This actually got me thinking. When your opponent is low health (below 50%), does the scaling occur after the ultra or during the ultra?
According to Eventhubs, damage reduction is
-5% if 50% or lower hp
-10% if 25% or lower hp
-25% if 15% or lower hp
Let’s take U1 for example. It does 501 dmg. Does this mean, if your opponent (let’s say Ryu) is at 500 hp, the 501 dmg becomes scaled to 475.95 dmg? Whereas if Ryu was at 501 hp, the ultra would outright kill him due to zero scaling?
If this is the case, then U1 would be the far better ultra for punishes since it would also avoid dmg scaling when your opponent is low health. For example:
Ryu is at 440 hp, so all dmg is reduced by 5%. You do TC4 (200 dmg) but it’s reduced to 190 dmg, this brings him down to 250 hp, so now all dmg is reduced by 10%. Now you SJC U2, but thanks to dmg scaling, it does 281 dmg instead of 469 dmg. And then factor in the 10% low hp dmg scaling, it actually only does 252 dmg, just barely enough to kill him. If your U2 wasn’t fully stocked, Ryu would probably survive. On the other hand, if you had U1 and it was just a sliver away from fully stocked, it would still outright kill Ryu.
Is my math fighter correct?
How is U2 useful vs T. Hawk that U1 isn’t? Am I missing something?
Uh… you’re comparing Ibuki’s **knockdown setups **to other characters’ ultra setups… if you wanted to compare it this way, she also has a guaranteed way to land U2 without any meter with SJC, off of almost anything.
Why do Cammys do hooligan setups if your opponent can “just pick up and learn that”? Why do Sakuras do EX tatsu , j.LK and cross under/fake cross under? It’s not “guaranteed lame” or “annoying.” In fact it’s probably just asking to get reversaled in the face.
The real answer is to keep the mixups fresh. Cammy has lots of options on your wakeup besides hooligan, like j.LK crossup, safe jump-ish CStrike, crossup CStrike, or plain meaty attacks on your wakeup. Sakura has lots of options after EX tatsu, such as j.HK, j.HP, delayed j.HP, st.LK, cr.HK, all of which can be followed with a dash or not. Or she could otoshi, or she could not EX tatsu at all and just end her combo with a sweep or hp.dp.
See where I’m getting at? It’s not one single setup that their entire mixup game hinges on, it’s multiple setups and the fact that most opponents will not want to do anything but block after getting hit with a new mixup every time. Now compare that with the fact that most Ibukis will neckbreaker, followed by the same repetitive vortex, and then wonder why their mixup game is lackluster or why they’re not winning.