Bringing Sexy Back - Nemesis Discussion Thread (Pg.18 and beyond)

now this guy…erm…thing… Nemesis, is the only large, hard-hitting fighter i’m actually looking forward to play in marvel. i didn’t spend much time on thor, hulk, jen, or anything except sentinel really… but Nemesis seems to be a day-one tester for me… and i’ll be more than excited to see his gameplay-tactics and strategized routines evolve later on in the mid-quarters of the game’s life-span. good luck to all.

Don’t worry, I’m sure somebody in this game will have a scummy assist to compensate for their shortcomings if that’s not the case.

I’m very excited for Nemesis and I already see many setups for him, i’m most excited about whiffing moves as bait into Wall Destroyer and Command grab reset setups. Just remember j.H is your friend against those nasty wasty teleporters and little guys. I’m still thinking of some anti-zoning mechanics though I definitely see his command normal tentacles as being vital being that even if the opponent is at full screen distance the tentacles will hit if Nemesis is 3/4 away, not to mention that rocket launcher from what I seen will be better if jumped at instead of fired straight since it angles down.

I think some good assists for him are those that allow him to pin the enemy down while he gets closer, and something that will hold the enemy in place allow him to get a hit in, like Dr. Doom’s hidden missiles and Strider’s Vajra. or Dorm’s Dark hole. I don’t use Doom myself so i’ll be waiting on someone to make something awesome with that one.

To re-phrase Anakin Skywalker from Star Wars Episode 3:

“I WILL BE THE MOST POWERFUL NEMESIS PLAYER EVAH!”

I’m going to lose my social life once Skyrim and Umvc3 comes out I’m going to love spending hours experementing with Nemmy in training mode see what does what.

here’s an Idea

Wall Destroyer XFC before the final punch, Command grab reset -> Combo = 100% most likely.

teams im thinking currently are nemesis, strange, ? or nemesis, taskmaster, ? i really hope you will be able to kill most of the cast with two meters, i cant wait to play around with resets into is command grabs as well and the situation nemesis puts on enemies after he lands a combo in the corner.

also does anyone know how much damage stranges spell of decent does?

well, that seems like a lot of critical thinking in the aspect of marvel…relating to nemesis gameplay… but nothing critically over the top, just yet. give it a rest and the natural thoughts that occur will more than likely be a better best friend, if i can admit so far.

and just because the professional players all use typical assists that are considered O.P. with virtually, indestructably, “NO WAY” around them [i.e. tron gustaff, haggar lariat, wolverine berzslash, akuma tatsu, dante jam sess, amaterasu cold star, etc] does not necessarily mean that these are the only assists that further benefit each gamer in the long run… given the benefit of the doubt… ANY assist can work with ANY character… that is the art and style of this whole entire game. you’re taking too many steps back and not enough forward, in my opinion… the likings to this game is the fact that you can set it up in plenty of ways without finding a bitter distaste for your assist not having enough invincibility, durability points or crossups and etc. i make zero work when i can, and there are more than enough OTG assists, and more than enough wall bounce assists coming up in the near future. don’t be disappointed with sooner than later results thus far, hence why assists are over rated and over used…i guess. i just believe that even a scrubby assist like zero hadangeki or zero shippuga can actually be made viable given the right style of game play and the right choices made in the characters you use. hope is a good thing, reasons are pathetic. over and out.

Ill say the fact that phoenix wrights missle assist apparently OTG’s and looks like the easiest to land.

It’s good though to come up with ideas, having played Nemesis myself thoughts started to occour of the possibilites of what could work sadly due to the non-existance of longer alotted time and training mode made this impossible to do on the spot but it’s fun and creative to start thinking of ways already. When I spend time in training mode I do think on the spot and get creative it’s a fun aspect of the game but that shouldn’t be the only way you think of combos.

I love that all of those are getting nerfed except for Cold Star and Jam Session I believe. I’m not someone who abuses the hell out of “Top Tier Assists” I just use what I like and what works with my characters, who are not all top tier (Besides Wesker but soon to be Strider,G.Rider,Nemmy). Hell I don’t even use any of those top tier assist characters; I don’t use character simply for their assist all though that case happens to be with many players out there, I like focusing on team synergy as a whole which my current team works very well with.

I would like to agree but in a sense I feel this is only 3/4 true (if that even makes sense) There are characters out there who I believe have crap assists. MOST teams will work yes but some just far greater than others; for example I have a hard time putting Spider-Man anywhere but point because his assists are not the greatest in the world.

I’m a bit confused on what your trying to get out here. I believe assists use the right amount of praise they get because assists is a core aspect of the game. It’s a team game for a reason, using assists is emphasized allot yes some characters don’t need assists to jump to great leagues but the point is why not use them? and i’m not talking Haggar Lariat or Akuma Tatsu i’m talking about assists in general not to say just throw them out always but not using them is just missing the point of the game. Depending on how your team works you can use different assists to fit different niches like you described but some are better than others; that is not to say you should swap out 2nd and 3rd characters for purely “good” assists but some characters just happen to have assists that are hard to use effectively. The team focuses allot on Team synergy; depending on the strategy like in my case all of my team’s assists benefit every character on said team some like to make it so that a single character is given all the benefits and .etc Picking a very random team CAN work in theory because of the possibilities of the game but needless to say it’s going to be difficult. Say can Web Ball work with Dormmamu? Sure but finding that exact niche for it to work properly at least in my mind is difficult. Some assists just work better than others. Like the “Best Friends” mechanic (Logan and Akuma)

Spell of Vishanti, seems to be like 250k/not much
although now that theres mashing, who knows.

250k though on **ANY **Punish, seems interesting.

OWA, quite the passive response you have there. thus far, this game seems to be more demanding of aggressive on the spot remarks, and more than usual, over the top flashy sets, and nonetheless intense amounts of reaction timing crafted to a perfection. now, not to say i disagree with any of your points here, but if i were to use you as an assist, i’d assume your durability points would be in the vast majority of thoughts occured… pretty darn low. why not make a zoning reference instead, since that would be the easiest way “for you to get in” in the long run? i get the feeling you just might not be the typical average gamer and this come gameday, should anybody be afraid of your style of play, i’m more than sure enough that you’ll have a back up plan moreso or less. 'luck.

Can anybody translate this post into stupid so I can understand it?

“you’re playing too passively. This game seems more tailored to fast reflexes and reactions, but you should have a backup plan in case you need to control the match some more.”

I think…that post is very google translator-ish. Reminds me a lot of someone who posts on the Ragnarok Online forums.

I think that’s where you’re wrong. Haggar’s grapple attacks are pathetic. He can’t get any kind of damage off his piledrivers and all of his grabs have piss poor range, wheras Nemesis has these amazing ranged grabs which lead into death combos.

Haggar’s resets only work on characters who aren’t able to hit him before he enters the puny range of his grabs. Nemesis is goingto be able to stand outside of counter range and throw people with his anti-air tentacle grabs.

它似乎想說點什麼

I don’t think I said anything about Haggar being “good” with his grapples lol but he definitely has them. I think thats what the designers intended for him to be built on but I agree with you on that. More so I think his(Nemesis) Heavy command grab is going to be the best for a character coming in, idk the range on it (Probably the same as M) but considering Nemesis’ height I don’t think anyone can escape that by going up, only forward which I still see as not being the safest option.

Now i’m regretting not testing if his L (Forward) command grab works on jumping characters because technically he “swoops” it covering the portion in front of him. Characters are going to have to be a certain height to be hit by that medium cmd grab.

I think heavy command grab and mid command grab will need to be used on reaction to opponents coming in or teching. If your spacing is right, you should be able to read their tech and snare them with the appropriate grab. Unfortunately his command grabs have some startup so there may be some guesswork involved.

I honestly believe that Nemesis’s grab setups will be the difference between him being a bad character or being an actual asset to a team.


1:59 - Good clean testing of his command grabs, for the L is nearly instant but the other two are a bit slower

, i’m not too good in frames but it would need to be inputed a second or two before the opponent gets on the spot. For the medium one specifically the opponent will need to be both higher, relatively close and at that 45 degree angle, it will require some setting up unless the opponent walks- ahem jumps into said spot. But considering how straight forward it is I don’t think it will be too difficult to land.

so basically like everything else he does, the hitboxes are very particular. Well this will be annoying to land on smaller characters, but ah well, that’s what practical setups are for.

Also you didn’t really test those command grabs on other characters. I’m curious as to just how lenient the hitboxes are and the range.

That’s the challenge as always but on 2:09 on that vid I just noticed this on his :dp: :l: RL slam it sets them at the PERFECT distance for a Medium command tentacle grab.

and why did I go to sleep on the Norcal stream right before this happened -_-

Nemesis Wall Destroyer

Spoiler

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