Brother, You're Needed - Ultimate Thor Team Building Thread

Alright alright, when I get on my 360 eventually, I’ll check it out.

Actually, the spark assist is overall better for Strange. Helps in the zoning, the mixups, the combos, etc.

Okay, after testing…yeah, you’re not really getting anything unless you have an OTG assist in the back. If you do, you can get the usual Strike, Strike, Spark followup I would assume.

If I put Thors mighty spark assist for strange then i would put the rocks assist with doom to help combos but thats if i play rush down with strange. I switch assist according to match ups and play style. If i fight a rush down heavy team like Zero May Cry I like to have the M Smash CC to punish the aggressive rush down the missiles hold them in place to set graces. So it just depends on play style and game plan

Have you tried Dormammu Flame Sphere into Whiff M Punish, its quite nasty also Trish’s round Harvest in to Whiff M Punish sounds good, im gonna try that one out. In fact im going to try all supers that remain on the screen after the hyper animation has ended to see what kind of nastiness can happen, besides Tron i’ll try Strider, Trish, Storm,Shuma,P Wright,Zero,Sentinel,Akuma and Morrigan. Not sure if i missed one but if i did you guys let me know.

The problem is for both Stalking Flare and Round Harvest, they carry the opponent to the sky, Round Harvest especially. Stalking Flare could keep the opponent on the ground if you keep him there, but it’s kind of pointless for Thor. Yeah, he could get decent mixup, but no more than Cold Star. The Dorm/Thor synergy comes from Tornado DHC Stalking Flare, allowing Dorm to make spells and Meteor Shower the opponent back to the ground.

As for Round Harvest, Thor has absolutely no way to bring the opponent back down to the ground if they get picked up in the air. On top of that, the window to DHC out of Round Harvest to where it stays out is very minimal. Do it too soon and it’s not out, too late and the DHC doesn’t happen. If the opponent blocks it, Thor has one good mixup or unblockable, but if it hits the opponent, either they’re taken to the sky and Thor can do nothing or they stay on the ground but HSD kicks in and hurts possible followups.

The Mighty Punish Whiff I was talking about was not in mixup potential, but in comboing during a DHC. If you’ve seen Abegen play, then you’ve seen his keynote DHC. Tron’s Lunch Rush DHC Mighty Punish. He recovers while the opponent goes into Lunch Rush and gives Thor a free H Mighty Spark and then either another H Might Spark, or the Strike, Strike, Spark follow (which I’m now dubbing the SSS finish to save time). Viper and Thor have the same synergy (well almost, it’s not AS high, but still good) with Burst Time DHC Mighty Punish where I get M Mighty Smash, call Viper, into either SS(L)S or Full Charge M Strike into M Spark. Have to use the second if I need the extra Tornado. That’s the kind of synergy I was talking about.

Of the characters you mentioned, I could see maybe Shuma (but screw Shuma), Nick and Zero (and Sent off of a throw, otherwise HSF won’t make it in time).

I know exactly what your talking about I’ve been watching ABEGEN do that since vanilla thats where got the idea to see what other Hyper that stays out for a while to have synergy with the M Punish whiff. I know about the float state with Thors and Dormy to charge spells and I aslo use that synergy to lvl up frank. For the stalking flare i use that that in the corner after the Pillars OTG into flare, Volcano OTG into Flare or Big Bang into dark hole into flare then M Punish whiff into combo while the flare is still there the trick is just to otg as close to the ground as possible before the flare. now i get you i thought you meant any synergy with it but in reguard to combos Zero,Storm,Strider,Akuma, P wright should work and im gonna try Chris and iron fist

Look, since you apparently won’t be near a 360 for weeks, I’ll just crack all this out tomorrow. I’ll put out a significant write-up.

  1. smash M is unsafe on block, so its not safe as a crossover assist
  2. at the start of the fight Thor should be the point character, not Strange
  3. If Thor plays good and Kill a character, Strange will have enough space to start his zoning, therefore making the spark M assist more useful
  4. If Thor dies and Strange has to come in, your get off me assist will be out, making your overall strategy kind of weak
  5. rushdown Strange… not sure about this. Strange has to trick the opponent into a bad approach to mixup. He is a pseudo-zoner with mixup tools much like Dormammu, the difference is Dorm can rushdown very good due to his tridash, j.S, j.L and j.H hitboxes, and because he has a safe blockstring (with the flame carpet), Strange is better than Dorm in the neutral because of the huge amount of tricks he has, but that’s all
  6. I dont think Strange really needs a GTFO assist; cr.M, Illusion, two Graces L in the ground, Mystic Sword L, jump upback-delay-IP/j.S/j.H , THCs, etc are his defense, and it works. The only assist i can think of that can really improve Strange defense is Hulk gamma charge anti-air, oh and Cold Star.

Okay, testing DHC Mighty Punish Whiff followups.

Zero - Rekkoha DHC Mighty Punish Whiff into SSS is ridiculously easy. To the point that you actually have to delay the second Strike a bit just to make sure it lands all 3 hits since the opponent will be high in the air.

Storm - Best you’ll do is Hail Storm DHC Mighty Punish Whiff into Full Charge L Strike into M Mighty Smash, and I think you have to be decently close when you start Hail Storm. If you have an OTG assist, go nuts.

Dante - Tried him out…you don’t get much, especially since Dante likes to burn ground bounces in his own combos. Just stick to the basic Tornado DHC with him.

Hawkeye- If you jump back after a launch and do a basic MMHS in the corner, it sets you at a good distance for a Kiss of Fire DHC Mighty Punish Whiff. Leads into (M)SSS. A little different than normal but not bad. Don’t know if it’s worth the extra meter though.

Strider - Same as Storm only for Legion.

Ammy - If you DHC right when the Lightning starts in Okami Shuffle into Mighty Punish, it gives floating knockdown (no huge bolt causes the hard KD) giving you time to get over there and SSS. Best if done in the corner though.

Rocket Raccoon - DHC Rock and Roll into Mighty Punish in the gap before it’s last hit. Floatiest Spinning KD ever. When I say you have all day, you could probably go make a sandwich, come back, still get in position and SSS. Best if Coon’s in the corner, but if he’s not, you still have enough time to dash over there for M Strike, M Spark. Seriously…all…freaking…day.

Shuma - Same as Storm and Strider for Hyper Mystic Smash but the timing is a lot more finicky, you have to mash and time the DHC right…it’s a mess. I wouldn’t use it.

Sentinel - Off of a throw where HSF actually will connect off of Rocket Punch, you’re pretty solid. Though you know, you should just finish your combo with Sentinel :coffee:

Hulk - Gamma Quake DHC Mighty Punish Whiff into SSS. Simple enough, though the rocks can obscure your vision and mess up your timing. Then again, pretty damn sure Gamma Crush DHC Tornado does more damage, but this would build more meter in the end if you can finish with this.

She-Hulk - Hers is…interesting. After the second hit of Emerald Cannon, you can DHC out and the opponent does a very floaty knockdown sort of like Coon’s. Half way through though they fall quickly all of a sudden (at least that what it seemed like). With She-Hulk’s Emerald Cannon change in Ultimate, this is hard to utilize since she won’t (and thus Thor won’t) stay in the corner if you do it too close to begin with in the corner. I’m sure there’s possible funky things you can do with this, that requires experimentation.

Best ones that can utilize this so far from my testing are Tron, Viper (obviously for the previous two, especially Tron), Zero (hurray…), RR, maybe Ammy, and I think She-Hulk’s has potential. Storm I guess too if only to give her and Thor some solid DHC synergy if you can make it into the corner. Otherwise you have to use Elemental Rage and…ugh, the damage isn’t fun at that point.

Any of the others it’s either too finicky, or not worth not just going straight into Tornado.

Hey, what do you guys think of Nova/Thor/Task? I’ve been trying to find a replacement for Doom as I struggle to get in with him so I’ve recently picked up Nova again. I think it works pretty well so far, the mighty spark assist helps for combos with Nova, and DHCing from Thor to Task is great. Caught many people in Mighty Punish and DHCed to arrows, its also great if you miss the grab to DHC into the counter and vice versa.

Yep, solid team. Should get some good mileage off it, so stick with it.

Really like your findings. I think building a team with Mighty Punish whiffs in mind’ll eventually be the way to go for the best Thor team. That and the SSS finishers. I’ll be adding that to the front page here.

Yeah, I looked into it more when I saw that table that showed Hyper damage after scaling and I saw Tornado’s was horribly mediocre. Wasn’t amused.

that…

sounds pretty awesome actually. I’ll have to remember that. Thanks for going through and doing all that testing xD

It didn’t take too long so no worries. And yeah, seriously, first time I saw it I was like “…Are you gonna come down eventually?”

Also, DJ, a couple of things for the first post. One, SSS is Strike/Strike/Spark, not Spark/Spark/Strike. You explained it correctly.

And next, if we’re using my post to mention the Mighty Punish followups, we’ll need writeups for Tron and Viper as well.

Tron - You should know this one, it’s the Abegen special. Lunch Rush DHC Mighty Punish. You have enough time for either two H Sparks or H Spark into SSS. Mega damage, mega meter build, all that fun stuff. It’s a reward for being batshit crazy enough to run Tron.

Viper - My personal concoction. Burst Time DHC Mighty Punish. Do it immediately on the last hit. You’ll have enough time to either SSS raw (I wouldn’t suggest it though, it’s a bit hard to time) or, better yet, take advantage of M Mighty Smash’s Ground Bounce + Hard KD…and having Viper on your team by doing M Mighty Smash, call Viper Seismo, into either SS(L)S (no Tornado on the end, too much HSD) or M Strike, M Spark, or just straight H Spark into Tornado into a possible DHC back. Obviously the first is preferred as it builds the most meter and won’t cause a Tornado, but you better be sure it kills.

Oh wow, big oversight on my part. Good lookin’ out.

And with Tron and Viper added, that makes for a complete list.

I guess so, but it’s always possible I missed someone. I checked every character that I thought had a possibility of it, but some may have snuck by. Don’t be afraid to test things out yourself.

  1. Never said use it as a assist outside of combos or a tool to get in, I use it as a crossover counter on moves or specials that have heavy recovery like the recovery on Vergils round trip and I only use this assist on rush down heavy team especially if Zero is on that team cuz of the slow start up of M Spark assist it tends to get blown up by him and Vergil.
  2. I never said Thor shouldn’t be on point. He is a rush down character after all.
  3. Granted it would be more useful but to make up for not having that Dooms missiles helps out alot with the zoning for both Thor and Strange.
  4. If Thor dies then he dies thats MvC and just a piece of strategy you cant use anymore not all of it, it would weak to plan your whole strategy on one thing. The doom missiles still locks down opponent to give you enough time to put graces and mix up.
  5. Strange can do teleport rush down but you have to have a team that can allow him to do that, I like the way Tenboss set up his rush down Strange and keeps his opponents in long block strings with Iron Mans uni beam and Vergils rapid slash assist and I agree with you with the Strange vs Dormy neutral game but if Dormammu has that big bang up his sleeve things can get painful for Strange.
  6. I agree FoF (no graces) cr.M, Illusion, two Graces L in the ground, Mystic Sword L, jump upback-delay-IP/j.S/j.H , THCs are his best defensive tools I was just giving this guy options with his Thor/Strange/Doom team that i used to use since he wanted to stick with it. But yeah the GTFO assist is mainly for Zero,X-23(depends on player and I’ve fought some nasty ones offline),Vergil,Strider(depends on player)C.Viper and Mags.

Actually AFAIK crossover mighty smash is safe if they block both hits grounded… They can airthrow it or chicken block to punish but otherwise its safe. It is not the same move as mighty smash M (hello invincibility)

Not really. Missiles is a great assist, but it’s really only great for those that can properly protect Doom during its start up. In my experience, Strange can’t do that, so using it as a neutral lock down for him to set up his graces is really asking to get punished by a quick move from your opponent, which’ll then lead to a happy birthday. That’s why I don’t believe missiles is the best Doom assist for Strange. Sure, it’ll be good to support him, but without something else to help out his game plan, either a get off me, beam, or fast starting lock down, you’ll really be limited when you play Strange.

I can pretty much confirm this. Out of all the times I’ve used the crossover move, no one’s been able to do anything to punish it. A lot of assists gain different properties from their point moves.