see I always said that! Ever since I saw the RL slam moves I was like “those look perfect for setting up grab tech situations.”
opponents coming in have the option to just do nothing and remain invincible until they touch the ground, right? I am also wondering about air-to-air tic throw setups with an opponent blocking J.L and then eating a command grab once Nemesis lands, or something like that.
Are they invincible as soon as they come in? I thought that was just in raw tags? Either way they can’t control where exactly they move until they appear on screen
Like I said before, lockdown assists are going to be great for Nemmy to set up grabs. Doom, Ammy, etc.
And somehow I missed that moment on the stream, though I did start watching about halfway through. That was amazing.
Also, minor question, but what are his normal grabs? I remember seeing his classic choke hold, then toss behind from RE3, but does he have a different forward grab? And what is his taunt?
I don’t know, I don’t actually have the game, but I always assumed that if you did nothing when you come in after a teammate’s death, you can remain unhittable until you land.
Anyway, I edited my post earlier about air-to-air command grab setups similar to air throw option selects, instead you make an opponent block an aerial on your way down, then quickly use a command grab when you land. Would that work, I wonder?
His normal grabs seem quite meh. Both of them are face grabs followed by a tentacle spike, aka the way he kills the first STARS member in RE. They seem to ground the opponent instantly. You might be able to follow up the air grab with an aerial rocket launcher which hits OTG but that’s it.
Should’ve tested his taunt and normal grabs as well…I think his taunt is just saliva foaming out of his mouth. His forward grabs are probably the same thing pick up and throw down. The grab is exactly the same in the air as well
:eek: @ not having the game you made it seem like you did…very deceptive of you hmm yes clever.
Nah you can control as soon as you appear on screen but vulnerable as all heck, I’ve used Spidy’s Web Throw on characters as soon as they come in to attempt of a combo (I wish I could do that with my Spidy lol) but more so to move them into a position of my favor but with Nemesis the comboing will be much much easier. Considering his is unblockable this is gonna be fun (rubs hands together)
It could work in theory but that situation is dare I say very “situational” considering if the opponent does not grab Nemesis him/herself during the descent
nah I’m just a hardcore theory fighter/analyst who reads into EVERYTHING. If this game comes out on PC I will get ultimate though :< for hot training mode dickings.
No Pee Ess Tree or Ecks Bocks Tree Trixty? (See what I did there?) All this analyzation needs experience as well.
Well for one thing I like the “Force factor” of all of his hits, it’s truly like a beast and brutal I can definitely say with confidence say he is the most mature and M rated of all the characters in the game, with his disgusting stitched and rotting flesh, ugly- (Looks at thread title) ahem “Hot” even someone in his class like Hulk, Haggar or Thor are still relatively comical and heroic like but Nemesis is just a pure, scary, monster; just like how I remember him in Resident Evil 3
You too?! gasp
Define hurtbox, as in every single tendril on his tentacle has a hitbox? I would assume so, it is multiple hits after all.
lol, there’s that :l::dp:setup for the command grab mentioned earlier. Also, names for the moves (i.e., tentacles = The Deadly Reach).
Biohazard Rush doesn’t sound nearly as cool as Wall Destroyer.
Stuff that I don’t think we knew, but might have:
• Kara-canceling the shoulder rush into Lv.3 (Fatal Mutation)
• His :dp::atk: (Rocket Slam) moves all have Hyper Armor
• Follow up Lv.3 with Rocket Hyper (Bioweapon Assault)
What I meant by hurtbox was that you can hit the tentacle (as an opponent) and hurt Nemesis while he’s doing the move.
3:22 Fortune Squirrel is right on the mark, the cmd grab was used in the Light RL Slam fashion
-Tentacle Normals (Confirmed as Deadly Reach) are special cancelable…OMG!!!
-His rocket took out a BIG chunk of Ammy’s health, I know that we can probably barely hit her with it but damn its got damage (Confirmed as 150k)
-Dragon punch RL slam’s confirmed as HYPER ARMOR
-Super Names
Rocket Launcher Hyper = Bio-Weapon Assault
Wall Destroyer = Bio-Hazard Rush (Max says it has Super armor on the entire thing?!)
Level 3 Grab = Fatal Mutation (Badass name)
-Level 3 can be followed up by Bio-Weapon Assault
-Taunt is a slight arm curl and mini-roar with green foam spewing from the mouth.
Yeah, Nemmy’s got some sweet little perks to him. I think Capcom did a good job on this guy, at least as far as we’ve seen/a big guy can be in MvC3. I’m excited to use him.
Max’s tutorial gives me more delicous data to chew on than months of stream footage combined. Now those are some nice combos and I now know I’ll definately be using RL slam assist.
That said, Max wasn’t very clear about some things. The super armor on his rush punch hyper, we clearly know it’s only 4 hits. Also he didn’t say whether Fatal Mutation is instant or not.
If you can catch enemies out of the air with it from an extended combo than maybe not, though i’m still thinking of possibilities here it is kind of character-dependent though I agree.
I’d rather use it like a lariat due to it’s hyper armor and the fact that it’ll be easier to turn it into damage. Clothesline will always wall bounce, meaning your character needs to be able to close the distance and follow up the wall combo. RL slam will always ground bounce in the spot that it hits, meaning that you never have to chase the character who gets hit by it.
I like this idea though I can see Clothesline as capable as well, but RL slam too is going to be good I can see that for sure
Nemesis Deadly Reach is combo offable which means he can start combo’ing at 3/4 screen distance, this is crazy talk!
Maxmillian I thank you so much. now i’m going so far to think Nemesis will higher on the game’s tier list than I thought, so many good tools…
If the assist version has Hyper Armor, then I’m definitely using it. And not having to chase people down (plus comboing off Deadly Reach) is a big plus for a guy like him.
Man, if Rocket ends up complementing Nemmy and Hsien-Ko (based on the possibly-leaked Rocky info)… I want to make a team with those three.
I’m scared though because Max used the term Hyper armor with 1 hit, which doesn’t make any sense. In my understanding Super armor has limited hits of armor while Hyper armor will have armor throughout the entire animation. I hope he is right about Bio-Hazard Rush and the RL Slam’s having HYPER and not SUPER armor. I’ll ask him on the Q&A vid for sure with a response.
In his video he got hit by Hulk’s Gamma Wave (normal) and Meteor Smash anyone know how many hits they have?
Oh a little trivia in Japan Resident Evil is known as Biohazard therfore his Bio-Hazard rush is essentially Resident Evil Rush.
Put Frank west on there too F.West/Nemesis/Hsien-Ko = Team Some form of Undead.
clothesline doesn’t have armor and it stays out for so long that Nemesis is going to be dead to random supers unless you make sure to cover his ass HARD. The fact that he has to stand there and fire a useless rocket on a single call is going to regulate it to combos only, wheras RL slam seems like it has some utility as a cover. That’s just how I’m seeing things though…
I was afraid Nemesis was gonna end up bad but after watching that video I regained hope. Now I wonder if Nemesis’ assists (RL Slam preferably) can help Strange or Iron Fist. Hmmm…