Brother, You're Needed - Ultimate Thor Team Building Thread

I’ve been running a Thor/Trish/Doom team for some time and Thor benefits quite a bit from having Trish in the 2nd spot. You are able to do a combo into Mighty Tornado DHC to Round Harvest then tag Thor back in and do a H Spark into Mighty Tornado (but the timing is a little tight), you can also Mighty Punish and DHC into Round Harvest for the same thing, and finally you call Trish to use her Peekaboo assist and then when available call your other assist character while the Peekaboo trap is still active on screen.

I haven’t used her Low Voltage assist because of how long she is on the screen and the speed at which she fires the projectiles. Also, Trish doesn’t really benefit from Thor as an assist other than having a slow projectile on screen and alpha countering into Mighty Smash.

opinions on Thor / Morrigan / Doom (Missles) ?

Thor and Doom is a good pairing. Morrigan and Doom work well. Put them together and you can run a solid gameplan. Use Morrigan’s meter assist while Thor’s on point putting in that damage. If he’s getting hit, that’s meter, too. Either way, by the time he gets out (either by dying, TACing, or DHCing) Morrigan should have enough meter to start up her game. Astral Vision, Soul Fist, rush down, and mix up.

Thor’s standard combo into Tornado in the air might be able to be followed up by a DHC into Astral Vision and a Soul Drain combo. That’s something worth looking into.

Since Doom is the main glue holding the team together, obviously the draw back of the team is to either kill Doom during a bad assist call or snap him in and kill him. The team would then just be solo Thor and solo Morrigan, so you’d have to watch out for that.

But either way, it sounds great. And with the metagame focusing more on that type of projectile spam, it should be very competitive.

The Tornado > AV Soul Drain stuff was something I was definitely thinking about. Also, every character on the team has infintes. Morrigan only has corner infinites as of now though. Still, lots of meter, lots of damage from both thor and doom. Good keep away stuff.

hey i just started playing thor about a month ago and i want to what you guys think of my team

^ bad

  1. change Sent to 2nd position
  2. i suggest to change skrull for whatever char with actual useful assist, and not gimmicky comeback factor. Vergil, Ammy, Strange, Dante and Doom come to mind
  3. the only OTG that is worth picking with Thor is missiles because its also decent in the neutral
  4. not sure about thor + drones (too much startup and low combo break factor), and Skrull/or Sent DHCs for Thor, doesnt sound pretty optimized

yeah ultimate has been out 1 year and 5 months so people that is not usa socal won’t have mercy with gimmicky stuff

thank you for the critique im not sure how much it applies to me though because im not dropping skrull after 2 years of playing him and, he is my best character. This isnt a skrull thread so i wont get too deep into this but he is much better if he is played correctly with assist not on anchor. And drones is the best assist for skrull so im trying to fit a point character for my team.

looking at your points maybe thor isnt the best for my team though i do enjoy the touch of deaths off any hit. i do agree with saying to play doom but i cant play him for shit so its the same as me playing sentinel right now and sent does more for skrull
thanks for looking at my video anyways

one last thing did you say do not choose a gimmicky x-factor comeback factor character with an actual useful assist like vergil?

Thor works on that team. It’s certainly not “bad” like Serp said it is. Drones is still a good assist. It does get beat out by beams, though, but smart assist calls should remedy that for the most part. TK Strikes or Mighty Sparks to cover it, just like you’d cover any other slow start up assist. The best thing about Drones is that you can run those left/right mix ups with tri jump L’s the better than with anything else.

And since you know Drones is Kl’rt’s best assist as well, there’s no real reason to switch up the order. Maybe on occasion run Kl’rt on point with Thor backing him up with Spark assist for certain matchups, but other than that, you’re good.

In Serp’s defense, running Sentinel second gives you the invincible escape option on incoming, so when you’re fighting those Zero’s whatnot, that’s always nice to have, but if you value Drones enough to give it to both your point characters, then I’d put him on anchor, which is kinda what I’d do here with your team to begin with. There was this huge debate on the matter somewhere around here if you look for it, but that’s all it really came down to. Do you want the assist or do you want to avoid incoming?

So I say run the team like you have it set up. There are other characters better than Thor that will do better on your team, though. Magneto comes to mind, but this isn’t the Magneto forum.

As for the combo video itself, it was pretty solid. Nothing entirely new, but still very relevant. Good job with it. For a more practical, “in-game-match” type of video, show off how much damage you’d get from various confirms. What combos would you use if you get a confirm off the Drones? Off a TK L Strike? Off an M Strike with Drones. Jump L? Since Drones will be your neutral assist, you’ll be using it to get in, which means it won’t be there for combo extension. That’s how you see what’s really match practical. Lab it up.

Thinking about trying out Haggar/Thor/Skrull. They both get extensions off stone smite and thor brings a beam assist to the table for haggar which also extends combos. Sounds good on paper and I love me some Dark Skrull.

Hate to say it, but on paper it doesn’t sound as good as you think. Sure, it’s one of those, “I touch you, I kill you teams.” Problem is is getting that touch is gonna super hard against people who know the matchup, and don’t run into a lariat. There’s no assist to help Thor get in, so if Haggar dies–especially if he dies from getting zoned out–you’ll be in trouble.

But it does bring the heavy damage. It just needs more focus on neutral assists to help get that touch you want. Thor and Haggar don’t need OTG assists to get damage, since they can OTG and continue combos on their own with most neutral assists. Thor needing a more specific lock down assist. Kl’rt on anchor is nice if that’s your type of thing. His best neutral assist to use is Orbital Grudge, but if you want some good incoming mix ups, Tenderizer is a good thing to go to, and it can extend combos. Stone Smite’s only good for OTG/Wallbounce extensions.

The way I see it, you’ll need to drop one of the characters in exchange for someone who better supports everyone. In doing that, you’ll have to decide on who you want the focus of your team to be on. If you want Thor on point, I suggest looking at the first page of this thread for some things that best back him up. If you want Haggar on point and Thor still on the team, I suggest a strong lock down assist to be attached to whatever your third character ends up being. If you want a team that falls back on Dark Kl’rt if everything goes south, I suggest finding a character that can make better use out of the assists he provides. Haggar can get extensions out of all of his assists, so you can keep him. Thor can get extensions off of Tenderizer in the corner with his SSS ender. He can also get an extension anywhere on the screen with the Stone Smite.

Tell me what you want to be going for when you play. You’re obviously liking the appeal of the big bodies, so you’ll be forced to work on playing patiently and getting reads in.

Coming back to Thor after a long hiatus. Anything crazy come up in the Realm of Asgard lately?

Also, I’m coming back with Thor/Dorm/Doom I believe, but have a crisis as to which assist to use with Doom, Missiles has it’s obvious advantages, including combo extensions, but I think Thor can do great with Plasma Beam and Rocks as well.

Also been contemplating Thor/Doom/Ammy if anyone wanted to persuade me in that direction.

As far as versatility and overall Thor optimization, Thor/Doom/Doom is more solid than Thor/Dorm/Ammy. If you’ve been contemplating that team, I definitely suggest it. It’s definitely a good thing to look into. Learning Ammy takes a while, though, because she requires a good sense of fundamentals, spacing, and all the stuff that fighting games other than Marvel promote.

As for Doom in general, when choosing which assist to work with, it mostly boils down to the character/team/player you’re fight against. Your playstyle also plays a factor in it, too, but in the spirit of striving to be the best player you can be, a good trait to pick up on is changing your playstyle to better suit the match up. Doom is one of the rare characters in the game that has all three of his assists being good enough to actually work, and also dynamic enough to serve different roles.

Some common things I’ve noticed between picking between Missiles and Plasma:

Missiles is good against characters that like to stay in the air as much as Thor (Zero, Trish, etc). Basically, it’s about giving them something to navigate, something to block, something to keep them grounded or at least honest.
Since Missiles does have long start up, you want to do what you can to protect it. Spark L and/or TK Strike L are what you’ll want to use for it. Also, be smart about when you call it.
When you’re using Missiles in the neutral, your overall playstyle should be a lot more defensive minded when you’re playing Thor. Like a cautiously moving tank. When the missiles have someone in block stun, then you can tri dash L/H to close the distance, but in the mean time, it’s about being mindful about your spacing.

Plasma Beam is better for those characters that don’t care about being in the air, and have the speed to get around on the ground. Basically, your standard rush down characters.
With Plasma in the back, Thor can be a little bit more liberal with his approach. It’s a beam, so as soon as it’s out, the other guy has to stop what they’re doing and block, which gives Thor the time he needs to tri-dash or Mighty Strike in.
Since Doom just gets in and gets out, you don’t have to worry too much at all about when you call the assist. Don’t be silly and call it in those potential happy birthday moments. For that, you need to know how the opponent’s characters normals, range, and speed is.

Thanks man, that was some great advice. The use of both assists with Doom has got me thinking.

I’m still thinking of going with Thor/Dorm/Doom, great combo extensions, neutral game and backup plans. Pretty pumped to get backthe emix with the God of Thunder.

meh, just play my setups:

thor(spark)/dorm(liberation)/doom(missiles) to deal with everything below the top 15 (with the exception of deadpool+beam and probably wolverine, cause he is top 15 but somehow lose to thor + missiles; hawk is top 15 btw)
thor(spark)/strange(bolts)/ammy(coldstar) for dealing with the heavy hitters (those ****ing cheap characters in the top 15)

i always do good. Dont change doom and dorm assists or you will do worse

“Play MY team, play MY TEAM!”

He didn’t ask about your team.

Like you mentioned with your Thor/Dorm/Doom set up, those specific exceptions will blow it up because it falls under the category of strong, ground based rush down. If those rush down teams, (point Wolvie, Spencer, Wesker, Taskmaster, Laura, or any other character that goes in like a fiend and happens to have a beam assist in the back) were to fight against it, they’d win more than they’d lose because all your missile calls would be blown up before they got started, and Thor would be forced to deal with their heavy pressure, which is something he’s not particularly good at, save for a one time XFC command grab.

That’s why, as a player, you have to adapt and switch out that assist for something else. If you’re sticking with Doom, switch from Missiles to Plasma. If you want to drop it all together and play a different team, like your Strange/Ammy shell, then you can do that, too.

Typical Serp. “If you aren’t playing my teams or doing it my way you’re wrong.”

The funny thing is I guarantee if he MM’d half the people on here he’d become broke real fast.

lol i guarantee you that 90% of the people here at SRK would die free to my tactics, the other 10% would put up a fight and probably beat me or beat me in some matches (real tournament players and not the theory **** that lurk here)

the “play my setup” is just a commentary, since i play the optimized thor teams, its like saying to a zero player that his already established top teams (zmc, zero dante strider, zero doom vergil and variations) are not the way to go, i wouldnt do that.

And changing doom to plasma is not good, i dont like plasma over missiles (specially for dormammu), if missiles fail in the matchup, just change to bolts which is wayyyy better for thor in the neutral, and strange is also much stronger in the matchups that usually outplay the missiles gameplan and dr doom

top assists for thor are: bolts, missiles, coldstar, log trap; all the other assists are subpar versions of those for thor

bad/uncomfortable matchups for thor/dorm/doom, everything above top 15, the cheap characters plus deadpool/hawkeye minus wolverine
bad/uncomfortable matchups for thor/strange/ammy; i dont think there are many, just certain gimmicky tactics, everything else is beatable (assuming the player has real good execution), but doesnt look as free as thor/dorm/doom vs the characters below top 15
bad/uncomfortable matchups for thor/log trap/vergil, every zoning based team that can put a lot of **** in the screen very fast

That would have some hint of truth if you actually played/recorded any of your matches and posted them on here. But you don’t so its all here say.

I say Doom’s plasma beam (if he’s on anchor) is perfectly okay depending on the matchup and your 2nd character. It would be more effective and give you left/right mixups if your second character can teleport across screen.

I’ve been running Thor/Task/Doom and Thor/Trish/Doom for some time and I find them very effective. Been dabbling with Thor/Storm/Doom but Storm doesn’t have really great synergy with Thor other than her supers. I’ve been thinking of running Thor/Doom/Strider, but I’m wondering what you guys think of this team setup.

Basically Serp, it comes down to this.

Not saying you’re absolutely wrong. (Couple things here and there, but not as a whole). But your “play my setup” is more than just commentary. You’re trying to say in certain terms that your way is the only way that has any hope of working. Problem with that is you’re failing to realize that what works for you doesn’t work for everyone else, and for all intents and purposes, it’s not the only way that has any hope of working. I’ve laid out on the first page of this thread every type of assist that Thor can get something optimized from, and reasons why, too. Sure, some are more optimized than the other, but they’re all there. I didn’t do that for nothing.

Part of the reason top players are so stuck on winning with the characters on their team is because it’s the team that allows them to do what they, as players, want to do, and Marvel as a game allows them to do that. Running into bad match ups or certain set ups will force them to change things up a little, but all and all, they’re still playing the game that best fits them. You’ve found something that works out for you. That’s good, but keep in mind that it’s your set up and not every Thor should feel the need to play it your way.

The goal of this thread is to promote good team making. If someone feels the need to try out something new, they should be able to do that while still keeping in mind what makes a good Thor team. You should know how varied the different types of assists are in this game. Saying that your top assists are the top assists because everything else is a subpar derivative is completely ignoring the different attributes those other assists provide. Some are attached to better characters. Some allow for different sets of hit stun. Some offer different types of coverage. If you ignore them, you’ll never find anything new.

Remember the time no one looked at Log Trap as a potential Thor assist in the beginning? Now it’s in your top five all because someone decided to try it out and others saw it.

I scrolled quite a few pages and pardon me if I missed it, but I didn’t find anything regarding Thor/Akuma Synergy. Is there any? I’ve been in a character crisis for quite a while and am looking for a beam assist to stick in the middle of a Wolverine/Demon combo. From quick testing it seems Spark is quite good for Logan (Fatal Claw loops, Conversions off back slash though some require whiffing an H, some fuzzys, otg pickups etc) so my question is… Can thor benefit from Tatsu? Thanks guys, and again I would not have asked if I had seen it