Hi my name is OnlyWingedAngel and ever since i’ve been on this forum I’ve been fighting constantly for why Nemesis is awesome and capable (not top tier) but awesome.
Wow no hype for nemesis in that youtube vid, at the moment there is a SINGLE comment about Nemesis in the comments. Poor Nemmy I should give him a hug.
TvC is a great game and I have fond memories of the forum drama. Ll.nd and I where the first few people to ever take PTX seriously as a character, and when LL.ND won that first tournament with PTX the place just blew up.
I’ll have to look it up later. Funny thing is, Hsien-Ko was actually slated for that game (but you already knew that). If she got in, I’m sure I would have pressured my friend into getting it since I don’t have a Wii.
Oh, the world will see his power. The world will see…
If they tech forward it seems that your answer to that is meant to be H-grab. So it’s essentially a 50/50 with maybe some room for reaction. I dunno, I love characters with unblockables,especially if there’s 100% foolproof setups for those unblockables.
wow, do i have some combos in mind. HOO WAN KOM TES DA ROCKIT LAUNCHA?
IIRC, his airthrow leaves them right in front of nemesis with a hard knockdown, which looks like a safer but escapable and less damaging option for forward airtechs than vertical/backdash~angled tentacle grab. although, vertical tentacle grab will be the better reset option the higher up your opponent is from the ground for non-airdash/teleport chars. and i know just the thing to set it up
It’s interesting that Frank West and the Rocket Launcher Slam assist (the one with the armor point) are being discussed, since I’ve been building a Frank West (Point)/Unknown Slot 2/Amaterasu (Cold Star) team and Max’s video has raised a question. I’m wondering if anyone who has been able to try a recent version of Nemesis (such as at NYCC) can offer a thought on this?
Specifically, can the Launcher Slam assist work as a defensive assist, especially an anti-air? It looks like he swings high enough at the start of it to hit someone jumping above Frank, but I’m not certain. If it can, this would make him very interesting for me.
Yes it can be used as anti air but only to an extent it’s still kind of slow and I managed to see it coming and blocked it, I used Clothesline in my time playing Nemesis at NYCC but I saw RL slam as well. It forced me to block because I saw it coming though.
Btw the two combos Max did with Nemesis are
c.:l: c. c.:h: :qcf::l: :uf: (Jump forward) j. j.:s: (land) c.:h: s.:s: SJ j. j. j.:h: j. :s: (land) :qcf::atk::atk: = 2/3 health on Chris looked like 600-650k damage
c.:l: s. s.:h: :dp: c.:l: s.:h: :qcf::l: (dash) c.:h: s.:s: SJ j, j. j.:h: j,:s: (land) :qcf::atk::atk: = 2/3 health on Hulk looked like 700-750k damage
Well I don’t see the dash back happening into a medium command grab because the medium still has some start up. not to mention his back dash is not the fastest. Plus a jump grab would be hard to follow up off considering his only OTG is a super and one that places him in a jumping stage. I say always try to get off the tentacle slam over regular grabs it sets up easy combos and has quite the range.
That’s what i’m wondering, he kind of uses the terms “Hyper” and “Super” armor interchangeably whether this means Wall destroyer now has 100% Hyper Armor as well as the RL Slams, or they still have just 1 hit of Super armor
Good enough for my needs. I was solely looking for an assist to cover the area right above Frank’s head and the ‘Shoryuken angle’ right next to it. The slam looked like it covered them, you’re confirming it does, and I don’t care if the opponent blocks or not; I just want them stopped from their aerial attack. This makes Nemesis much more appealing to me (I liked what I saw of him as a fighter, wasn’t sold on his assists until today) since he fills one of the team design gaps I was trying to deal with.