Bottom line... HELP!

I’d be wary of parries, it’s very easy to develop bad habits with them and start parrying at the wrong time. The main thing I think you need to work on is your spacing. For instance, the range you should be at vs chun (assuming she has meter) is just outside of her cr mk range. At this range the only moves that will reach you, are moves that can be parried high (or in the case of her sweep, high and low). You can use this to your advantage and buffer forward parries into your cr mks and then sa1 or hk tatsu if she does parry. Every character has an optimal range you should fight them at, you find them by basically just going into training mode and seeing what both you and the other char can do at specific ranges.

Get good at this, along with getting your confirms and punishes down, and you’ll get better in no time.

here is an advanced strategy that you might be ready for soon.

code name Anything But Green:

after a hk tatsu there is a wonderful opportunity for mix ups. you can kara throw, you can overhead, you can kara demon, you can jump up and then punish wiffs, you can lk demon flip in a similar way to jump up, you can srk, you can do hk tatsu again. if they start to pull some bullshit like doing reversal supers or some kind of stupid parry option then you can use mk tatsu instead and punish their parry attempt.

using this dominant strategy you will win many games in your chosen arena of play


next episode, “it’s raining divekicks and demonflips!”

Do you know anything about the famous Akuma loop? I have heard a lot about it, could you teach us about it in the next episode? I hope that will level up my akuma : )

One step at a time young duck.

not sure if u guys are being sarcastic or not with the last posts, meh its late. soz for late responce too busy with work and practising… my akuma is getting better but still mix up + demon flip combos are abit… static… in that its hard to break free from that safety net of moves that seem to succeed the most… I’ll post a few vids l8er if u guys want to see… I’ll keep reading this thread over + take new tips as it is at least helping me with mentality and approaching the game differently… thanks again everyone

Akuma is a gimmick character. Play as Ken.

… ah ok then karas thanks for the useful info >.>…

anyway… massive question but , paraphrasing loxley from fallout 1… HOW IN THE BLOODY BLOODY BLOODY BLOODY BLOODY BLOODY HELL do you ashura senkuu upon wake up when trying to dodge a urien agies reflector, been trying to practise, but never get the timing right… the amount of matches I have lose simply because of it is innumerable… any tips guys… cheers…

any1 want to try and use online to play some peeps on srk as tbh I am learning alot more from u guys than the randoms in ranked … any more peeps here want to play me? (wana keep playing good players as ranked only really win through exploits I will admit) played a few but want to play more peeps also so I keep constantly learning rather than learning off ranked who use gimmicks to win ( I guess I am more of a taught through seeing it rather than reading it kind of person though I am reading sonic hurricane… and even the simple tactics are seriously upping my game =D)

if the urien is throwing aegis out during your teleport input it will mess it up, and its pretty much impossible to work around that. the good news is that urien can only really do this when you are knocked down in the corner.

otherwise its just practice. it can be a bit hard since you can’t piano inputs on this move. just record a character knocking you down and practice reversal teleport. you don’t need aegis on top of you to practice because the only way this works is if its reversal, which the game will tell you whether its reversal or not anyway

Hey goukii hope you found the tips that I sent you helpful. Clear on the difference between Kara Demon and True Kara Demon now?

Also, @pherai could you post the inputs and any advice you could share on doing Jiro Demon SGGK? Probably the hardest thing Gouki can do as far as techniques go unless I’m missing something. You don’t get more time than a TKD to input the demon after a parry do you? Not sure how many players even use it outside of Jiro.

iirc this thread has good info…

I could never get the damn thing down myself. I’d say its around the same difficulty as TKD, but supposedly the parry does give more time to input the demon. I’ve never seen anyone besides Jiro use it. If you get it down I bow to you :china:

I’d say SGGK is (a lot) harder than TKD, which only requires to be hella fast.
SGGK needs a kara throw perfectly timed after a parry (hardest part by far IMO), and then you need to be fast enough to input demon motion before f+mp hits, even though you don’t need to do it as fast as tkd, parry freeze helping a lot.

k guys so been a while since i played, took a break and playing this game on and off (still want to keep practising but not as furiously) and well not to toot my own horn but I remember a certain some one said I should quit this game outright… and well had a quick game with him. now tbh I still kind of suck and he can still kick my ass 75% of the time but well… when I had a good game against him… well this happened… (though I think he gave up near then end)… just wondering… u guys think I should take his “advice” and quit still =P…?

[media=youtube]JICx5lFcMgA[/media]

thanks ^_^b

I random selected and got Twelve, and it was nice and laggy, and when you landed the TKD I had already stopped playing. Yes you should still quit.

You beat Duck’s 12 Online, yes its time to retire. Your work is done.

Forgot to say in the “I lost every game I played online” topic, Duck has beaten me every game we’ve played online. 3 total. Once every 3 months or something.

Dude I was laughing at your videos on the first page… now you’re better gouki than I am. Good job

I like the double acronym.