Breathless... SUPER Abel Match Theory Thread

Ok so other that that, is his footsies better, wake up game and his anti airs? He has an op ultra i get that, but until he get his ultra bar filled up will his footsies anti airs, better wake up game etc make him a number one contender. I haven’t gotten a main now seeing how they turned Gouken sideways and rape him, my choice are between Abel, Makoto and Cammy and from the looks of it Cammy is getting some very good buffs from her nerfs. But From what i’m seeing Abel pretty much has one of if not the best ultras in SSF4 but can anyone elaborate on everything else in a little detail package about his buffs in his normals wake up game anti airs wake up pressure.

Thanks.

I was already able to bully a lot of people in SF4 footsies, just off Stand Short alone. Now, they made his sweep better, and supposedly, just sured him up overall at mid range. That’s HUGE, IMO.

EX FS now looks like a GDLK anti-air, so if you happen to get jumped on, in a spot where you can’t anti-air currently (in Vanilla, there’s a spot where Close Fierce won’t come out, but Low Forward isn’t amazing… plus Low Forward can be slow…) EX FS sures that up. I already thought Abel had great anti-air in SF4. This is just icing now. Nobody’s jumping on me.

I’m honestly not too worried about Breathless. It’s offensive power seems gimmicky, at best… though the defensive power does sound intriguing. I think even rocking Soulless, Abel is gonna be ridiculous.

I tried yesterday and there seemed to be a dmg nerf off of f.mk -> dash -> blah blah ultra combo :confused: I can check again tonight though but I think I got 450 when I tried it on Hakan. So there may not really be too much point in using soulless anymore. It won’t be redundant but still it’s not as good (even though it was amazing before)

breathless is raging demon on crack.

just cuz the dmg nerf after doing the combo is not as good doesnt mean ppl wont use it. a lot of times the point of having ultra is to stop them/make them afraid to do something like throwing fireballs, jumping in (cr.fp into ultra) and you change their game plan. i guess the same can be said with the 2nd ultra but i dont see U1 useless because that shit is good. if you notice, well i dont watch to many vids but when i see japanese abel players they dont ultra after that combo because it scales a lot. you gotta know when you want to ultra, if its better to save or go for fallin gsky in that situation.

hypeness lol

i wonder when shits gonna be out on arcades XD

Exactly why I said my last sentence :slight_smile: think I’ll be using ultra 2

Was playing super 2 days straight without sleep, mostly testing makoto, but i did play more than a few games with Abel. U2 is rediculous, probably gonna be my ultra of choice for most matchups, it does too much damage and punishes everything.

Abel did get hit with damage nerfs but they aren’t as bad as the rest of the cast, he can still fuck you up in less than 10 seconds.

They fixed some characters hit-boxes that made cr.fierce whiff sometimes (Fuerte, Balrog, Gief, etc) so no more bullshit.

Gief’s lariat is really nerfed, i see this matchup still being hard but not fucking impossible like in vanilla.

Akuma loop on Abel is gone, but Akuma has some other broken shit they gave him so i still see this matchup being his hardest. Still, with his U2 he can seriously punish anything akuma does, so we’ll see how this fares.

Abel is top for sure, his damage output is still ridiculous, and with this game seriously punishing turtles and making it more offensive, our french boy is gonna shine.

If you don’t know how to block then you better play another character, every character has alot of bullshit shenanigans in this game and Abel can’t escape them for free like others, so its mandatory to block with this fool or you’ll get beasted.

i remember when juice said last year something along the lines of : if they buffed falling sky then abel would be op…

looks like abel just hit the stratosphere?

Does this mean we’re going to be seeing loads and loads more Abel’s? Cos I kind of liked it the way it was…

Surprised he was 4th most popular in Japan right enough

Just seems liked capcom ensured abel to be one of the best by now making his sweep better and FS an actually anti air.

Im honestly thinking about still rocking out soulless , cosnidering guaranteed damage is always better than a gimmick.

Japan knows whats up lol

Anyway, i guess its good news that both his ultra are good. I aint see any reason to complain, except maybe, why does people say abel’s mixups are goood??? :mad:

^ did you see the moves it can punish that was posted earlier? Thats crazy! And you still think its a gimmick lol

Maybe for baiting mistakes its a gimmick i guess yeah

I really like it, but Souless will always be awesome, everyone should still use it!

Exactly what Im referring. But im sure with time people will find out all kinda of setups for it.

I wonder if Shiro had a chance to mess around with it in the mini-tournament, im sure there will be some interesting stuff really soon.

alright lets keep this ssf4 talk now. deleting my other post cuz its not related to thread. lets not fill it up now with stuff not related.

I really wanna see the pixel range this ultra has and how many frames of start up it has before it actually grabs.

EX falling sky is improved, but still not perfect. Will still lose or trade to really good jump-ins that hit deep, like Ryu’s j.HP or Akuma’s demon flip K.

Also, the Ultra 1 damage isn’t nerfed as much as this thread cleaims it to be. The test mentioned above was on Hakan, who has more stamina. A normal f+MK,f combo into ultra1 still deals 520 to Ryu. Don’t remember the numbers, but I don’t recall it being much higher in vanilla SF4.

On the other hand, seems like Breathless is a godly antiair as well, as it grabs so fast I just couldn’t reversal after landing on it and getting my air hit absorbed.

Programmed a Ryu to hit a j.HP as late as possible in the jump-in and then mashed SRK like hell for a few seconds. Did Breathless with Abel just before Ryu landed. Jump-in hit absorbed. But then nothing came out and Ryu was grabbed. Repeated a few times, then programmed Gief to land with a deep j.MK and mash super/ultra1 spinning 360’s like crazy and piano tapping all buttons for a few secs (to make sure to outmash the superfreeze period). Jumped and same results.

No Ryu move attempt, no Gief’s super flash, which would mean, if my tests were right, that even after absorbing the deepest possible jump-in, Breathless gets them IN THEIR LANDING RECOVERY FRAMES. Which is downright crazy for an ultra with so many uses already. Don’t want to even think about what will happen when we get precise enough to use it to catch guys jumping away from us… after we whiffed a throw, possibly.

Side fact: Breathless seems unthrowable. When I missed the timing to program Gief, he empty jumped and started an ultra1 right after breathless’ super freeze. Guess what. Abel still won. A raging demon on crack and then some.

Don’t know, don’t know. For now it’s theory fighting and Abel will still have difficulties with certain strategies (Strider Hiryu put it really well). Gief is still Gief, Akuma is still hard as well (altough he now risks punishment for abusing the demon flip throw) and people will still dive kick on us all day. But once the revenge meter fills up, Abel might become godlike, no gimmicks required.
Edit, the gray part is bogus, as it relies on badly done tests.

What is the damage on Breathless, half ultra and full?

Half is 392 and full is 480.