On the UFB the terminals for those are solderless, but the physical buttons for them on the Q4 are connected to an auxilliary board which requires GND and VCC. I wasn’t sure how that board is connected to the Q4s main board so I just said to solder it since I assumed that’s how it was. Or you can do what @jonyfraze suggested.
I don’t even have hot glue or soldering iron nor even know to use them. Is it still possible to just wire Home & Select buttons without soldering? (Don’t have experience in mods like these)
Nice. I’m definitely interested in forced 360 mode for PC. I much prefer it for its greater compatibility with emulators and other games. I currently have an arcade machine with PS360+ forced into 360 mode and its been great there.
As always, if you have no idea what you’re doing and no experience modding, please consult someone to do it for you so you don’t damage your expensive parts. If you are confident that you can do it on your own, do so at your own risk.
To echo what Vicko said… If you have a stick that has a “turbo” panel, plan on having to solder, cut cables, etc. Use the TT Forums Search for dual modding whatever stick you have.
I think that having the SELECT button becoming the SHARE button is a misguided decision.
On PS3/360 modes, the select button is used for important functions like “training mode reset” and “remove input in input config”.
On PS4, these types of functionalities seem to have been passed onto the TOUCHPAD button. With the current design of the stick, you have to dedicate a seperate button to it. People in this thread have been suggesting that they will use the turbo button instead, but I do not have any extra buttons available.
Using the SHARE button for fighting games is unnecessary when compared to using the TOUCHPAD button. Would it be possible to switch them in the Firmware for PS4 mode, without affecting the other modes?
That still doesn’t help if you don’t have L3 either. As far as I know most sticks don’t have dedicated R3 or L3 buttons.
What I’m suggesting is a solution that would work for most users.
With the brook board you can either add buttons or wire l3/r3 to different buttons, so I don’t see an issue here. The same went for marvel and sf4, why are people complaining now?
I’m not talking about L3/R3, or adding more buttons. I’m talking about what the SELECT button becomes in PS4 mode.
Should it become the SHARE button, which is useless for fighting games?
Should it become the TOUCHPAD button, which is useful for fighting games?
I’m aware that the way board is set up has the SELECT button becoming SHARE, but I was hoping that we could have the option to have the SELECT become TOUCHPAD, through firmware.
The board works with 4 systems. Hacking around at FW is going to create more problems than its worth and create confusion with the majority of people while assisting just a few. This is only an issue with PS4 mode and its common with every stick out there. The Share/Select button are the same depending on what system its connected to.
Modding is important with aftermarket parts, with the UFB everything is broken out on the board, some sticks are just going to be a bigger pain than others, and some are going to be dead simple. This is the dilemma with aftermarket mods.
@“Jasen Hicks” I can see the macro being a little over the top but it’s a reasonable request for TP=SEL in the legacy consoles being that the TP input does nothing in those modes… But yeah dremel FTW!
It is very important to keep these TOURNAMENT LEGAL. I think having multiple firmware options will lead to confusion at the TO level and could lead to bans; warranted or not because of the misunderstanding of what macros do.
The Cerberus is more than tournament legal and includes macros and other similar functions. If you honestly think that adding a simple macro for touch panel press is something more difficult than a few lines of code, you’re gravely mistaken. There’s more code in handling SOCD than an IF statement to handle two buttons being pressed.
Just for furthering of a point, the PS360+ has a billion different macros to overcome wiring limitations, works on well over 4 systems, and is 100% legal.
Yes, @Phreakazoid I agree with your overall sentiment, which is why I qualified my statement with " warranted or not because of the misunderstanding of what macros do." I understand that lots of boards use macros to do various auxiliary functions and are accepted by organizers. My bigger worry is a misunderstanding and version control. I suppose I didn’t emphasize that enough, it was early and I just woke up!
The board uses one pin for a common SELECT/SHARE and then one pin for TOUCHPAD. These are broken out in various places on the board and for 95% of the users out there, this is a non-issue. What happens when someone wants to use the SHARE button in PS4 mode because they want to record game play footage of SFV… now these guys are out of luck because the firmware dictates its now TOUCHPAD and not SHARE. These guys now have to install a new button (potentially) to support SHARE. Its a fix one problem for one person, create another for a different person situation.
I see this as a very minor inconvenience that has a manageable solution that may not fit everyone; it requires two branches of firmware. One that sets SELECT/TP to be the same in PS3 mode and one that keeps them separate as Sony designed it originally. From BROOK’s perspective that’s now two firmware sets that require care and feeding at all times (since everyone likes to break third party stuff with updates). While not particularly challenging if the functions/classes/etc. are setup well (which I am sure they are), but something they would have to manage.
I think you’ve got it backwards. There are a lot of PS4 games coming out, (Nitroplus blasterz for a recent example) where the training mode reset button is set to the touchscreen button and cannot be changed. Every serious fighting game player is going to be using training mode, and certain techniques are much more efficient to practice when the training reset button is available. There are going to be more players using training mode than 5%. I’d even argue that the proportion of players using training mode is greater than the proportion of players using the share function.
That said, @jonyfraze 's solution sidesteps this issue entirely. It also eliminates the need for multiple versions of firmware.
he suggested: