I got so excited about Mighty Punish whiff follow ups and decided to look at more hypers that ending in hard knock downs and wall bounces to see what’s up. The UMvC3 wiki turned out to be a good tool to use for that.
Ghost Rider’s Spirit of Vengeance with the and :s: ender allow you to DHC and charge up an :h: Smash into a combo. And his Spirit of Vengeance with the :h: ender allow you to DHC and follow up with any normal combo string into :s: into air combo. You could also follow up with Spark into :s: into air combo. It’s kinda weird with that because if you’re in the corner, they’ll wall bounce over your head, and you’ll miss the input, but mid screen, you’re fine.
Iron Fist’s Iron Rage ends in a wall bounce so, again, you can follow it up with :s: into air combo, but I’m not so sure how good this’ll be for you since it adds on a lotta hits. After a long combo, you might not get much of a follow up with hit stun deterioration being so high. Just something to keep in mind.
For Spider-Man, I think there was actually a video with this from Supernovajm. Anyway, out of a Maximum Spider, a Mighty Punish DHC before the last hit (the hit that kicks the opponent to the ground) allows for a SSS Thor ender. In spite of Crawler Assault being a wall bounce, it looks like it happens too fast for a DHC follow up. That said, it’s also a hyper that’ll probably push HSD to mad levels, so maybe a Tornado would be better.
Phoenix has a great hyper to Mighty Punish into. Since Phoenix Rage/Inferno starts up so quickly (invincibly), a quick Mighty Punish DHC in the corner’ll give you an easy SSS ender for Thor.
Chris is interesting. His sweep combo has a number of different things happening to the opponent, but the one you wanna look out for is the second to last hit. The one where he takes out that magnum and puts them in a spinning state. Yeah, that one. In the corner (and the timing is a lil’ tight) a Mighty Punish DHC will let you follow up with a SSS ender. And with his Grenade Launcher hyper in the corner, again you wanna be looking for the second to last hit (the one when he shoots out the lightning grenade). If you DHC right there, what’ll happen is the grenade he shot into the sky will fall down and OTG the opponent up way up in the air allowing for another SSS ender.
Can’t think of anything else to really try, and again, without knowing or going all the way into a full combo for these hypers, I don’t know how well a follow up that isn’t SSS will work.