Bringing Sexy Back - Nemesis Discussion Thread (Pg.18 and beyond)

Please be an overhead…

I need my Juggernaut Punch fix.

Thank you. The Ultimate Dormammu Thread has all of his text stripped out and the new characters added in, so if you want an easy copy right now consider taking that before I add in stuff at release.

The vanilla threads left a lot to be desired - I’m hoping we can try to up the standards around here.

I’ve never seen a character who’s block animation is pretty much taking the hit before. Nemesis truly has some firsts.

I think it ground bounces, not an overhead though.
His Rocket Launcher seems to have some kind of shrapnel effect if it hits either a projectile or the floor.
His tentacle grab appears to be an actual command grab despite the hitspark effect. Player hard a hard time trying to tick throw with it.

I approve of thread title. jus sayin.

Now back to the Strange thread.

So from what we saw on the stream…

Nemesis can combo standing opponents with jump B, then follow up with a ground combo into whatever, which gives him some seirous damage. Probably only works on tall characters.

His rockets have very small hitboxes until they explode and come out extremily high. Some of them even whiff standing opponents. When he fires a rocket it goes straight over Firebrand’s head, making it a pretty bad looking move…

J.C on the other hand can be canceled into jumping rocket launcher. The shell still missed a lot due to the small hitbox though, but if it does hit it combos. This makes his zoning game with J.C pretty solid.

His standing tentacle whip and apparently the command grab can be ducked fairly easily, so I don’t think you can count on getting it off very often against opponents who crouch block. You can probably make it safe by empty cancelling into rocket shot or whatever.

His haymaker attack can be chain cancelled into any version of rocket blast like a wesker bullet into teleport.

S launcher is huge but unsafe. He also has a standing overhead that comes out quite slow and is very unsafe on block. He seems unsafe on block in general.

I think a big part of nemesis’s game will be training opponents to crouch, therefore setting them up for his level 3.

(Notes from stream)

Nemmy whiffed his armor hyper and Spencer bionic armed between the second to last and last hit. Nemmy just took a lil damage and just got pushed back.

Nemmy took full xfactor loops from Spencer and till lived, he is a freaking boss.

His level 3 seems to suck in that its not instant and not invulnerable, anybody spamming moves can interrupt it. So we have to find the correct ways to set it up.

Clothesline assist is super unsafe because he pauses and shoots a rocket after, but if it ever hit im sure the rocket allows for a combo after.

Regular rocket assist is avg.

Dash is freaking scary, so quick and a big scary dude charging at you. With something like a sentinal assist, nemmy can put on pressure.

The move where nemmys tenticals come out the ground catches everyone by surprise. In the air or on the ground. Is that is launcher?

The armored punch hyper has no hyper armor. It was punished by Dormammu’s Flame Carpet earlier. The armor seems to withstand 4 or 5 hits.

4 or 5 hits seems pretty godlike. That hyper is so situational though, you cant use it when somebody dhc you in.

As a matter of fact he is poor when it comes to being friendly in dhcs. He can start one but cant end one well.

Ok so…very disappointed with the hitboxes on his aerial rockets. They go over a character’s head, offscreen most of the time even when tiger-kneed. His level 3 seems very bad unless you can combo into it OTG.

Hitboxes aren’t the real problem, the angle is the problem, he needs a rocket at 45 degree angle not a 60 degree one.

im so happy a character i like is finally good i stopped caring about this game when i discovered my chris, iron man, morrigan team was ass in high level play i CANNOT wait to get in there with him :]

I wouldn’t be so sure just yet…Nemesis looks like he could be really good or really bad, depending on what happens later on.

I think that he can make a fairly good DHC character similar to Spencer. Instead of using Bionic Arm’s invincibility for beating out other player’s supers, you use his haymaker super and follow it up with a combo for greater damage at the expense of a lack of invulnerability. The super armor does seem to have holes.

I noticed Okami Shuffle -> Rocket DHC, the first rocket didn’t go at the ground but at the falling Spencer whiffing the entire thing.

yeah, that rocket special tracks, so you’d best use it at close range or on opponents who are already grounded.

I think its a lot different from spencer because he doesnt go 5/6 of the screen instantly.

Nemesis is definitely not good as first thought, but with a good assist he can be scary with his damage output.

Does he have a command grab at all outside of level 3? edit: opps, I mean a standing horizontal one.

his only command grabs are his tentacle throws, the horizontal of which looks like you can duck it. other than that he can grab airborn opponents and opponents who are directly above him.

His blind spots are really bad, but there is reset potential to be had here.

Seems like it, but it also looks like it can be crouched too. I think if the initial frames of his tentacle attack hit at close range it does the grab animation. Cause we’ve also seen his anti-air command grab act as a multi-hit tentacle attack too.

Ah, I see. His close mix up potential sucks, especially if his horizontal command grab can be ducked lol. But that is to be expected from a big monster like him.

He seems like a intermediate zone character who can zone a bit, and use his godlike launcher with the protection of an assist. He can be good if he is godlike at intermediate zoning because his vertical command grabs and launcher leads to so much damage.

There has to be some setups for his level 3. As your opponent is blocking an assist you can grab them maybe.

Well he has his shoulder charge and armored rocket slam attacks + overhead and crossup j.H D:
and with the range on lvl 3 I’m convinced it was never meant to be used from close ranges in the first place. Get them to block a rocket then lvl 3? :rolleyes: