so ex spd is supposed to be hit invincible too…maybe its beacause ex spd startupis 4 frames plus 2 active. maybe inv ends at the 4 frame then because she is unthrowable she hits gief.
Why are you trying to use raida to counter EX TT anyways? I know it has throw invincibility, but it is ridiculously unsafe on block and whiff. Tbh, you’re better off using f+MK (overhead) unless you need to be throw invincible within less than <3 frames.
Im a gief player but i was surprised to see that she grabbed my ex spd since raida is a hit not a trow i tought gief would grab her. But now i Know she is trow inv. Thanks for the info. I know everyone hates gief but If anything hit me up im always ready for a challenge.
Is your H key broken or something? Anyways, I’m sure everybody would rather play a Gief than a Yun or Yang.
Zangief
• Far standing Hard Punch knocks down on hit.
what?
Where does it say that?
Second test location info going around and being translated already. A lot of more changed are coming out.
Seth
• [Shoryuken]: Excluding the EX version, when the 2nd hit is blocked, opponent guard stun has been reduced by 2F. Seth is now -3F when doing [Shoryuken (2nd hit blocked)] -> [EX Focus Cancel] -> [Forward Dash].
I hope they fix Ultra 1.
Reintroducing U1 shortcuts is nice, but not game-changing enough. Ibuki needs tools to play solid, not having more lenient inputs to mash out her ultra.
I know, but with the changes they’re making to E.Honda’s and Balrog’s Ultra, it’s really not that far-fetched.
Obviously anything for this slut would be an upgrade from the atrocity she is now.
If you hate Ibuki so much, why don’t you just switch to a different character? Pardon me if I take offense to someone calling my main a “slut.”
lmao. You get offended cause I called a virtual character that runs around with no panties on a slut?
Are you 10?
You still haven’t answered my question.
Anyways, back to Ibuki’s matchups. I dunno wtf the range is like on Gouken’s super, but maybe now it can punish lk.Tsumuji on block?
Rest of the changes I couldn’t give a crap about, as they barely affect the Ibuki matchup if at all. Except for the Bipson st.HK slight unnerf to 90dmg.
Gouken can definitely punish it now, but they won’t save meter, no way. I’m glad to see the input for HCB changed, it annoys me that I can ONLY SJC it, the Boxer match-up has been a pain. Why is HCB easier in ST than AE anyway?
They assume SF players are KoF veterans.
But I play Athena in '98. I can do her Super on demand as an anti-air.
About Ibuki wearing no panties, she wears a very tight “strap”. Not her fault she can’t afford pockets.
so what. A move slow as fuck that nobody uses lol
Maybe people will start using it now that it causes a knockdown? Or is the hitbox really that awful?
It’s really bad in the case of footsies, but it’ll be used to punish things better.
Ibuki
[Bonsho Kick]: Push back distance after hit has been reduced, and on counter-hit it is easier to follow up with combos.
[Yoroitoshi]: Command has been simplified further, so it is easier to execute now.
Lol. I knew it.
Back to U1 gimmicks for me then.