Brother, You're Needed - Ultimate Thor Team Building Thread

I wish Thor had a meter building assist like Ammy or Morrigan. Anchors for Thor I like to use besides the ones you guys mentioned is Sent,Hawk Eye and Iron Man(if you master his neutral game and air 2 air hit confirms. Viper enjoys using Iron mans repulser assist cuz of the anti push block properties for her unblockable FA on incoming I use it on a characters on wake up for her and Thor to force them to deal with a 50/50. There are more options to write but my wife is a damn computer hog when she plays her candy crush saga. Just let me know if you want just a few more tech tid bits.

Thanks everyone! What do you think of viper (otg), Thor (mighty smash), strange (bolts)?

-viper and Thor should tod any character with tacs and dhc
-Thor mighty smash crossover counter is GODLIKE! On my other Thor teams I usually use mighty sparks but lately I’ve been trying to use crossover counters and mighty smash has gotten me so many tod and happy birthdays (most times both if you got the meters)

  • strange for FoF loops and bolts to get in

On a different note i do Play ironman and I have seen a vid on repulsar tech with viper, but I already put him on a team of Jill, ironman (repulsar), sent (drones).

It sounds like a bunch of cool extra things–gimmicks, if you will (I really hate that word, by the way)–but the problem is I feel that it lacks a strong foundation. When constructing a team, the goal needs to be covering the character’s weaknesses while adding onto their strengths as best as you can. Marvel as a game is finally moving out of the stage where you can just pick three characters and run with it. There has to be synergy. There has to be versatility. And there has to be functionality.

As mentioned before, both Thor and Viper are primarily point characters. The reason behind that is because they need to have a team built around them to be effective.

Viper has a strong ground game, but her air game is something that she needs help with to fight off. That’s why it’s essential for most Viper’s to have some sort of anti air assist. Vajra is a great assist for her. Jam Session works out well, too. Hidden Missiles helps a lot with her zoning tools, too. Having these anti air assists covers that weakness of hers while also allowing her to fight off certain characters by zoning them out.

Viper’s ground game is good by itself. She doesn’t need to commit to anything because everything of hers seems to be able to cancel into something else, and that something else always practically has no recovery. So she can put in a lot of work with her specials, but that doesn’t mean that her ground game can’t get better. By adding in a type of full screen projectile–like a beam or lockdown assist–that ground game gets even better. Mix ups, fuzzies, overheads, the works. She’ll have the freedom to do as she pleases and not have to worry about anything so long as you don’t drop something. And if you do–well, as the saying goes–EX Seismo, and you’re golden.

Thor is usually forced to be a point character mostly to cover his weaknesses. As a heavy character, he automatically suffers from fighting heavy zoning. He has tools on his own to fight back, like Sparks and Strikes, but he’ll need something behind him to give him room or clear the way so he can get in his prime position, and that’s at the mid range. It’s for that reason, he needs assists that force the opponent to stop what they’re doing and block while he tri dashes, flies, or Strikes in. At full screen distance, having a strong horizontal assist–like a beam–will help him out. When he’s in closer, he’ll still need to force the opponent to block something in order to get his offense started. That’s why he likes his lock down assists.

So these are two characters that need some very specific things to help them out. Since you want to play them both on the same team, your anchor will have to help out both of these characters equally, while still being able to hold his own. That means you’ll need to figure out what you want to focus on more. You won’t be able to cover everything, so you’ll need to make sure whatever you want your team to do, you make sure it does it well.

Running Viper (Seismo), Thor (Smash), Strange (Bolts) doesn’t seem like it has that focus. It follows the “pick 3 characters and run with it” ideology that Marvel is shifting away from.

Crossover Smash is nice, but all it really does is punish opponents for not keeping their block strings safe. So if your opponent is playing smart, those happy birthdays you were getting will start to dwindle off very fast, and the only thing you’ll really be able to do with it is tag Thor in safely for a bar (which is great). That in itself isn’t an issue, but the fact that Thor himself has a beam, something Viper really, really wants, is the important matter. You have to think of the team as a unit instead of as three separate parts.

Having Strange on Bolts is nice. It’s a good assist for Thor and a decent assist for Viper. That is okay. The problem is, once again, Viper really, really wants that anti-air assist, and in certain match ups, she’ll need it, but let’s ignore that for right now. Strange as an anchor is an interesting something. He’s not the character to have for those 1v3 XF comebacks. Random Vishanti XF only works once, and if the opponent plays smart and safe enough, it work work at all, but that’s okay. As you mentioned, Strange has Faltine loops off of certain DHCs, Bolts is a great assist, and he does have his own TAC combos that basically turn into Faltine loops. So if you want to play Strange on anchor and can adequately justify him adding enough support to your team for it, then that’s okay. This is why Nemo/Combofiend/Yipes can get by with anchor Strange. Nova and Spencer do really well with bolts, and any touch from either of them leads into a clean Faltine combo into death and a safe tag back into the point character. Sure, anchor Strange is still a liability, but the risk is minimized by how well the front characters work with it.

I don’t see that with your team, right here.

As far as I know, there’s no reliable way to set up Faltine hard tag loops with Viper. There might be with EX Thunder Knuckle, not sure for certain, so a Viper/Strange player will have to fill in here. I do know there’s no way to hard tag Faltine loop with Thor, so it’ll have to be done by way of DHC. Strange’s Bolts also start up considerably slow. There’s no problem with that if you pick and choose your assist calls properly, but the issue is you’ll only be able to do that when you’re a good distance away. Strange will be the primary neutral assist character, so you won’t get much out of every situation you’ll be in. Only the select ideal ones.

In short, it doesn’t quite look like the benefits outweigh the cost.

So my friend and I have come up with a potentially derpy Thor team, and I wanted to get your opinions on it.
Thor a/Doom b/Phoenix ?

The basic idea is of course, to build meter. Running away with Thor while spamming Mighty Spark L xx Mighty Speech while calling missiles can build meter very easily against some characters. Getting in is sometimes a better option, which can lead to a TAC or a hard tag to Doom off of Thor’s ground throw. Couple that with Thor’s beefy health and the strength of Thor/Doom as an overall shell should Phoenix die, and I think this is kind of a good/stupid gimmick team.
Thoughts?

It’s a Phoenix team so naturally the drawback will be using Phoenix. That said, it’s a Phoenix team so naturally the payoff is in using Phoenix. Thor/Doom is solid enough to do work on its own. Obviously, you’ll be more focused on resets and TACs, but that should be okay because Thor has resets, and Doom has TACs. I can see the team doing well to stock up on meter.

<blockquote class=“Quote” rel=“LegendaryDJ”>It’s a Phoenix team so naturally the drawback will be using Phoenix. That said, it’s a Phoenix team so naturally the payoff is in using Phoenix. Thor/Doom is solid enough to do work on its own. Obviously, you’ll be more focused on resets and TACs, but that should be okay because Thor has resets, and Doom has TACs. I can see the team doing well to stock up on meter.</blockquote>

Yeah, it’s basically a troll team. Imagine dealing with missiles and constantly hearing HEED MY WORDS EVILDOERS, all leading up to Dark Phoenix. I’d get frustrated fighting against it.

<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”>So my friend and I have come up with a potentially derpy Thor team, and I wanted to get your opinions on it.
Thor a/Doom b/Phoenix ?

The basic idea is of course, to build meter. Running away with Thor while spamming Mighty Spark L xx Mighty Speech while calling missiles can build meter very easily against some characters. Getting in is sometimes a better option, which can lead to a TAC or a hard tag to Doom off of Thor’s ground throw. Couple that with Thor’s beefy health and the strength of Thor/Doom as an overall shell should Phoenix die, and I think this is kind of a good/stupid gimmick team.
Thoughts?</div>
</blockquote>

yeah this team can definitely work. <div><br></div><div>but if you find a thor bad matchup you are dead. stuff like hawkeye, deadpool, etc will make thor/missiles life a hell. Dorm in the second position make the team versatile cause thor can be about to die and you can tag him out with a DHC. With Phoenix in the back you basically have to let thor die in those scenarios. </div><div><br></div><div>And i tried every way to extend thor combos with phoenix assists and didnt get it to work</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”>So my friend and I have come up with a potentially derpy Thor team, and I wanted to get your opinions on it.
Thor a/Doom b/Phoenix ?

The basic idea is of course, to build meter. Running away with Thor while spamming Mighty Spark L xx Mighty Speech while calling missiles can build meter very easily against some characters. Getting in is sometimes a better option, which can lead to a TAC or a hard tag to Doom off of Thor’s ground throw. Couple that with Thor’s beefy health and the strength of Thor/Doom as an overall shell should Phoenix die, and I think this is kind of a good/stupid gimmick team.
Thoughts?</div>
</blockquote>

Personally, I would replace Phoenix with Strider because of how high a liability Phoenix is if I wanted to go the same derpy route.<div><br></div><div>On a side note, I’ve messed a little bit with variations to my team swapping Taskmaster in the 2nd spot for either Storm or Trish just to see how well they work together. I tried Trish along time but now I want to give her another shot but in the 2nd position. I want to spend more training time on team synergy, plus I really suck with Storm’s fly, dash combo.</div>

well i was testing Thor/Doom(beam)/Vergil(rapid slash) and mehh, it sucks. Not a great Thor team tbh, the damage output from a plasma beam confirm is lolzbad because it cause too much hitstun deterioration and thor wont be able to SSS with rapid slash even after of a s.S > superjump > j.MHS combo. Team need Doom TAC infinites and can abuse Dark Vergil, but there are no reasons to play it over Thor/Doom/Ammy, Thor/log trap/Vergil or Magneto-Zero/Doom/Vergil.<div><br></div><div>Thor/Vergil/Doom is the better order because Thor can use DHC to Vergil and use Sword loops + mighty spark assist extension for extra damage/possible TOD damage output, but again, i dont feel like there are reasons to play it over Thor/Dormammu/Doom that get better damage output with spells and a better battle plan with beam + missiles for dormammu + 2D1C assist bulletproof tactic, still very good just for having Vergil DHC out options and his obsene normals that are better than almost every other character in the game</div><div><br></div><div>so the top tier Thor teams continue being</div><div><br></div><div>Thor/Dorm/Doom(missiles), Thor/Strange/Ammy, Thor/Doom(missiles)/Ammy, Thor/Raccoon/Vergil,<span style=“font-size: 10pt;”> and Thor/Vergil/Doom(missiles)</span><span style=“font-size: 10pt;”>; Thor/Doom/Phoenix and </span><span style=“font-size: 10pt;”>Thor/Morrigan/Doom</span><span style=“font-size: 10pt;”> arent cheap enough for Thor imo, still good. Thor/doom plasma beam/vergil rapid slash suck</span></div>

Meh, I’d still rather have plasma beam over missiles for most match ups. 

<blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/46685/serpentaurus">serpentaurus</a> said:</div>
<div class=“QuoteText”>well i was testing Thor/Doom(beam)/Vergil(rapid slash) and mehh, it sucks. Not a great Thor team tbh, the damage output from a plasma beam confirm is lolzbad because it cause too much hitstun deterioration and thor wont be able to SSS with rapid slash even after of a s.S > superjump > j.MHS combo. Team need Doom TAC infinites and can abuse Dark Vergil, but there are no reasons to play it over Thor/Doom/Ammy, Thor/log trap/Vergil or Magneto-Zero/Doom/Vergil.<div><br></div><div>Thor/Vergil/Doom is the better order because Thor can use DHC to Vergil and use Sword loops + mighty spark assist extension for extra damage/possible TOD damage output, but again, i dont feel like there are reasons to play it over Thor/Dormammu/Doom that get better damage output with spells and a better battle plan with beam + missiles for dormammu + 2D1C assist bulletproof tactic, still very good just for having Vergil DHC out options and his obsene normals that are better than almost every other character in the game</div><div><br></div><div>so the top tier Thor teams continue being</div><div><br></div><div>Thor/Dorm/Doom(missiles), Thor/Strange/Ammy, Thor/Doom(missiles)/Ammy, Thor/Raccoon/Vergil,<span style=“font-size: 10pt;”> and Thor/Vergil/Doom(missiles)</span><span style=“font-size: 10pt;”>; Thor/Doom/Phoenix and </span><span style=“font-size: 10pt;”>Thor/Morrigan/Doom</span><span style=“font-size: 10pt;”> arent cheap enough for Thor imo, still good. Thor/doom plasma beam/vergil rapid slash suck</span></div></div>
</blockquote>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Have you considered Thor/Raccoon/Strange? </span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=8bY0H9ImFU4</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I couldn’t get a 2nd Faltine loop in, but I think this means you can kill a character off two bars with the team. It’s a pretty Japanese team lol</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I still think Thor/Doom/Ammy and Thor/Dorm/Doom are incredible teams just because Thor’s battery ability is so good. Leaving those shells with 3+ bars is very deadly, plus they have good combo extension assists for him. Vergil with a ton of meter is awesome too, but the only way I can think of Rapid Slash helping Thor is with zoning; he can probably link two Mighty Sparks on hit with the assist (as Doom can do with Plasma Beam). and on block it’ll push them all the way back to the corner.</span></font></div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/51510/LegendaryDJ">LegendaryDJ</a> said:</div>
<div class=“QuoteText”>Meh, I’d still rather have plasma beam over missiles for most match ups. </div>
</blockquote>

Meh, I’d still rather not play Vergil, Strange, or Ammy so I’ll stick to Taskmaster and spend more time with improving on my Trish.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/46685/serpentaurus">serpentaurus</a> said:</div>
<div class=“QuoteText”>well i was testing Thor/Doom(beam)/Vergil(rapid slash) and mehh, it sucks. Not a great Thor team tbh, the damage output from a plasma beam confirm is lolzbad because it cause too much hitstun deterioration and thor wont be able to SSS with rapid slash even after of a s.S > superjump > j.MHS combo. Team need Doom TAC infinites and can abuse Dark Vergil, but there are no reasons to play it over Thor/Doom/Ammy, Thor/log trap/Vergil or Magneto-Zero/Doom/Vergil.<div><br></div><div>Thor/Vergil/Doom is the better order because Thor can use DHC to Vergil and use Sword loops + mighty spark assist extension for extra damage/possible TOD damage output, but again, i dont feel like there are reasons to play it over Thor/Dormammu/Doom that get better damage output with spells and a better battle plan with beam + missiles for dormammu + 2D1C assist bulletproof tactic, still very good just for having Vergil DHC out options and his obsene normals that are better than almost every other character in the game</div><div><br></div><div>so the top tier Thor teams continue being</div><div><br></div><div>Thor/Dorm/Doom(missiles), Thor/Strange/Ammy, Thor/Doom(missiles)/Ammy, Thor/Raccoon/Vergil,<span style=“font-size: 10pt;”> and Thor/Vergil/Doom(missiles)</span><span style=“font-size: 10pt;”>; Thor/Doom/Phoenix and </span><span style=“font-size: 10pt;”>Thor/Morrigan/Doom</span><span style=“font-size: 10pt;”> arent cheap enough for Thor imo, still good. Thor/doom plasma beam/vergil rapid slash suck</span></div></div>
</blockquote>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Have you considered Thor/Raccoon/Strange? </span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=8bY0H9ImFU4</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I couldn’t get a 2nd Faltine loop in, but I think this means you can kill a character off two bars with the team. It’s a pretty Japanese team lol</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I still think Thor/Doom/Ammy and Thor/Dorm/Doom are incredible teams just because Thor’s battery ability is so good. Leaving those shells with 3+ bars is very deadly, plus they have good combo extension assists for him. Vergil with a ton of meter is awesome too, but the only way I can think of Rapid Slash helping Thor is with zoning; he can probably link two Mighty Sparks on hit with the assist (as Doom can do with Plasma Beam). and on block it’ll push them all the way back to the corner.</span></font></div></div>
</blockquote>

yeah Thor/Coon/Strange is good, but i think Thor/Coon/Vergil is the real Thor/Coon team. Vergil or Thor can do the hard tag too and do similar extra damage. <div><br></div><div>Rapid Slash upgrade Spark zoning and allow SSS combo + nice incoming mixups. Maybe Strange is better in support than Vergil, but if Vergil has to play as anchor he is much more scary. Raccoon in the second position can sometimes be just a dispensable character for setting up a Vergil XF Lv3 comeback. He is ok but honestly he wont win any fight and having Strange as the C plan is not reliable imo.</div>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=X4ZUHJOOBwI</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>more thor/strange/ammy stuff</span></font></div>

What do you think about an Haggar(lariat)/Thor(beam)/Dorm(darkhole) team?

Not really feelin’ it to be honest. Haggar can make use out of Thor’s beam and can combo extend with Dark Hole, but aside from that, the characters aren’t really helping each other that much. Thor’s not getting anything out of it, Dorm will pretty much be on his own in the anchor position, getting in against any sort of keep away will be a challenge to say the least.<div><br></div><div>I can think of a few ways to make the team better, but it’d involve replacing at least one of the characters with someone else with better support. Dorm could use Lariat to solve his up close problem, but he’ll still need someone to work with when it comes to setting up his zoning, which is what he excels at, which wouldn’t be Thor in that case, because Thor needs some help of his own. Instead, opting for Hidden Missiles or Jam Session or Cold Star. If you go that route, you’d be making a Dorm point team.</div><div><br></div><div>For Haggar, you could keep him on point but either drop Thor or Dorm. Dropping Dorm, you’ll have to find someone who doesn’t have the same bad matchups that Thor and Haggar have. Thor and Haggar are big bodies. That means they automatically lose to strong zoning. In order to solve that you’d have to either frontload the team so when it comes to that, he can fight through it, get that hit and kill off it, or have someone who you can safely tag into to fight those bad zoning matches. Or you could have someone who fills both those rolls, while also being a good anchor. Off the top of my head, I’m thinking Doom’s Hidden Missiles. I’m sure there’re others, maybe others that fit that roll better, but with missiles on deck, you could either DHC/TAC/safely tag into Thor and start up a sort of zoning game of your own with Thor and his Sparks. Or you could leave Haggar in, fight the barrage, while using missiles and spark assists to lock them down so he can get there and try to get that hit. Or something else. Either way, if you get that hit, it should definitely be a dead character.</div><div><br></div><div>If you drop Haggar and make it a Thor point team, you could go about running Thor/Dorm/Doom or Task or something.</div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/82610/Nelkhael">Nelkhael</a> said:</div>
<div class=“QuoteText”>What do you think about an Haggar(lariat)/Thor(beam)/Dorm(darkhole) team?</div>
</blockquote>

bad

Yeah I hoped for a moment but now I have definitely dropped this idea. Thanks

I just started running Thor/Dorm/Doom and I approve of that team.  Been having trouble deciding on assists, though.  Right now, it’s Spark/Hole/Missiles, and it works well, but sometimes when fighting characters with good beams/assists, missiles gets shut down and it gets really hard to get in.  So, I’m thinking of switching to Smash/Hole/Beam.  What do you guys think is the best assist composition for this team?<br>