Bringing Sexy Back - Nemesis Discussion Thread (Pg.18 and beyond)

whats the difference between hyper and super armor ?

Hyper armor lasts until the end of the move, Super Armor only lasts until a certain number of hits.

It’s for sure then Nemesis will need a good assist to stand on his own. Though it seems if you let Nemesis hit you once and into a combo, for the most part unless your someone like Hulk, you’re pretty much dead or at 90% damage.

Hopefully his rockets have (Buffed to be by end product) bigger hit boxes as well as his tentacle normals, its sad that it can be dodged via crouching. Disappointed by his Lvl 3’s range and supposed not air-capable (Even though the tentacles reach in the air in the animation) Though there will probably be a way to set it up.

On the whole Hyper Armor Rush Punch hyper. I’m disappointed that it’s probably 4 hits of super armor, and wished it went all the way through (would’ve really helped his A-game). Though the range of these hits seem to try to counteract that by hitting the opponent before 5 hits get in.

Evidence:
Firebrand’s Flamethrower hyper killed Nemesis at 6 hits, 5 hits to break the armor and 1 hit to kill him he was at low hp anyways…
Flame Carpet or Fire Trap as I call it did not stop nemesis until the 5th and final hit.
Nemesis’s arm length was the length of Kikoken he was almost hit at the 5th hit but his second punch hit Chun-Li since he was able to reach her.

And for those of you who think that it’s low hit vulnerable I remember on unity stream Haggar hit Nemesis on the 3rd punch with a c.L and he still went through with the whole move.

Iron Man + Nemesis, rocket buddies forever :tup:

I didn’t expect Nemesis to get into a combo easily, just now it’s looking harder than it seems, (punishable moves overall it seems) but then again with his 5 ton hitting force it might be worth the effort.

and it’s looking like his Tentacle Command Grabs are UNBLOCKABLE:eek:?! Sorry Web-Throw there’s someone else in my life :lol:

ooh, make sense.

ok i watched the demo, and L plasma beam does do 5 hits and beats it.
flame carpet also does 5 hits (most times depending on how long its been out), but nemesis got hit 3 times by it in the vid (which didn’t create a combo counter b/c its not an official ‘combo’ until the char is in hitstun animation and beyond).
point is, if the super absorbs 4 hits, then why did a 5 hit flame carpet hit 3 times?

I AINT EVEN MAD!!!11 Just don’t hit me more than 4 times please.

I’m happy Seth and Maximillian agree with the Q vibe Nemesis gives off. You see, Gorehound!? We aren’t crazy!

Also, what are everyone’s thoughts on Nemesis’ punch hyper revelation? I thought it had armour until the move finished. Looking back, I see that it probably was too good to be true.

Nemesis was by far the most used character last night and for good reason IMO as of now he’s a lot scarier than anyone else nigga was using thor as dental floss. He has prtety bad recovery on some of his normals but they have gdlke range and blockstun.

That’s what I thought and IMO it should only lose to cinematics and grabs. With the way these type of characters fare in this game, I think it’s completely reasonable for him to have Hyper Armour.

he’s going to fare gdlk when I use him. :sunglasses:

So anyone going to post front page vids? They’re pretty good they tested how safe his stuff is, and you can kind of tell how bad things are on block.

Capcom plz buff Hyper Punch Rush to Hyper Armor plz? while your at it put megaman in? nah jk

[SIZE=2]Despite all The Nemesis’ unsafeness, it’s seeming that his damage, range and stun-time is really making up for his flaws.[/SIZE]

Some dudes were testing out Nemmy’s normals in various ways.

just got done looking at that.

i thought it was funny when he has some of the slowest moves in the game…but is safe after he stops. seems good for doing pokes in this game. gg capcom i like that

May not be as unsafe as I first thought, good shit.

Was there a single unsafe move in that whole lot? If he’s plus block on/-1/0…everything, that’s going to work out really well for him.

Also, this has to backing on gameplay whatsover, but DAMN is his time out pose creepy. It’s like he’s been deactivated; his “mission” of kicking your ass put on hold. So… eerie.

his normals that they tested are safe except the armored shoulder charge, strider could punish it on block. It is cancellable though. Some of his bazooka swings were unsafe.

I lol’d honestly, it just looked like he froze and like gave up. Like his mind is still working but he can’t move a muscle in his body.

TIMES UP
Nemesis: Nemesis SADDD :frowning:

nemesis was so sad he was like “im frowning but i have no lips…only teeth :D”

If Nemmy needs an assist, then i hope that Frank/Phoenix W can help him out when they come out. Can you imagine Nemmy damage while Poison arrow is suking out your life? LOL…
So, as of now, Nemmy’s normals seem safe. They might his boot easy to punish, or his shoulder tackle. I liked the relaunch those guys made, That wallbounce after smart bomb… DAMN. Also, has anyone ever used his Punches hyper in the middle of a combo? I wonder what effect they cause on an air borne opponent…

It’s disappointing that we haven’t got any footage of Nemesis saying “STARS” yet.