Centurion Rush)/Thor (Mighty Spark)/Super Skrull (Stone Smite).
As far as DHCs go, you gotta do some slight alterations to Nova and Thor’s BnBs to get the max effect. Using Kl’rt’s Stone Smite assist helps out both Thor and Nova for setting it up right. With Thor, doing whatever starter you feel like, after the :s:, it goes j , j , j :h:, j :s:, and as soon as you land on the ground, call Stone Smite and do a fully charged Mighty Strike, full charge in air :l: Mighty Strike xx Mighty Tornado.
The Mighty Strike is gonna whiff, but that’s okay, because it got you off the ground, and you’re closer to the opponent. Stone Smite is an assist that OTGs, forces a ground bounce, and gives you a wall bounce (part of the reason it looks so cool). After the Mighty Tornado, you’re at the prime height to DHC into Super Nova, and from there you can even DHC into Inferno.
As for Nova DHCing to Thor, the most optimal thing I got is j :h:, st/cr , st/cr :h:, :s:, j:h:, fly, j :h:, unfly, j :h:, land, :s:, j :h:, j :s:, Call Stone Smite Assist, :l: Centurion Rush (if you’re in the corner, the opponent will wall bounce over your head, so you’ll have to reorient yourself for the next part, and even though this combo is good anywhere on the screen, you’ll find yourself ending up in the corner a lot), neutral jump :l: Nova Strike xx Super Nova DHC to Mighty Tornado and if you have another meter, then there’s your Inferno.
An alternative ending to that combo is after the wall bounce from Stone Smite, you go into Centurion Rush, :s:, j :h: xx Nova Force, DHC into Mighty Thunder.
Like I said, I’mma keep looking for some stuff that Nova and Thor can do together. Gonna figure somethin’ out.