I blame nerves. #Kappa
In all seriousness though, I haven’t really played against that assist much.
I’ll learn eventually.
Also, I almost won anyway. #Kappa
Yep, it’s a real show stopper. Best bet is to bait it by super jumping in the air at a safe distance away from the point character and punish it with a Mighty Spark into super/Mighty Spark into combo into super. The process isn’t that hard, (just record the cpu in training mode calling the assist), but doing it in a match is next to insane.
How about dash backward on reaction, Strider hits, Thor blocks, XFC, launcher, and anything into Mighty Tornado. Thor lose XF but the other player lose Vajra, his game plan and a Top 10 anchor.
[media=youtube]ipR6LGqNTvQ[/media]
Thor starts at 0:50
if you see it coming, you probably don’t need to use x-factor to kill him. Where vajra really becomes a problem is during teleport mixups (don’t jump against teleporters when they have vajra )
Yeah I don’t like the idea of blowing XF for this. XF is critically important to keep stocked for the right moment in this game.
Killing Strider is critically important, and the right moment is whenever you punish the assist call.
When it comes to X-factor, the idea is to give you the advantage. Some people like to look at it as strictly a comeback mechanic for your anchor, which is great, but in the grand scheme of things, if it comes down to 3 on 1, that 1’s XF is gonna really only use it on 1 character. That’s why if you’re banking on an anchor to reverse OCV, that anchor is gonna need to be able to get hits and kill without XF.
Using XF to kill a problem character is something you should most definitely do, because when you kill that character, you’ve got the biggest fight out of the way, and you still have your character, and the rest of the fight is good. You use XF to kill a character and put you at an advantage. Doing it to kill the Strider assist call is just choosing a different situation to do it in. It’s really no different than snapping him in for a welcome set up and XFing to kill him there.
Don’t get me wrong, I understand how important it is to kill strider. But I do not think XF is the way to do it, you lose to many things… XF is definitely a ‘weapon of mass destruction’ type tool where is you use it preemtively in the wrong way, its gonna bite you back in the butt hard.
You pop XF, and have to combo to kill ASSIST strider. The problem is you will be not attacking the point character. At best, you will kill strider and now have to come at an opponent who most likely has moved full screen away from you and can likely keep you out pretty easily until your XF runs out. Worse case scenario is that you are now exposed to counterattack and end up taking damage before you kill, plus waste your XF.
I don’t have a problem blowing it early in principle, providing you do it in the right way. Catching both point and assist? Sure pop XF. Hell, even XFC block stun to kill point character, fine. You now have an incoming mixing against the next character. You actively gain huge momentum. This is not what happens if you use it killing assist strider.
The video above shows you plainly how to do it without XF, so I think this is superior.
I see where you’re coming from. Gaining momentum is huge in this game. I just feel that crippling the opponent’s momentum is equally as huge, and taking out assists are a huge momentum crippler.
While the video does show that you can kill Strider assist without, it looked like it was only done while Thor was on the ground, which is great if the opponent is spamming Vajra like no tomorrow. But a smart player will only do it when they see you doing an air move, and in the air, after the assist punish, Strider’s still alive. The goal is to make sure he’s dead off the one touch, because if he’s just bleeding, he’s still a major threat, and punishing the assist is still tough to do with how fast paced the match goes.
Popping XF to get that slow drop after the tornado into the special of your choice (Mighty Strike or Mighty Spark) will finish the job. Of course, if you have the meter, you can DHC into a full screen super, and that’ll do it too. Saving your XF and still keep the opponent locked in place.
At the end of the day, you’re still burning resources. And if you’re gonna do it, I feel you need to make sure you get finish the job in whatever way possible.
You got me Legendary, but I have returned with more tech.
if your opponent calls vajra while you’re in the air, you can do j.:s: xx air mighty spark :l:, air mighty strike :l: or xx mighty tornado
Yeah i have noticed how j.S catch Strider in the air, the hitbox of the Mjolnir j.S has a ridiculous hitbox that works covering more or less a 270° angle. Problem is, one whiff = hard knockdown for Thor = possible OTG into combo.
So I I have Thormammu + Sentinel, but I tried swapping out Sentinel for Akuma.
Daaaaaamn. Loving it. Not too sure how to work Tatsu into Thor’s game yet but this combo feels goood
I typically play a team of Haggar/Deadpool/Arthur, but have recently felt the urge to mix things up. So, I created a team of Thor (mighty spark)/Arthur (daggers)/Dorammamu (dark hole).
I’m not very experienced with Thor and am struggling with getting his resets right, but I like this team a lot in theory.
Anybody who has experience with Thor willing to give me some feedback on this team? It would be much appreciated.
I’d be happy to help, seems like a nice idea for a team. Do you use Xbox Live or PSN?
I have a 360 but I don’t play online due to money reasons. Also, I don’t have many friends who are into the game as much as me, so I don’t get experience against people very much. For practice, I either repeat combos and setup in training, or I crank up the difficulty on arcade mode. I ask questions here primarily for theoretical tips and what not, though I definitely appreciate your willingness to test stuff online with me.
Hey guys,
I was looking to build a Thor team, so I looked at the first post and came up with this
Thor(Mighty Spark), Hulk (Gamma Wave), Iron Man(Repulsor)
I was thinking about Gamma Wave as being my beam and OTG, and repulsor being my get off me assist and lockdown.
Mighty spark would help Hulk to move in.
How good is that team?
Also I have been suggested to use, Mighty Spark, Forward Gamma Charge, and Unibeam as my assists.
Is that more viable?
Also are there any other Marvel-only Thor teams that are better?
Thanks
What’s up everyone.
So I have posted previously about my current Thor team… that is Thor (Mighty Spark)/Dorm (Dark Hole)/Felicia (Rolling Buckler). I still quite like it (my damage can be ridiculous, I have good punish options thanks to DHC into chaotic flame, both characters benefit from the low hitting assist etc), but somehow I don’t think I’m playing to Thor’s strengths quite as well as I could be.
With that in mind, what are people’s thoughts about Thor (Mighty Spark)/Storm (Whirlwind)/Ammy (Coldstar)?
I get a proper lockdown assist, a hefty THC option… if the team order switches because of a DHC, if I hailstorm into might punish to get Thor back in I get tons of time to set up an approach… just some things I have been thinking about, sadly I’m away from my set up for another month so can’t test things out!
I kinda like that team because it has a “Weather Master” theme. With Storm, you’ll be able to easily punish assists with a Mighty Punish/Hailstorm DHC. Ammy’s a capable anchor, and cold star will add on to Thor’s mix up game, and allow for the extend Smash, Strike, Strike, Spark, Tornado ender for big damage in the corner. And Whirlwind is an assist that pushes people away, which’ll make corner stuff happen more. I’d say you should do well with it if you learn your characters well enough. Definitely something you should stick with if you try it out.
Amazing team. Should work more or less like my team (Thor / Strange / Ammy). I’m guessing the THC with Storm/Ammy has to be like one of the strongest things in the game.
Not that it matters but Ive gone back to Thor Frank Sent. Thor + Sent still gets good damage off corner combos if you dont want to level up. Cart provides another lockdown assist though mostly only useful in the corner. And Frank+Drones is good and almost broken in lvl 4. While Sure nova may be even better in front on that team I just really like THOR and i think this team gives him time to shine!
Ah true, the pushing into the corner aspect is interesting.
One problem with the team though, how well does it function if ammy gets snapped in and killed? She seems pretty crucial for the team. Her lockdown helps both thor and storm, but without the dog, what are thor and storm providing together? They will both just have each other as a beam assist and thats it… might be a problem there… Can I catch people if they run? I guess storm has fair/foul wind…
I’m a big fan of teams that can function in any order and survive and team member taking a hit… or at least not being super reliant on a certain assist.
Thats the reason for my last team. Thor and Dorm benefit from Rolling Buckler (as they approach from the sky). Both Thor and Felicia benefit from Dark Hole lockdown for their mixups (although given the range of it, felicia ‘may’ have a harder time closing the distance). Both Dorm and Felicia benefit from Mighty Spark (dorm can teleport, aids felicias approach and she has her ‘teleport’ too). The only obvious weaknesses in my team were by starting Thor first, my ability to put major hit boxes on the screen at neutral wasn’t the best (not terrible, just not super strong) and if Thor ever ended up last that might be a problem. I usually would burn XF2 if Thor ended up in anchor and just see what the point character could do with the beam backing them up…