Practically, I prefer the durability and active frames that Doom’s beam has over Mags’, oh and DHC synergy is better. The other answer is from me being a bigger comic fan of Doom than Magneto.
Which is why I use Iron-Man, I like him in comics more than doom or magnus
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haha nice. I picked up Thor strictly cos he is my favorite comic book character. Especially loved the Rune King Thor saga.
But Doom is my favorite marvel villain so I am glad they both work so well together.
I wish Ms. Marvel was in the game tho…Some Kree representation would be most welcome. Captain Marvell or Ronin. Maybe he Winter Soldier too…
Overall I am pretty pleased with the lineup. MODOK’s inclusion was hilarious and awesome.
oh and how awesome would it be if we got a Rune King Thor alt. Like with the Huginn and Muninn and glowing blue eyes…I would cream.
Haha DJ is like you read my mind… I don’t even run Doom and it was obvious about the benefits. My post was the TL:DR version of your much more informative one though
Okay so on the assist thing… please tell me why I should swap purification for dark hole (my current Dorm assist). Because honestly, yeah SSS is nice and all… but I feel the pseudo lockdown neutral aspect of dark hole is amazing. Perhaps I’m wrong though and purification can do the same thing?
Wouldn’t purification need spells stocked to be worthy of its one time usage? I mean without spells its like a ghetto gtfo assist (even that is a stretch). I use liberation for sss and a beam for the same reason dj uses doom
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Fchamp would have won the match against ChrisG if he would have picked Thor/Dormammu/Doom instead of Magneto/Dormammu/Doom. Thor is a better anti-zoner than Magneto and can stay in the air way more time, receive more chip, XFC and kill, be more metter efficient with Dormammu and Doom assists, solo Kill, etc. I pick Thor 'cause i’m a fan of his character, AND of his gameplay.
What do magneto have in common with Thor other than 8 way airdash + flying anyway? comepletely different characters oO
I never said Plasma beam sucks for Thor, i said Plasma beam doesnt do much for Thor when compared to Vergil/Wolverine/Wesker/Jill/Dante. Plasma beam is overall probably the beast beam assist; bolts is just the better beam assist for Thor cause of multi-hits (in other words, safe command grab attempts), is not a soft knockdown, allow the SSS in the corner, and comes with Dr Strange, a better DHC partner for Thor. I play to win, if i have to change Thor for another character because of a hard matchup i wont hesitate to do so.
I’m gonna say this quite simply, so even you can understand.
No.
For somebody who doesn’t understand Thor you speak with too much confidence :v
For someone who doesn’t understand how FChamp played with Mags since Vanilla, and has probably barely touched Thor and would thus get beat down harder for that decision, you continue to speak out of your ass.
lol not saying champ had just to pick Thor and derp his way and win and derp more; Thor requires tons of tons of hours to be mastered. Which shouldn’t be hard for the evo champion. Now, back to your understanding of Thor topic… :v
I think it was @NeoArtisan who really went out to explore Thor with the Purification assist and a lot of his stuff was pretty good. It basically boils down to what type of versatility you want from it. Purification doesn’t have that gap in between, so ending your block strings with L Spark and Purification, or cr M and Purification will keep the string tight for you to try and run some tick grab set ups. If you’re a full screen away and the other guy is zoning from the sky, you can use Purification to cut off that area in front of Thor to keep him safe, and it does allow for those SSS enders. I don’t really see Dark Hole as a better assist or vice versa, but you do have to have a different mind set when you run your neutral game with each one. I prefer Dark Hole myself, but I did have some good times with Purification a while back.
Ha, you got the names mixed up. Purification is the pillar, Liberation is the spell casting.
That would be amazing. If Thor had an install super that let him use his Rune Magic, I’d be happy. Even if the transformation wasn’t much of anything like Ryu’s Denjin mode, my inner fanboy would be appeased. Thor, Nova, and Spidey are my favorite Marvel characters, so anything done with them puts a smile on my face.
I’m not going to say that Thor is a better anti-zoner than Magneto. I understand why you think that, but I just don’t really see it that way, but even if that were the case, I still can’t see Champ really doing any better with Thor for the simple fact that Morrigan is an excellent rush down character as well who can apply the pressure up close just as well as she can from afar. Chris G as a player is definitely learning and applying that with his gameplay. In addition, he added Hawkeye to his team has a hard counter to Dormammu. You’ve admitted that Hawkeye is a pretty bad match up for Thor as well, which I agree with, so saying that Thor would have made the difference is a pretty big stretch.
Yeah, they’re different. One’s good, and the other’s not. </halfway joking> Thor’s core character design is essentially a heavier version of Magneto in pretty much every sense of the archetype.
Obviously, the 8 way air dash + flying is a similarity, which means they have the same general idea for moving across the screen. Tri dashes. Hi-low mix ups with some assists back up, and left rights on the occasional crouching opponent. In spite of that similarity, the difference that makes Magneto better than Thor is he has the speed to be more effective with it. His flight mode is fast enough to activate at the end of block strings to go into other block strings. The frames on his air normals, and the ability to rapid fire his cr.L makes it more effective to actually use his tri-dashes to open people up. Because of this difference, Magneto can constantly apply his pressure without fear of working extra to stay safe while Thor, even when he’s rushing down, has to be weary of how he ends his block strings and such. Honestly, Thor has no move of his that can keep his block strings safe truly safe. He can set up tick grabs, but to be honest, anyone mashing grab can put a stop to those real quick. And sure, Spark is plus on block, but outside of the big characters, it seems like everyone can that duck under it, which makes him even more punishable.
Concerning safe approaches, both characters have moves of their own that allow them to inch forward while still staying plus on block. Magetic Blast and Mighty Strike. One is a physical attack that eats through projectiles during its active frames, the other is a projectile that travels in the direction that the character is going in. On hit or block, they both set up attack strings that are used to try and open the opponent up and deal damage. Again, the advantage goes to Magneto because Mighty Strike doesn’t really travel that far, and its not really active for a while, whereas Magnetic Blast is active until it hits something, and in addition, Magneto can do whatever he wants to do behind it, which increases his already good chances of opening the opponent up.
Now say for whatever reason, rushing in isn’t what Thor or Magneto want to do. Both characters have the tools to stay back and let the other character try to come to them. Spark and Disruptor are both fast moving beams that stop a lot of characters from starting up with what they want to do. They can both be done on the ground and in the air, and they always go horizontally. As for what the better beam is in this particular situation, again Magneto takes it. His is indeed faster, and as an added bonus, no one can duck under it. And if the opponent tries to jump in from the sky to get around the beam spam, then both characters have supers that reach super jump height and move out. Shockwave and Thunder. It should be obvious which one is better. Shockwave is not only all around faster, but actually pushes back on block, which is exactly what someone playing keep away wants.
So what’s Thor’s other option for dealing with jumpers when he wants to be away? Either jumping up and firing more beams, or jumping up to grab them. Thor has a specialized advantage over Magneto in that his command grab has more range than Magneto’s grab, but Magneto’s grab sorta has an advantage in the sense that he can option select it with one of the best :h:'s in the game on the ground and in the air.
By that same token, you might as well play a character that takes better advantage of Bolts than Thor does, because honestly, Thor doesn’t have the mobility to be that effective with the safe command grab attempts, because chances are, if you’re calling the beam assist with Thor, you’re going to be too far away to do a grab anyway. Thor is a good character, but there really shouldn’t be any debate on you having a better team for this game by putting the Strange/Ammy, Dorm/Doom, and Doom/Ammy shells on any of the top tier points. A lot of Thor’s hard match ups don’t exist with other characters while those other characters have the same strengths that Thor has.
The idea that I hold with a beam assist backing up Thor (which I detailed in my previous post) is to allow Thor to get in. That means I’m pressing the assist before I’m moving which means I won’t have that assist for any SSS’s in the corner. The soft knock down aids in that because any time the opponent spends on the ground, is time for Thor to move forward. And if he’s already close, that time spent on the ground allows for oki set ups.
Well there’s the whole thing of WANTING to play Thor.
But what, would you prefer if I not posted about Thor ever again until I get your approval?
lets check out frame data and utilities for Disruptor and mighty spark
DISRUPTOR L
Startup: 7 frames
Active: 14
Recovery: 29
on block: -24
Damage: 90k
utility: hit crouching characters
MIGHTY SPARK L
Startup: 15
Active: 19
Recovery: 12
on block: +5
Damage: 90k
utility: unscalled damage; extra anti-air hitbox that last 10 frames
DISRUPTOR H
Startup: 17 frames
Active: 15
Recovery: 24
on block: -19
Damage: 120k
utility: hit crouching characters
MIGHTY SPARK H
Startup: 30 frames
Active: 45
Recovery: 0
on block: +14
Damage: 150k
utility: Unscalled damage; extra anti-air hitbox that last 30 frames; hit crouching characters
How can you even consider Magneto Disruptor being a better beam than mighty spark with that info in hand? Disruptor L has faster startup yes; Disruptor recovery and disadvantage on block is variable depending on Magneto distance to the character. Next to the character the disadvantage on block is -24 (it is). At full screen distance it is like -10 or -15 on block cause the beam last like 10 frames in touching the character after of the startup of 7 frames. So in either case, spark L is as fast or faster, and Hawk arrows, Modok beam, etc beat it without mercy. You can even strike L on reaction and go through the disruptor at fullscreen distance from Magneto while calling a beam assist in your back.
Mighty Spark H allow Thor to stay in the air 120 + 30 flying startup = 150 frames; two seconds and half while being safe to teleports above because of the anti-air hitbox of spark H. Magneto wish he could do such a thing in the matchup against Morrigan. Oh and the unscalled damage of sparks is just lolz. Thor has better damage output than spencer pre-hyper because of this fact.
Thor anti-airs are s.Mighty strike M/H, spark L/M/H, superjump then hurricane L, s.S, j.L, s.L, even Mighty Tornado or Mighty punish into anti-air DHC. Add block air attack>XFC>TK hurricane H and you got a godlike anti-air defense. People cannot invade Thor air space and not being punished for it.
Thor pressure lies around getting close, then cr.L, spark L, continue with high/lows pressure while being + 5 or go for a command grab or for another cr.L into spark L, or continue with j.mighty strikes L/M/H pokes; everything is + on block. Same for Magneto magnetic blast + mixups game, but one gameplan is not better than the other just because you think so or lack the fight experience with either character mr DJ. Magneto is a proven top tier, but if more people played Thor they would sense how opressive can the dude be with strikes and spark L pokes.
EDIT: Oh forgot to mention, you can’t do anything after of a magneto air.disruptor. Thor can use the beam three times, or two times, fly, then another two times. Magneto disruptor better… just no xD
haha the world is a free place
First of all, I’d like to take the time to say I’d love to see a first to 15 match between you two, and I’m not talkin’ that silly online stuff, I mean a legit, offline, face to face match. That would make my day.
Based on that L Spark is 46 frames total to Magneto’s 50 Disruptor. Overall, Thor’s beam is faster, but in terms of spacing things out at full screen and just doing the lame out thing, (ie. the situation that I was describing and not the over all utility of the beam) that 7 frame start up is really all that matters. If Mags is zoning out Thor, for instance, with Disruptor and Thor tries to Strike through on reaction, he’s getting hit out of start up because 7 frames beats his 20. 7 frames beats a lot of things, especially when it comes to specials. That’s why they had to nerf the recovery of the beam going from vanilla to ultimate, and in spite of that, Diruptor is still a dominant tool Magneto has when it comes to zoning out. The reason that start up is the number that should be looked at is because that’s the thing that keeps the opponent in check. That’s the reason it works as a dominant zoning tool, especially at full screen.
Disruptor is 56 frames overall, and Spark is 75 frames. Not quite sure what the purpose of bring up the heavy versions of the moves was, but it’s good to know I suppose.
Um, okay? Thor can stay in the air for a while. That’s nice for laming out astral vision’s time and missiles. Magneto can stay in the air and completely avoid the missiles because his flight and air dash is better than Thor’s. Magneto can also Shockwave and clear the screen in response to that to missiles. Thor wishes he could do that too.
Not really going to get much of anything off of raw strikes from the ground if they hit, and if they block, you’re at the disadvantage, and that’s all assuming you actually got the chance to use the strikes as anti-airs because of the slow start up. Sparks as anti-airs are nice. Can combo off them if they hit right, the hit box actually functions properly. Hurricanes are obvious goto’s. Make sure you’re using the L one at the right range, and be sure to watch out for stupid air actions that throw off your timing, but if everything goes smooth, then yeah it’s a good go to.
Again, Sparks can be ducked by a large portion of the cast. That +5 turns into -12 by any medium sized and under character (most of the characters that people play). And there’s absolutely no need to try and offhandedly insult my fight experience. Everything I post about is a direct result of my fight experience with players who have proven to me everything that I’m telling you, first hand. If more people played Thor, more people would readily see and exploit the many weaknesses that he has. I’ve played against the same guy since vanilla came out. Even got him to pick up and legitimately run a Thor based team because of my Thor play, but he still readily sees his faults and exploits them every game we play. Now, returning from that digression, I hope the original point of me comparing how similar Magneto and Thor are wasn’t lost.
Thank you for pointing this out. Don’t know why this slipped my mind, but yeah. A point for Thor’s beam over Magneto’s. Still doesn’t change anything about the situation I was describing though, but still very nice to know.
Serpentarus getting bodied by that knowledge.
Cmon guys, chill out. We are all buds here.
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If this was true, Fchamp would have won the MM against Morrigan/DrDoom.
Thor Mighty Tornado is actually pretty nice, has a hitbox behind so Astral vision wont touch Thor at all; eat missiles, etc. can be used at superjump height after of the first 3 Sparks H (2 sparks H, flying, Spark H, Tornado), then DHC into Stalking Flare. The other day i was testing, and Mighty Tornado nullify Task arrows hyper comepletely. You gotta test this hyper its actually good for nullifying projectiles. And Magneto cannot stay in the air much time without being hit by some random stuff. The disadvantage Mags has is he can only float in the air with fly, Thor can float with sparks; if you hit Mags out of flying he cannot fly again. Fly is restricted to one time in the air regardless of if you are hit or not. Thor can repeat the 3 sparks H again if some missile hit him and save the fly for later. The damage from missiles that magneto take will also be more substantial than the damage Thor can take. 1250k > 850k
The Morridoom team where Thor has to be more smart about his choices is Morrigan/Doom/Strider. That team is like the best possible Morridoom team. And even then, sparks can beat Vajra, then kill Strider with a Tornado.
Oh please. I literally stopped reading these Thor forums for a few months in vanilla because of the foolishness of some posters. I can’t remember exactly what it was about, but I think it came down to the fact that people couldn’t grasp what I was saying when I said Thor straight up loses to up back.
At first there was whining about ‘oh man you aren’t playing him right, ‘mix it up’ more’ which eventually was reduced to ‘pfftt okay so what, by your reckoning everyone loses to up back stop moaning’. So what? I didn’t care about other characters. All I was trying to do was to point out that all our fancy ‘tech’ was in fact a cheap gimmick and we needed to figure out something with more substance.
Eventually it came to a point I couldn’t take it anymore and thought, I’m on my own if these are the types who I’m looking for help from. I’m not saying I’m thinking of abandoning ship again any time soon… but put it this way, I’m seeing something very similar start to happen again in terms of post/logic quality from a certain individual.
And yeah serpentarus, I’m talking about you. Shots fired.
Oh and to be on topic:
I think you have your dorm assists mixed up buddy… or do I? haha. In any case, I’ve been tinkering with the idea of the spell assist to see what I could come up with… interesting THCs? easy free incoming grab setups? but it basically means running thor with just one real assist! Besides… thor would probaly suck OTGing from any of the decent spells…
sigh