Brother, You're Needed - Ultimate Thor Team Building Thread

I got so excited about Mighty Punish whiff follow ups and decided to look at more hypers that ending in hard knock downs and wall bounces to see what’s up. The UMvC3 wiki turned out to be a good tool to use for that.

Ghost Rider’s Spirit of Vengeance with the :m: and :s: ender allow you to DHC and charge up an :h: Smash into a combo. And his Spirit of Vengeance with the :h: ender allow you to DHC and follow up with any normal combo string into :s: into air combo. You could also follow up with :m: Spark into :s: into air combo. It’s kinda weird with that because if you’re in the corner, they’ll wall bounce over your head, and you’ll miss the input, but mid screen, you’re fine.

Iron Fist’s Iron Rage ends in a wall bounce so, again, you can follow it up with :s: into air combo, but I’m not so sure how good this’ll be for you since it adds on a lotta hits. After a long combo, you might not get much of a follow up with hit stun deterioration being so high. Just something to keep in mind.

For Spider-Man, I think there was actually a video with this from Supernovajm. Anyway, out of a Maximum Spider, a Mighty Punish DHC before the last hit (the hit that kicks the opponent to the ground) allows for a SSS Thor ender. In spite of Crawler Assault being a wall bounce, it looks like it happens too fast for a DHC follow up. That said, it’s also a hyper that’ll probably push HSD to mad levels, so maybe a Tornado would be better.

Phoenix has a great hyper to Mighty Punish into. Since Phoenix Rage/Inferno starts up so quickly (invincibly), a quick Mighty Punish DHC in the corner’ll give you an easy SSS ender for Thor.

Chris is interesting. His sweep combo has a number of different things happening to the opponent, but the one you wanna look out for is the second to last hit. The one where he takes out that magnum and puts them in a spinning state. Yeah, that one. In the corner (and the timing is a lil’ tight) a Mighty Punish DHC will let you follow up with a SSS ender. And with his Grenade Launcher hyper in the corner, again you wanna be looking for the second to last hit (the one when he shoots out the lightning grenade). If you DHC right there, what’ll happen is the grenade he shot into the sky will fall down and OTG the opponent up way up in the air allowing for another SSS ender.

Can’t think of anything else to really try, and again, without knowing or going all the way into a full combo for these hypers, I don’t know how well a follow up that isn’t SSS will work.

The reason I avoided looking at Hypers that cause Hard Knockdown is because going into Charged H Smash is not worth it at that point as you can’t follow it up with anything but Tornado, and at that point, why didn’t you just DHC into Tornado to begin with? Unless you have an OTG assist on lock, it’s kind of meh. And Thor already has trouble with relaunches due to the fact that HSD really dislikes him, so it’s best to avoid that for MPW combos.

The others you mentioned are fine and solid findings. I had an inkling about Chris but I didn’t think it would work, and I tried Spidey…but only his Crawler Assault, I forgot to text Maximum Spider.

I don’t know how, but my Tron (Bandit Boulder)/Thor(Mighty Spark)/Ghost Rider(Hellfire) team is actually working pretty well. I have to be very patient but so far the only thing I’m having trouble with is legit keepaway

I’m playing Thor and I feel a little lost, so I figured posting here might give me some direction.

The team I constructed is Thor (mighty spark), Hulk (gamma wave), Doom (hidden missiles).

My team strategy is to use Thor’s mixups to get opponents in a combo, finish the combo with Mighty Tornado, and DHC into Gamma Crush for massive damage (about 950K off of Thor’s basic combo extended by Doom’s missiles). If meter won’t do the job, I’m aware of Thor’s reset abilities. And if a bit more damage is needed to clean my plate, then DHCing from Gamma Crush to Sphere Flame works and tacks on a fair amount of extra damage.

If Thor gets knocked off early, I have a decent Hulk with missiles backing him up. If Hulk gets knocked off early, I still have Doom’s missiles as well as the ability to DHC from Mighty Tornado into Sphere Flame for big damage. If both Hulk and Thor get knocked out, then I’m screwed because I have a trash Doom.
Where I am stuck is that I’m not sure the damage Hulk supplies is worth having him on the team. Aside from some help in advancing, I don’t think gamma wave is a great boon for Thor. So, in my team of Thor/X/Doom, who would you recommend for X? I was thinking She-Hulk or Felicia for their low-hitting assists so I could setup hard-to-blockables with Thor’s square jumping or tri-dashing. But I haven’t been able to get She-Hulk to connect Emerald Cannon from Mighty Tornado and, frankly, I haven’t tried Felicia yet. Deadpool would be a viable option, too, but I’m using him on a different team and I am trying not to double dip (I set up arbitrary goals for myself often).

Speaking of arbitrary goals, I am married to Thor being on point. I understand that he is great in the second position for many reasons, but I want to do my best to give the God of Thunder his time to shine on point.

Any and all advice is appreciated. Thank you.

I’m not sure what anyone else thinks but I think you should put Hulk on anchor, XF3 Hulk is fucking stupid. This way also, if Thor dies, you can always use Doom to zone and be lame with a GTFO Hulk assist. Just think of the Mighty Punish/Sphere Flame DHC nonsense you can set up.

That would actually be a bad idea as XF3 doesn’t address any of Hulk’s issues. It just gives him a strength boost and that’s it. He still has trouble getting in, he still has trouble making things safe, and anti-air Gamma Charge is not the type of assist Doom needs.

I’d say you’re good as far as team construction goes. The idea you want to have when you run this team is to put as much pressure on the other guy as possible. Use Hidden Missiles in your neutral as much as you can while still being safe. Hulk can do well to cover the call with his armored moves, and Thor has an average to fair time covering it with L Spark. Just level up find your stride.

I see a lot of good Hulks on anchor, they more patient players and really find their time to charge in and out gaining space on the map. I get your point though.

I agree with both of these things because just like Thor, Hulk gets no speed boost from XF3 so you’ll be just gamma charging and hopping across the screen just to keep up and catch the opponent. I use Hulk and Thor too so I tried that Thor/Hulk/Doom setup but I had Hulk on point but I dropped Doom because I don’t feel comfortable using him. Yet, I use Hulk’s Gamma Wave assist mainly as an OTG in the corner because you can :h: Spark > Tornado or SSS > Tornado, though with Doom’s HM you use it as a full screen and corner OTG and get the same result.

As Abegen shows, Tron works really well with Thor but I’m very hesitant on having her on point because I don’t want to copy his team even if I would go Tron/Thor/Hulk. However, if Ghost Rider on anchor is working out for then that’s good since I think he’s mainly a point character and have been making a team around him.

I was playing Tron and Thor together from the moment UMvC3 came out, hadn’t even heard of abegen until about April of this year.

So i played a random guy on xbl that beasted me with thor from there i started looking into the character when i was building a new team, problem i had was dmg and health and i think ive found a solution :slight_smile:

the team im looking to run is Viper/Thor/Hulk i really struggle with stupid rushdown and strider assist didnt work for me so great and as an anchor although derpy he is really just a meat sack so he needed to go, hulk provided a nice solution and gives viper a nice super jump combo. For my second i wanted an airdash character, and someone who could punish assists like missiles, who could do tac infinites possibly aaand work with hulk pretty much and a few others and i came down to thor the team synergy looks pretty good but id like to get other peoples thoughts on this obscure team ive made.

assists with viper i havent decided yet it will be seismo(kinda sucky) or burnkick, with thor mighty spark for sure and hulk’s gamma quake anti air

Thanks for the advice, LegendaryDJ! Glad to hear I am on the right track. I will keep working on this team and let y’all know if I discover anything amazing.

Seismo isn’t sucky for Thor, actually it’s pretty damn required as Thor for the most part needs an OTG for his massive damage, otherwise you’d have to rely on your reset and pressure game. Luckily Seismo is one of the better OTG assists for Thor as it’s decently quick and can pop the opponent up a fair length.

Yes, Thor can do a TAC infinite, however I would not recommend it since his TAC options are already so strong and possible from all three TAC directions in the corner. And his Airdash isn’t exactly the best.

Also lastly, and this is a personal opinion, I think Hulk Anchor is complete ass. If the opponent takes down your first two characters, if he has any type of decent mobility and intelligence, you’re screwed even with X-Factor. Hulk/Thor does have good synergy, especially since Hulk has Gamma Wave as an assist for OTGs, but it’s pretty wasted if either is an anchor where they do not shine at all.

hmmm it leaves me in a predicament, thor in second would be ideal for my team, i had a quick shot at hulk anchor and by god is it booty, magneto and missiles had me for dinner. though with thor in second i only get the gtfo which is alright but not omg amazing.
also does thor have anything for midscreen tac’s?
How do you feel about the viper synergy too since i take it you run the same team?

Ask Duck Strong for the Thor Midscreen TAC’s because I don’t have any that I can hit consistently right now.

As for the synergy with Viper? Uh, well it’s actually pretty solid. Mighty Spark isn’t exactly Plasma Beam but it’s still a solid beam for Viper to use and can help relaunches in the corner. By using Burst Time in the corner, if you DHC right after the final hit into Mighty Punish, you can Mighty Smash M. Then call Viper into SSS for a truckload of damage (however you can’t do this if Spark was used in your Viper combo as A1 is still taken up apparently). I’m still a bit raw with this team as I haven’t used Viper much, but it has potential.

Hi there, i’m kinda new to shoryuken but i wanted to ask you guys a question.
I’m trying to find someone to fill the second spot of my Haggar - xx - Akuma team and Thor seems to provide a nice beam assist to cover the mayor up.
However, i didn’t see Akuma’s tatsu in the list of beam or lockdown assists in the first post.
Could this team work anyway ? I think i could because i use tatsu to break zoning, get in and pressure the opponent at the moment.

ahhh that sucks real bad on the a1 assist thing :confused: why does that happen shouldnt it be fine late if it gets used up early in the combo lol im going to go tmode and rock it out hopefully something will click for me,

And ive been wondering DHC’ing out of mighty punish super, could it work in a dhc glitchy way?

It works exactly like a DHC Glitchy way, mostly because it only does two hits so HSD doesn’t completely screw you.

thats awesome, my only worry is how is thor viable by himself say after viper gets touched etc my damage out put with him goes down quite a bit and i dont really have a neutral assist with 2 characters left, anyone have any insight on this or how they go about thor in 2nd place

Simple, I either put a neutral assist at anchor or I switch the order and pray my anchor backed by Spark is enough. The first is the much preferred method though for…obvious reasons.