Bottom line... HELP!

I am sorry if I come across as a whiny anti-proactive ditherer. I know its frustrating to hear a person seem to put more effort in whining over learning the game… a few things just get to me. the after- round taunting… the constant refusal to play another game with the same person (u know canceling the match up before u actually go into the character select screen in ranked) and what that action infers… as well as the seemingly impervious players… well yea stop myself there.

i am not sure what else to say other than coming across like this… child as you describe… its hard not to be frustated… … IT sounds like u know what I mean but instead of whining just swallow your pride and go back to the drawing board… and probably more angry I dont have the gusto to just shut up and do the same… I wont go into silly dumb pathos-stirring whine or what have you, to why I am the way I am, why I choose to play 3s or why I am not abit more pragmatic and collected … but yea…

I dont know what else to say… so u know what I am not going to say it…

is it possible to get some one to delete this thread… or cant a mod do that?..

it doesnt seem like any point to this thread other than showcasing that child…

I think you misunderstood my intentions. I wasn’t bringing up your attitude to belittle you and make you feel bad, I brought it up so that you might be able to realize what you were doing and change it. Its completely understandable to be frustrated, especially in all those scenarios you mentioned. I’ve been there, playing someone who taunts all round and has a shit connection, and I lose the game because of Walmart rollback. Everyone has, it’s just part of the game. Losing over and over isn’t fun but it is a necessary part of the learning experience. You cannot progress, unless you can identify your weaknesses, and work towards improving upon those weaknesses.

Getting frustrated or having an ego does absolutely nothing to help you get better. It’s as simple as that. All it does, is make you feel bad about yourself, and feel bad about the game, so why bother? The point I was trying to illustrate is that it is a waste of your time and energy to care. Who cares if the random person you played online taunted? It means nothing, you’re playing online. Not in a tournament, not on a cabinet, and certainly not even offline where you remove the network/connection factor. The quicker you can remove yourself emotionally from the game, the better you will do. It is natural and normal to get fedup/frustrated, but the bottom line is to get better, you need to look past that. You need to take a deep breath and instead of saying, “wow I should’ve beaten that scrub” say, “what mistakes did I make, that I need to focus more on next time?” Focus on turning every game into a learning experience, not an emotional one.

In regards to being childish, I mentioned that because constantly putting yourself down “I’m so bad, you should call me scrubtastic” etc. etc. helps no one. It’s what children do, to gain attention. You have our attention, we know you don’t like your gameplay, and we know you want to improve it, so why say it over and over? It’s annoying to read, and I’m sure it’s not fun to write. Instead of posting those kinds of things, why not ask more questions? Why not analyze your gameplay and see where you could improve. Instead of, “look at me suck at 2:13” why not say, “I got beat pretty hard here, I was trying _____, I think next time I should, ______, what else would be better/good options in that scenario?” Do you see how something as simple as attitude and perspective can be the difference between learning and wallowing in pity?

We’re all here to help you man. If we weren’t, this thread would’ve died 20 replies ago. However we cannot make you learn, all we can do is offer advice. Ultimately it’s you who needs to decide if you want to take advice and improve, or not. The sooner you accept failure as a part of the game, the better you’ll be because that paradigm shift is the difference between a winning and losing attitude. You just have to oh I the time, and believe me, it’s A LOT of time, and A LOT of effort, to becoming good at a game like this.

Ps: sorry for typos/grammatical errors, typed this on my phone lol

do you watch videos of good akuma players? if not then start and practice what they do ( you’ll notice specific moves players will use quite a bit in situations those are what you want to incorporate into your game) , and apply it to your game. continue practicing combos… the difference between a tech throw and a tick throw is simple. Tech = both players grab and the tech animation occurs. Tick = a player will throw out a normal or two and walk up and throw the other player while they are blocking.

I do watch a few, like I notice Pikachuakuma does a lk kick into a kara throw so thats kind of a tick. his dive kicks seem timed just as they are waking up so the person cant quite punish him… um… I know a few akuma dash backwards after doing a whiffed move so they can punish a missed punch… which is what I will have to do as a footsie routine… a few of them are so good they can be quite flashy I suppose… so that sometimes overshadows the more technical elements so u cant quite emulate the more technical sides… unless its just believing u can do the flashy stuff like what they can do without any foreknowledge in how they do it… but then get I punished serverly for that as the player knows ur trying to emulate them if that makes sence… I can do his air tatsu then s.hp into a reset which is kl… and my demon throws are pretty decent… though I get obvious when I time it to do it just after they wake up (but thats a means to practise landing it over anything else…)

Im2godlike likes to shakenetsu hadouken across the screen to get them to parry, but then empty demon flip to knock them down while they parry, which is abit of a noobie move but it works quite well ( provided u dont abuse it and do it constantly like I do…) um… also theres a air tatsu that sort of crosses up if u distance yourself well but thats a VERY risky move… more to come if I think of them…

i honestly would almost never ( maybe once ) do red hado for the parry thing ( while i understand it’s purpose). I’d maybe do a cross-up air tatsu if i was a little desperate ( those are really gimmicky to use during normal play). Air to air hurricane into hp reset into demon flip ( this is what i’ve seen JR do ) is a fine tactic, but there is only one problem with watching JR he’s a great player, but online he kinda just goofs around except during ft sets where he doesn’t body the other player. I would recommend you go on The Shend’s youtube channel and just watch matches of tournaments ( usually in the description it will tell you the order of players and who they use) and watch those matches too. ( since it’s always players who know what there doing playing)

oh boy. when i said watch videos of akumas, i didn’t mean replays of xbox players. i meant type Yuki Otoko, Uraken, Match, Jiro, Kuroda and Boss (but include akuma or gouki in your search terms for the latter two) into youtube and bask in their glory. if you enjoy the game, then it’s not homework. crack open a cold one and take a look at some videos with those guys in them. playing and learning about 3S is supposed to be fun.

also, don’t forget that there are other threads to read, and a wiki page. though i’m looking at it right now and the combo section uses some weird chart format. i like that it tells you who things work on, though. http://wiki.shoryuken.com/Akuma_(3S)

gaijin: ofc I watch those expert players guess who got me into 3s just from watching his vid… yuki otoko and his acho 5 on 5 vid which is amazing =D I still do watch them and learn new things all the time from doing so, but I also need to look into basic tatics also as sometimes they know how to do so many flashy stuff that u sometimes wish to emulate that but then dont quite know the mechanic that allows them to do so (if that makes sence).

Ok so this thread is kind of old and I don’t have time for a full response, but hopefully you’re still playing and will see this. This second page of posts has some really good ones that say a lot of what I have been thinking. I read most of the first page and I thought: goukii is focusing way too much on execution/combos. This is a common mistake even amongst some intermediate-advanced players. Execution and combos are really important and you should work pretty hard on that, especially the basic stuff, but you can definitely win more than you were describing at the beginning with a pretty low level of combo execution. I’m glad the thread finally turned to some other topics like blocking, the balance between offense and defense, asking yourself “why am I doing this move at this time and place, what is the risk vs. reward of this move?” etc. Throwing, poking with your normals, feeling the tension and momentum shifts of the match, analyzing what your opponent is doing… all of these things are as important as combo execution if not more. Of course there’s a basic level of execution you really have to learn (like being able to do your special moves pretty reliable and having a couple of punish combos at your disposal). But yeah, you should spend a lot more time thinking about the strategies you’re using and how to improve your defense as well as how to apply pressure and mix-up your opponent. You want to stay relatively safe on offense but you also have to take some risks - it takes a long time to figure out when to take risks to maximize the chances of a big payoff. Watch some intermediate-high level videos, although you probably won’t fully appreciate all of it right now you will understand some of what they are doing and see how it’s different from your typical play and absorb even more by osmosis over time as you continue to make better decisions. If you are in fact still playing, respond or PM me sometime.

yea sorry for late reply been keeping my head to the grind stone as it were and just playing the hell out of sf3. I will be honest… I am getting better. I can now do hit confirms in sa1 which is sweet and can even do c.mp > sa1 which i am starting to incorperate comfortably into my game. I still lose constantly and on 3so and nearing the 2000 loss mark… but u know what Idc anymore. I am starting to see gradual improvement and thats enough in itself to tell me I should keep going with this. I am still slightly slower at learning the game over other akumas, but yea like superfresh said pretty much got all the time in the world so why fret over learning to be good so quickly. I could still be open to any help any of you guys are willing to offer and if u want to help me online in game add my gametag Patashnikk on xbox360 (but msg me first telling me where ur from so I wont think ur just some random trying to troll or w/e). thanks for taking a interest again poe. I might post a few vids, I got afew where I have slightly improved but… still got room for improvement.

also an aside: sorry if I got abit Hallmark on this thread, been going through a “transition” of sorts where I had to learn to leave a part of my life behind (long story nothing attached to game so not saying nothing) but yea feeling abit better now and stopped playing the martyr alittle. anyho hope to see you guys online.

question what are the frame traps that akuma has in his disposal?

no real ones afaik. so few of his moves give significant + frames on block. this is true of most 3s characters though. frame traps just aren’t that useful in this game. with that said, the ones I use are…

c.lk, c.hp x demon flip

c.mp, hp

Obviously there isn’t big damage from either of these

sweet will try and incorperate them in my game thanks pherai =)

1 last thing

the demon flip after c.hp is optional ofc, but c.hp has bad frame adv even on hit (-5 i think) so its good to cancel it into something (tatsu vs urien is a good option)

the 2nd one I posted is a fav string of urakens so watch vids of him to see how its used

Ive seen match do c. lk, cl hp>into whatever

Ok bit of a update I guess, getting slightly better atm, and like I said didnt want to post on here to much just incase a repeat of me getting wound up would occur. I know it ain’t some magical secret to why people are better, but yea I just keep at it, and maybe developing a few “good” habits through playing people online. heres a few vids of me playing some people (still not convident to play offensively I am afraid so expect a few distance games which I know is silly but remember I am still playing defencively so I can learn when I can exploit mistakes to be offensive. Also a few awry c.mk that dont connect to a combo I whiff) but a few times where I have exploited a few openings, and did a few combos with sa1 which I am chuffed I can do now. (as always i am the dark blue akuma)

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I think the footsie war is my biggest problem atm as well as the temptation not to do unsafe moves, which out of a sort of self-pressure to cope, which means I do them anyway hoping they will hit… also still problems with whiffing but I think i am getting better with execution. if any1 on here plays on 360 could use a few sets ( gametag: Patashnikk) with a few decent tips to keep me busy along the way too. Also working on incorporating a few combos through a few tutorials on event hubs which I work on 20-30mins a day + playing a hell of alot of people online and always asking for tips. Akuma is hard to use and poor stamina means that even noobs do win over me as I get overwhelmed. Akuma still feels abit… awkward and stiff to use, if that makes sence so any tips on fluent gameplay would be sweet too

. Well first and foremost you fireball WAY too much. Your execution has been improving, very obvious from the chun and first gouki match. In that match you did a wake up teleport that made no sense from her range. I don’t see you using to many of akuma’s normals other than cr. mk, throw some cr. shorts in there or some mp’s. If you have them locked down blocking low use his unthrowable overhead to have them start guessing how to block. In the first round of the second match the opponent does a setup that you should learn to do cr. mk xx lk tatsu, cr. lp dash under st mk linked into super if you have the meter; although he didn’t chose that option. Another thing he does that you should look into is air to air hk tatsu ( into dp or what he did)… It will net you a good chunk of damage compared to air fireball ( it’s kinda easy to parry although not at your level ). I hope this helps.

thanks gonna try and limit my fireball, air game is tough now as people usually super jump and counter with whatever (tatsu. mk, u name it they time it like their machines.) so gonna try and stop myself from being predictable.

gonna keep posting this furiously as I would like to play a few people from here online and gain any tips or anything to push my game forward. played ESN one or twice in ranked but dont see him often on xbox 360 so I assume hes too busy or what have u, but any1 free add Patashnikk and give me a few games ( just message me saying who you are and that ur from this site first. )

For starters you don’t do even attempt parries. You should work on implementing parries into your overall game plan, in order to get better hit confirms and overall make your opponent more conservative, it was horrible watching that chun basically walk forward and hit fierce and it working. I’m not saying try and repeat evo moment #37 or whatever number it was, but you should parry more, I watched your 2 videos against that chun li player and you could have easily won had you attempted parrying, and kept track of your spacing. The chunli player basically just did whatever they wanted because you allowed them too, which is a no no. And You don’t mix it up at all virtually. You jump throw 2 air fireballs then try a jump in and it gets very predictable. You also back up waaaaaaaaaay to much, especially for an akuma player, you should stand your ground and press forward, you wanna be the guy cornering his opponents punching them in the face not the other way around. basically you’re giving your opponents to much freedom, to whatever the fuck they want. Don’t let taunting get to your, think of it as a lesson, your opponent thinks nothing of you because basically they just got a free win. Don’t limit yourself to jump ins, akuma has alot of tools he can use in alot of different situations, learn to utilize them in many different ways. You shouldn’t even really be jumping in, he has a demonflip with 3 different ranges and depending on the button another move will come out. That’s basically asking to be abused right there, he has like a bajillion fireballs, a million super arts, a command grab he can use from his demon flip, an instant super that does a ton of damage if used point blank, I mean you should have no problem mixing it up on your opponent if you try at all.

its a bad habit jumping in but noticed alot of people have started to time it and counter accordingly by a super jump m.k. I know hes the second fastest dasher in the game I guess it feels like no matter what I do I will get punished, even safe moves will result in a throw . if I can get a vid of rius on here I’ll show u what I mean.

Akuma’s dash is yet another tool you can use to get easy damage. Just dash in throw or even bait a throw and punish accordingly.