Brother, You're Needed - Ultimate Thor Team Building Thread

Uh…

There is no confusion about what is being asked here. You are asking why an opponent using varja assist a problem for Thor. Then you say why can’t you just mighty hurricane H. It sounds as if you are referring to the assist, and in context, no other conclusion can be made.

Chef is telling you that you can’t command grab the assist. That’s it. he made no mistake, he’s making an obvious statement about why your statement is wrong.

In case ppl dont already know about this, following up Mighty punish with a combo through DHCs is normally only possible for characters with power up/very fast hypers but if you DHC after only the first hit of MP then most of the characters can do it. The hyper you DHC into still has to be relatively quick but you have much more time because of how high thor launches them up with the first hit. You just have to make sure that its actually worth it because you’re only going to be doing 90K from MP instead of 310K.

That being said im pretty sure that more than half the cast can do it, Strange has RoR, spencer has Bionic Maneuver, Frank has survival techniques etc.

To make sure that Strider will land in front of Thor.

will check this out with Strange, i always derp my way after of a M.Punish with Vishanti xD . I’m sure Strange can do more than 600k which is what M.Punish + Vishanti does.

strange shouldnt have any trouble topping that even without going into his FoF loops.

Then why do you XFC? I think that’s why he asked the question. It doesn’t make sense when you can punish him regularly if he lands in front of you, since you will kill him from a standard magic series almost.

ya i figured maybe the back dash makes the vajra assist whiff, which means there’s no need to burn XF. But if you still have to block it then there’s no point in back dashing.

Maybe im missing something.

if the player backdash on reaction it’s guaranteed that Strider will land in front of Thor after he blocks, sometimes Strider lands behind Thor for whatever reason. The other reason for the backdash is to get away from the point character support.

Fuck!!! I forgot that again! Ah well.

I finally did it. I finally found some synergy between Nova and Thor. My life is almost complete. I know me an’ Vik said we’d find some way to make this work, so I hope you eventually get around to readin’ this.

So first of all, it took me forever to figure out which assist would suit Thor the best. Gravimetric Pulse is more about setting up a strong zoning game and it uses red life, both of which isn’t really ideal for Thor. Nova Strike is great for the wall bounce, but I can’t for the life of me see any way for Thor to actually get to the wall to make use of it, and Centurion Rush is kinda wonky, but after some more fiddling, I discovered that you can make do with it, mostly as a combo extender, and given the space it covers, you can sorta make it work as a hit confirm. Especially since it forces a ground bounce against airborne opponents.

As for the combo it helps you out with, I managed to scrap up something like j :l:, cr :l:, cr :m: + Centurion Rush assist, :l: Mighty Strike, ground dash, :s:, (air combo of your choice). What’s happening is the Mighty Strike’ll hit them up into the air and the Rush’ll ground bounce 'em back down, but depending on how you timed the assist call there’s a chance that there’s a small gap in between you and the target. That small gap can be covered with that ground dash. If you timed it perfectly, or if you’re close to a corner, then there’s no need for the dash, but you still have time for it anyway. That’s the thing about ground bounces. In essence, you’re using Centurion Rush as a replacement for Mighty Smash.

And with all that said, doing that as opposed to the regular j :l:, cr :l:, cr :h:, :m: Mighty Smash, combo starter is a lot worse on damage scaling. Which means in spite of doing more stuff, you get like 70k off. Less damage overall. Ah well, it looks cool though. I suppose you could sorta work around with timing the assist call to get an unblockable. Centurion Rush does hit over head, and Thor’s cr :h: does go a good ways forward. I’mma still be workin’ on it.

Any kinda way, this team starts with Nova on point. Nova (Centurion Rush)/Thor (Mighty Spark)/Super Skrull (Stone Smite).

As far as DHCs go, you gotta do some slight alterations to Nova and Thor’s BnBs to get the max effect. Using Kl’rt’s Stone Smite assist helps out both Thor and Nova for setting it up right. With Thor, doing whatever starter you feel like, after the :s:, it goes j :m:, j :m:, j :h:, j :s:, and as soon as you land on the ground, call Stone Smite and do a fully charged :m: Mighty Strike, full charge in air :l: Mighty Strike xx Mighty Tornado.

The :m: Mighty Strike is gonna whiff, but that’s okay, because it got you off the ground, and you’re closer to the opponent. Stone Smite is an assist that OTGs, forces a ground bounce, and gives you a wall bounce (part of the reason it looks so cool). After the Mighty Tornado, you’re at the prime height to DHC into Super Nova, and from there you can even DHC into Inferno.

As for Nova DHCing to Thor, the most optimal thing I got is j :h:, st/cr :m:, st/cr :h:, :s:, j:h:, fly, j :h:, unfly, j :h:, land, :s:, j :h:, j :s:, Call Stone Smite Assist, :l: Centurion Rush (if you’re in the corner, the opponent will wall bounce over your head, so you’ll have to reorient yourself for the next part, and even though this combo is good anywhere on the screen, you’ll find yourself ending up in the corner a lot), neutral jump :l: Nova Strike xx Super Nova DHC to Mighty Tornado and if you have another meter, then there’s your Inferno.

An alternative ending to that combo is after the wall bounce from Stone Smite, you go into :m: Centurion Rush, :s:, j :h: xx Nova Force, DHC into Mighty Thunder.

Like I said, I’mma keep looking for some stuff that Nova and Thor can do together. Gonna figure somethin’ out.

In the corner, Centurion Rush can be called when you have Thor out for a quick Mighty Spark :l: into Mighty Tornado

Guys I’m in the struggle again. Most of my ultimate career has been focused on team elite warriors, Thor/Firebrand/Skrull with Thor and Skrull being my main characters (in vanilla it was taskmaster). I like Firebrand and he can take advantage, to a degree, of the DHC capabilities of thornado and the slow fall state. But, it’s limited really. I’m back at trying to decipher whether or not Thor should be in the number one position or not. What I’m really struggling with is finding a number two for him with good DHC capabilities that I like. Thor/Skrull don’t complement each other very well DHC wise, so that’s why I’ve had the 2nd character in between. I’ve explored this game a lot, as of most of you that are still sticking around, and I want some input. Who have you found works well in the first position backed up by Thor? Well, and then who do you think are the better #2 position characters for Thor?

II can say right now for number 1 I have Tasky, Capt America, and well Tron.
Number two being, Dorm, Task, Doctor Doom, Strange, and Ammy.

I think Skrull is actually a good second character for Thor, you just have to develop combos that end with a very close to the ground Mighty Tornado so that he can DHC into Inferno.

Good second characters for Thor imo are Dorm, Strange, Vergil, She-hulk (unblockable setup), X-23 (meter user for that Lv-3), Frank (Lv5 out of 1 touch), etc

And characters that get benefits from the M.Spark M assist are: Spencer, Tron, Hsien-ko, Strange, Dorm etc etc.

For second characters, I want to add Doom and Hulk. Both of them for assists that either extend combos, OTG, or just help Thor in general. Plus, both characters have great DHC options. Cap. America benefits from M. Spark assist because it locks down up close while he cartwheels around the opponent for a mixup.

On a side note, I’ve switched the order of my Avengers team (Cap, Thor, Hulk) to have Hulk first and Cap on anchor and have been doing much better since my Cap seems to die very quickly when I’m playing him on point. I lose a lot of assist synergy but I have gotten more wins with this order.

Thor/Dorm/Skrull has a LOT of potential, IMO, that’s why I play that team instead of Hulk/Dorm/Skrull.

I’ve been playing a team of Thor/Taskmaster/Dormammu and it seems really good. Initially I was using Thor/Task/Ammy but wasn’t enjoying the dog and I got all my combos with Dorm anyway so I swapped.

The main thing I wanted to point out here is that initially Thor/Task was not working out. Thor spends so much time in the air slash above jump height, with say jump air dash upward charge MightyStrike, that I was getting nothing off the Task arrow call and if I did hit say MS.M the arrows would screw up the hitstun and I wouldn’t get a launch. I also found Thor was really naked up at this range and if you got caught before your armor kicked in on MS that you were getting combo’d for free, especially with someone with air grabs, ground bounce moves whatever. So for a few days I abandoned Thor/Task.

But then I came back to it using Task’s vert arrows. Jumping and airdashing puts you about sj height with the ability to call assists, so I would jump, air dash, call Task, charge MS and get covered by the arrows controlling the space around me. Was playing some casuals yesterday with it and it was really effective. Thought I would throw this up here see what other people thought.

Yesterday, I was thinking that I want to switch out Cap on anchor for someone else and thought that Task was a good choice since I like to play him. I used Vert arrows as well with the same thing in mind, covering the skies above Thor. It worked out as a good anti-air for when being approached in the air when called at the right time and I used it to cover my movement on the screen.

Having more success with the Task vert arrows. It helps Thor out a lot on the ground. People can’t really throw normals out as they will get hit by arrows and Thor can just combo off, so I use it with the tridash mixup between high, low and grab with arrows over my head. Works good, the only real problem I’m having is covering Task all the time, especially with the previously mentioned air dashing up and calling him. Task I used to land hits/keep safe and Dorm I use for extended combos.

I’ve been running Thor/Magneto/Sentinel. I’ve been playing around with this team, and I absoloutly love Thor and Magneto, but I’m having trouble making them work together. Any opinions?

I play Magneto but I don’t play him with Thor. I can’t see much synergy, personally. Thor might benefit from beam, with it being faster then Sentinel, but try some testing with Hyper Gravitation, I would try something like ground magic, air magic, otg with Mighty Smash H, calling Magneto and see if you can get a cool combo or reset.

I hate DHC’s into Magneto. I use to play Dorm/Mag and DHC’s between those two was really horrible. Good luck.

Anyone tried any Thor/Trish synergy?