Brother, You're Needed - Ultimate Thor Team Building Thread

Has anyone ever considered Thor, Magneto (Distrupter), Doom (Missles)? I’m not really active in this thread…I kinda dropped Thor but I’m interested in picking him back up. I may go Thor Task Nova

Thor/Mags/Doom will work. Personally, when I think of Magneto on a team, I’d run him first because he’s usually the best point person on a team, and that’s certainly the case here. Missiles will cover a lot of Thor’s weaknesses and boost Maggie’s strengths, so that’s the best assist to use with him if you’re set on running that team. Only question I really see with the team is in DHC synergy. Thor into Mags might not be that good. Maybe doing an SSS ender with Thor will give you a way to DHC into Tempest, but I’m not sure. Mags into Thor might be better if you finish your combos in the corner. TACs are always an option for enders though. Thor can do good damage in second with those, and so can Mags.

Thor and Task definitely go together well. Nova won’t really fit with the team though, at least not on anchor. If you want to play Nova with Thor, I’d say it’s always best to run with Nova first, and Thor second with his Spark assist for combo extensions and lock down mix ups, while you have a third assist for getting in. Task fits the bill. Nova/Thor/Task should be a viable team with work.

As always, some experimentation’ll have to be done on your part if you’re serious about committing to a team.

I was thinking about Mags/Thor/Dorm…have mags for some start of the round awesomeness. Maybe TAC into Thor once you establish a good position, and then maybe try to push mags back to anchor spot to help dorm with some teleport mixups.

I dunno, sounds a bit complicated and impractical, but just a thought. perhaps have it be Thor/Dorm/Mags…

Thoughts?

BTW Royal Flush is turning out to be my fav pro Thor player. Does basic set ups and shit, but the way he plays Thor is so entertaining to watch. Too bad he has a shit team surrounding Thor.

I tried out Thor/Doom (beam)/Ammy (cold star) but dropped it because I don’t know enough to use Ammy effectively so I switched to a new team that I’ve been playing for about a week now and that’s Thor (smash)/Taskmaster (h. arrows)/Doom (missiles). Doom is my weakest character on that team but I really like that I can get a SSS combo mid-screen, after wondering if I can do that, and a double Legion Arrow super when using Taskmaster using Hidden Missiles.

Also, I agree about Royal Flush. When he gets in there, his team and synergy is great to watch.

Every time i watch Royal Flush play, although i like watching him play, he makes me want to pull my hairs out. He doesn’t use Thor to his fullest potential. Sometimes Modok won’t do anything for him and I’ve never seen any Joe player who doesn’t drop a couple of combos during a match. He would do much better if he got Joe and Modok out of his team but perhaps be less entertaining for some people to watch. I think Foo has a much better Thor, but we don’t see much of him.

Royalflush need to play the teams in my sig to be successful with Thor.

I agree with you about his team, but the dude has won a couple of tournies and does pretty well against top players…I guess thats kinda successful to me.

Btw serp, what are your thoughts on Mags/Thor/Dorm or Thor/Dorm/Mags?

mm… Thor doesnt really benefit much out of fast beams, so Disruptor and Plasma beam synergy with Thor is not great. I would rather play Wesker-Vergil-Wolverine/Dorm/Disruptor-Plasma beam instead. Hyper gravitation can help Thor more, same for missiles/rocks.

Magneto>Thor and Thor > Magneto DHCs are not that great either. Remember Thor and Mags are both batteries that help meter users. If you have two batteries in your team you could end with a lot of meter that won’t be used.

I was thinking about it this way.

Thor as battery, Dorm uses all the meters gained by thor for his zoning, then mags comes in at anchor. I replaced Doom with Mags since mags is a better anchor. Maybe I just suck a bit with doom, so i guess thats something I need to practice much more.

also Dorm could use Mags beam for teleport setups.

sadly i dont think it can work, because Thor would basically be playing assistless (he cannot convert out of a disruptor). Dormammu/Thor(mighty spark)/Magneto(disruptor) could work like MastaCJ team, rushdown dormammu with disruptor mixups + mighty spark OTG into TOD combos.

yeh i see what you are saying. Will probably just stick to Thor/Dorm/Doom and just level up my Doom. Plus hiddem missiles is just too godlike.

I still swear by Thor backed by Plasma Beam. Can’t imagine any of my teams without it.

Anything that can clean the screen or at least force the opponent to stop pressing buttons for a split second will aid Thor, no question about it.

The point is, if you are going to use plasma beam, then why use Thor and not Wesker/Vergil/Wolverine/Jill/Dante? Thor can’t teleport, so his rushdown is more about mind games with grab and high/lows with j.L. Plasma beam doesnt help Thor as much as it help those characters, but those characters doesnt receive much from missiles. Thor can protect Doom when he is sending missiles, and rushdown at the same time so missiles is the BETTER assist for Thor. Bolts of balthakk is the superior beam assist for Thor as well cause it allows command grab setups for people trying to avoid the high/low mixups with jump upback, so if going to run Thor/plasma beam it would be a downgraded version of Thor/bolts of balthakk. I’m now in the opinion that Thor/Purification/Missiles, Thor/Missiles/Cold Star and Thor/Bolts of Balthakk/Cold Star are the optimized teams for point Thor.

I think the point of having Plasma Beam for Doom has nothing to do with teleport mix ups in Thor’s case. To me its more about punishing opponents assist calls, causing soft knock down to give time for Thor to move forward, and having a beam that keeps Doom on screen for a short amount of time. In Strange’s case, getting command grabs in between the bolts is very situational because of spacing and risky because of how long he is on screen. If someone has a character on their team that covers the vertical space already like Dorm or Dante they have Doom on anchor then he should be set to Plasma Beam because it covers the horizontal space and provides teleport mix ups to the 2nd spot character.

I’m still having a lot of fun with Thor (Mighty Spark)/Dormammu (Liberation)/Iron-Man (Unibeam). The only reason I’m using Mighty Spark instead of Mighty Strike is for the OTG in a THC, if I ever use it. May not be the best Thor team but sure is a boat load of fun to play.

@serpentaurus

Why play Thor at all when you can play Magneto? We’ve already talked about how Thor isn’t the best character in the game, and playing with him as a whole is less effective than playing other characters that do what he can do but better. I have Thor on my team because I play a Thor based team.

I use plasma beam for a number of reasons. I’ve detailed my reasons for beam assists as a whole in the first post of this thread, but to expand on Plasma Beam:

It does aid in his rush down. Thor can certainly rush down, and it’s really not as tricky as you’re making it out to be. He goes in and does Mighty Strike until he gets a hit. And if he’s close enough, he can sneak a command grab in. Very simple. The best way for Thor to go in is for something to be on the screen to make the opponent respect his approach, because frankly Mighty Strike isn’t really threatening on its own. It’s very vulnerable during its start up, if you’re trying to get the armor, there are characters who can zip in from the other side of the screen and knock you out of it before you even inch forward, and on whiff, you run the risk of getting punished as well if the opponent knows how easy it is to dash under Thor as he moves forward. Plasma beam minimizes all of these problems while allowing him to safely rush down.

It aids in his defense. For the same reasons that it allows him to rush down safely, it allows him to stay back and buy his time. This is a 2D game, and as such, the X-axis is where the fight ultimately goes to. Controlling the X-axis is controlling the flow of the game. Plasma Beam has a good bit of durability, so it nullifies a lot of things that get in its way. Thor with Plasma Beam doesn’t have to go in if he doesn’t want to. In many cases, just stopping the other person from being as giddy to press buttons is enough of a win in neutral for Thor to be doing okay, because it allows for him to be on the other side of the screen, doing some sort of a zoning annoyance while giving the opponent only one option, and that’s to try and make something happen on the Y-axis, something that I personally want to happen because I can either jump up and command grab them or just chillax and move away to keep up with the plasma and lightning.

Now Plasma Beam isn’t the only assist that provides this. Missiles, for instance, gives all of this and allows more with its overall versatility. Missiles is a very good assist, people’ve hyped it up as the best assist in the game on many occasions, but it still has its faults. It’s as punishable as an assist can be. People talk about how good it is to break up combos, but for some reason people don’t see how that with the right combos, characters can make slight modifications their combos and completely avoid the missiles as they come back down. I don’t know why this is so overlooked on SRK, but practically everyone in my scene knows this and applies it to their game. Combined with all the characters that have hypers that have the invincibility to just run through missiles, the assists that can be counter called to get rid of them, and just players having a good sense of spacing, a lot of the positives missiles provides are balanced out by the negatives. That’s why I always have to chuckle when I see people calling for nerfs to the assist. It is perhaps the most balanced out assist in the game. Honestly–and forgive me for going off on a brief tangent here–people just need to get better at playing the game. My scene may not be the best in the world, but they all seem to have a good handle on how to deal with it. It may just be their characters, them acting crazy and not respecting it as much as everyone says they should, or them just being good at recognizing openings and exploiting them.

Now, Bolts of Balthakk is a good beam assist for the reason you stated, and if Thor had the mobility to actually utilize it the way he should, then maybe I’d be more inclined to run it instead. But to say that Plasma Beam is a downgraded version of Bolts is to completely miss the point behind beams in general. Each beam in the game has a different set of properties. Those different properties allow for different sets of play styles.

I don’t call beams for mix ups and set ups that Thor may or may not be able to use. I don’t want people ducking my beams up close or far away. If I’m full screen, I call a beam and use Spark to keep them locked down. If I’m rushing in, I just want to rush down while staying safe. I, above all, value my neutral, and my neutral is about safely and cautiously going in with Mighty Strike without having to worry about the opponent adapting and finding holes to exploit. Bolts doesn’t provide that particular property for me, but Plasma Beam does.

I like the knock down property Plasma provides because it allows me to get in and/or run oki. I like the durability Plasma provides because it allows me to zone with Sparks without worrying about much of anything beating me out, and I love the fact that I don’t have to stop what I’m doing to protect the assist call, because Doom comes in behind Thor, and leaves as soon as he’s done, leaving Thor free to do whatever he wants without having to worry about whether or not the other guy wants to do something crazy.

Legendary, if you were looking strictly for a beam assist, why use Doom over Mags? Mags’ beam is much faster and you don’t have to worry much about protecting him.