Breathless... SUPER Abel Match Theory Thread

ooh i like that fun fact against claw… though im not sure if it gon work if the jump back fierce is a counter hit, should be…

I like that fact as well. lol

Anyone know if chuns jump back hk works the same way? haha

3 is plenty, offline, IMO and it is better advantage than c.mk at all times

I do play Cody… there is a delay, but so what. The point of the maneuver is to bait the roll and punish it intentionally. A jab bad stone travels pretty slowly so it has all the active frames you need to punish the end of the roll and you have plenty of time to do c.lk xx criminal …and then throwing away a rock if he doesn’t roll isn’t a huge problem.

If Abel has ultra, why is the Cody still throwing rocks?

ruffian is also on the easy side to combo from rocks

Rose section updated.

the way it was phrased, does that mean it didn’t work with U1 in vanilla? I know that you can punish chun’s instant overhead with U1.

6-4 rose’s favor? that’s interesting.

Better “advantage?” What advantage? Hit? Block? I don’t know what you’re saying here. I suspect you’re talking about block advantage because saying t.MP has more hit advantage then c.MK is unnecessary, since it’s already understood that c.MK can’t combo into anything. I don’t care about Block advantage. The point is to punish the roll.

I don’t know why you’re trying to argue with me. I already said it’s player preference and situation dependent. If you feel comfortable using t.MP, that’s obviously the choice that’s going to get you the best damage, so great. If you’re in a situation where you don’t want to risk missing the punish, and are willing to take less damage from your punish, then c.MK is the best option. Period.

“So what?” My point is that if you’re holding the rock and planning to react to the roll by releasing it, that it’s significantly harder then it sounds, if not impossible. I specifically said you could hold the rock for a predetermined amount of time if you’re looking to bait a roll, but that’s not reacting, that’s guessing. We’re talking about punishing the roll on reaction.

Because we were talking about punishing Random rolls with them…

Regular Rocks, or EX Rocks…? Regular Rocks, I disagree completely, and if you’re talking about EX Rocks, ok I guess, but we weren’t really talking about EX Rocks…

We are arguing? “advantage” refers to on block… and on hit. I want the game to turn in my favor when I punish the roll, rather than just tagging Abel for 70 damage, and then having any more button presses after that lose to a mashed normal throw. We are in an Abel thread though… how about leaving it at “Cody can punish a roll easily, like everyone”

I’ve done it before and yeah, its a designed play… the lag after charging a rock is annoying but you more or less let Cody throw the rock to himself once and then let go and it all works out. The hardest part about doing it on reaction is reacting to the roll and charging your rock in the first place. The point of the maneuver is to make Abel doubt himself so he is less likely to roll through your rocks, and more likely to get impatient and try and do something like jump over them or focus through them.

What’s this about random rolls now? I’m talking about the overall gameplan between the two characters… this is a matchup thread. If Abel has ultra, baiting & punishing rolls with rocks is not an option.

Jab rock is +8 on hit, point blank. From further away or meaty (as when you punish a roll) it is obviously more advantage… EX and forward ruffian combo from a spaced jab rock quite easily.

So, I had a look at the command list and I can’t find any ‘rocks’ move in abels movelist…

Oh that’s right, that belongs in CODY’S THREAD YOU TRAITOROUS DOGS.

^ ROFLMAO

enemy territory ftw

i wish i could contribute more in this thread, but a lot of the stuff im doing is basic shit, nothing too fancy and sometimes reckless/stupid/accidental shit… i guess thats why better players still wreck my shit easy… and yeah i lack a lot of matchup knowledge, no time to play endless lately, ranked is just too random.

…Wow. I know “advantage” refers to block and hit…but why are we talking about on block when we’re talking about punishing a roll?

…Wow again.

I know what the frame advantage is, thanks. I’m aware those things can combo off a Jab Rock. I’m more concerned with whether they can be hit confirmed off the Rock, so I don’t get blown up when they’re blocked.


If anyone else has any questions or anything, I’m more then happy to give my input, but this particular line of back and forth is so off topic now, that I’m done responding to it. I don’t want to be cluttering up your guys’ matchup thread defending technicalities about Bad Stone that’s completely irrelevant to the matchup anyway.

I actually just played this matchup again for a few hours straight last night against a good Abel I wont name, and I found very it difficult to utilize Bad Stone as much as I wanted to or thought it would be necessary. Abel has such good “burst” speed potential with his great dash (with or without Focusing), Rolls, EX CoD, or Regular CoD FADC that just keeping up with him in general with Cody’s comparably slow mobility was hard enough without the slowness of the Rocks. The knife completely dominates Abel on the ground, but without it, it’s difficult for Cody to keep up with Abel and keep him zoned comfortably.

There were definitely times I was able to use Rocks to great effect, but not as many as I would expect thinking about the matchup on paper. I think the use of Bad Stone in this matchup is heavily reliant on the style of the Abel you’re fighting. There are some people who play a slower paced Abel (like me when I played him), and Ryder (although a little bit less now, in Super), where I think Rocks would become a more valuable tool.

so you cut out the part that merits discussion, and argue about semantics instead?

I used to think you were a smart guy but you are doing a great job of changing my mind

We’re talking about punishing a roll, I thought? spaced rock hit confirms itself…

use rock as a meaty
knife doesn’t dominate anyone and I’m callin it right now - it is almost completely useless, unless you get a hard knockdown right next to the knife and four mashed jabs will chip out your opp. if Cody ever picks it up, force a throw tech your first opportunity.

shut the fuck up. you look like a fucker. deal with it.

do I need to make a vid explaining my position here or what

no, you need to shut up. what kind of fucker tries to drag on shit for the sake of dragging it on. look at yourself dude. god damn.

it takes two to tango

hahhahah I am dying with laughter here.
Quickly somebody talk about bison or something please. I can’t take this shit. I’m crying.

LOOK AT YOURSELF! I’m using that for everything.

hes canadian, so im not surprised

damn shame then, since all I see is a ballet.

Wtf is this shit.

Is someone really trying to STOP prolonged discussion in a match up thread? The fuck…

Anyway U2 against Ibuki or 1? I don’t think U2 stops Ibukis mix up game that much to make it worthwhile over U1’s damage and combo ability

whatever it takes, brother. whatever it takes. god bless you all.

I don’t think you know how to differenciate the difference between discussion and shit throwing.

Also for the record, I would go U2 with Ibuki, since it outright kills her kunai zoning game.