Bottom line... HELP!

i’m telling you man you play way to defensively. Also, you use a ton of raw fireballs which don’t work too well in 3s. Throwing an air fireball here or there sure, but doing red fireballs from full screen? That entire ken match you just keep letting him be the aggressor. I also don’t understand why you keep throwing out moves on your wake up… there trying to hit you so if you try to hit them while they are already attacking you guess what happens?.. you get hit. You should be blocking more often then not, since that is the safest situation ( while you’re blocking look for an opportunity to escape or turn the match around). try to develop a better footsie game to hold your ground and keep them blocking. Last thing, you tend to hit a cr. mk and then do nothing… Why? If you can’t hit confirm into lk tatsu or super then just try to mk tastu until you can hit confirm ( don’t do it every time on block you won’t learn anything try and look for the normal to hit), since if they block your safe and if it hits close you can follow up with mp dp ( which may or may not be character specific i think) at the very least you will get damage.

yea for the most part cant get out my b+ b fast enough when I c.mk… but usually can get it fine when I punish… gonna try and work on that I suppose… just keep blocking at wake up…

you don’t have to block every time you can do a reversal wake up move like once, but it’s just a little too risky sense you could potentially eat a lot of damage that could have been prevented.

ok then so let me rephrase a question… fine practise is all I need … ok w/e… but then… how do you practise effectively? as all the advice I’ve been given… my akuma is still sh**… i try to block more upon wake up then they pretty much just throw me… try to learn distance of sweeps and stuff… … that kind of stuff…

so do I have to accept that I am gonna progress at a snails pace? or is there really away I can get better quite quickly?.. it just seems like I am abit retarded at this… and everyone else has got the game solid…

best way to voice frustration… imagine one of those 2d optical illusions where if u stare at in in a particular way u see a 3d image jut out. I am in a room where everyone has said oh I can see that image just fine its great… but when I look at it… the image is always in 2d… I try to look at it from different angles, upsidedown even crosseyed… still nothing… and all the while I am stuck looking at this one image while everyone else has moved on to other ones… does that clearly vocalise the frustration…

can any1 here advice some sort of practise method that will help me get better, tried the do things 50 times to build muscle memory but I need more than that now if I want to see my akuma pressure play… the problem is I HAVE NO CONFIDENCE WITH MY AKUMA… if I am aggressive, they punish … if I block… they punish… if I tried to punish… they punish… basically try to play sensibly, but its more like they’ve piss scared me to play more defensively as I know if I try to be aggressive they will flat out annihilate me everytime…

I need a effective way to play perfectly in order to do what I need to do… I mean I can pretty much guess what they do next, but they are way too overwhelming… and they get me pined before I can do anything…

also give me a example of safe playing akuma… trying not to jump in but the only way of playing safe to me is to block block block block block and not be aggressive… but then I get too defensive and… oh look a punish here and there can go amiss from the other player can it… it seems some of the advice is slightly paradoxical as w/e I do… I get punished…

this is why I wanted to quit the game as it seems too much for me to handle… and watching my friends get way more awesome at this than me… is really a put down…

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Nigga what the fuck you doing? why you letting Q taunt and boost himself and why do you back away? what the fuck? hk.tatsu, jumpin , jumpin divekick, demon flip at him at the start of the round or just stay in place, nothing will happen to you, and if he tried to taunt youll punish him on reaction, if you jump back you gain literally a harder match since Q’s defense went up. what the fuck will happen to you if you stay in place? fucking nothing so fucking keep calm and punish or whatever or dont try to do meaningless things. watch those actual videos and try to guess why you lost instead of posting a hundred of them and not taking seriously any advice that someone gave to you. fuck im mad right now

Hey let me walk in a little bit and then teleport backwards xDDDDDDDDDDD

the teleport backwards is a whiff… I tried to do c.mk > lk tatsu > srk but as I pressed a and b together accidently it came out as ashura senku… sigh I do watch them… I try to take it serious… but if I went aggressive in there… I fear he would punish…

not everyone online is a parry machine that red parries your hk tatsu. that move is balls hard to punish and you should use ita lot more

+this is Q
one of the worst characters. it’s not like he punish your hk tatsu on block like Ken. disrespect those people and characters a little.

I tried to block on wake up but he threw… … SHRUG

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its because I predictably blocked…

Just one thing: if you think you’re gonna be any good in one week, you’re wrong.

I know but I think I would like to see some improvement within that week…

*sigh * I am gonna go get some sleep now… same time tommorrow…

alex looks for throws in his game… so yeah for alex, hugo, hell even characters like q who have command grabs expect them to throw it out. and it’s not that you we’re predictable and blocked ( first knockdown you can’t really say what the opponent will do, therefore you can’t be predictable ) it’s more that he guessed correctly that one time. and Vandarkholme is completely right about the hk tastsu it’s the same reason i told you to use the mk tatsu because it’s safe. ( which means you are going to be in control once it’s recovered giving an aggressive opportunity whether it hits or not (although you can’t combo off it like you sometimes with mk. regardless good idea) ).

Full disclosure - I’m pretty awful at 3s but I play other SFs a lot and it seems to me that what’s really lacking isn’t knowledge about 3s, but knowledge about SF in general.

You need to learn fundamentals. Rule 1 of any competitive game: If something isn’t working, you should stop doing it. Q literally has only 1 moves he can buffer into consistently, you should have been blocking after you blocked a jump-in. He can command grab you but that player wasn’t.

You don’t understand footsies or matchups. Find an advantage your character has and then abuse it. You feel like you’re always at a disadvantage. You need to realize that sometimes you are at an advantage and that is the time to attack. At other times you aren’t, and playing safe is good there.

When people tell you to block you say “but then people will just throw me.” Make them throw you. Learn your opponent’s tendencies and then play based on what you think they’re going to do. Also, do you know what option select throw tech/delayed tech is? You can tech throws pretty late

Walking forwards and playing footsies while punishing your opponent’s bullshit is extremely safe and most people will actually just give you free damage if you give them the opportunity. Just because you’re not jumping doesn’t mean you’re not being active, and you can be active and safe at the same time.

Sometimes letting go of momentum is ok because the other player feels like they have to take a risk to stop your momentum. Give them just enough rope to hang themselves with. Pretend you’re going up for a throw, and then walk back and sweep. What you did was actually rather safe, but it was all just a play to make your opponent think you weren’t safe.

If you want to play lots of offense you need to practice specific setups in training mode to make sure they work. At lower levels, defense is way stronger than offense because the defender only has to wait for the person on offense to mess up. I wouldn’t even focus on parries much right now, in order for parries to be good you have to know what your opponent wants to do and you’re still figuring out your own gameplan.

Akuma is a hard character because of his low life and his emphasis on offense. I would recommend you try picking up Chun or someone on the side at least. This would get rid of a lot of heartache because her buttons are so good. You could get to the ‘meat’ of the game instead of just feeling like a practice dummy. You’d also start winning a lot more in the short run.

Only thing that caught my eye… in third strike abusing something isn’t always going to work because they have the option to parry…( unless he is fighting a urien where he can hk tatsu over and over again unless the tatsu is parried /red parried)

ok ok ok… lets strip this down … maybe get through this in stages… point of reference… where should I start practising atm… combos… distancing… what u think I should start off first… rather than playing a myrid of people as … thats not doing me any favours right now… I think atm I should find a good place to start improving in a much deficited area then refine it till its tight as a drum then after that week or two of practise move on to another area…

from what u’ve seen from my vids… what should I practise first… and HOW? and for how long a day… if I keep progressing like that each week/month/w/e then maybe I might start improving as right now I am pretty much a punishing bag… I tried building muscle memory… it sort of worked but took way to long to incorperate during the day… so … need something that is effective and will not bore me to tears…

its habit as well mind so need to be weened off bad habits… so yea to sum it up:

  • whats the thing I should practise first?

  • how should I practise it (get a friend online… training mode dummy, do the move 50x or something of the sort)

  • for how long?

if I organise a sort of training plan then maybe I wont feel overwhelmed…

so like whats a tech throw is it the same as a tick throw? just curious. fundamentally … yea I am pretty clueless, I know sort of things like negative edge and stuff like that… but… yea… if I know a area to start first… then know which one to go onto next… ect… …well u get the idea…

A throw tech is what happens when you and another player both try to throw each other at the same time. Theres like a little clash sound, a small animation, both characters are moved a short distance apart, and then everything goes back to normal with neither player getting thrown. It’s the only reliable defence built into the game to counter throws. To counter a throw, throw. As an akuma however, you also have the lovely option of using your f+mp overhead, which is COMPLETELY THROW INVINVIBLE FROM START TO FINISH. I put that in all caps so that hopefully there won’t be any residual questions about it. From frame 1, to frame x of that overhead, akuma CANNOT be thrown (Super or otherwise) [as far as I know anyways. Like Ive said in this thread, I’m no expert. There may be exceptions, but thats how I understand it.]

Fundamentals generally refer to the most fundamental basis of a game. In basketball, that’s shooting, dribbling, passing, etc. In golf, it’s driving, putting, chipping, approach shots, etc. Everything that you HAVE to do, to play the game. In SF, fundamentals generally refers to footsies, and spacing. There may be other elements to fundamentals, but in my mind, with those two aspects, you can play SF front to back and be proficient at it, without needing to learn a single combo/hitconfirm, etc (although those are obviously very important too). The basis of fundamentals is that they are your foundation to build on. everything else you learn, will pull from those fundamentals. Just like in basketball, learning how to shoot fade away jumpshots, requires you to have a solid jumpshot already, learning and landing combos in SF, requires you to have decent footsies and spacing, so that you can setup those combos reliably and safely (amongst other things, that’s a pretty simplified comparison).

LEARN YOUR NORMALS. Figure out what each of them do, how fast each of them are. The best players in the world know their normals as an extension of their bodies, inside and out. You need to know down to the pixel, what kind of range each normal/move has, and when. What does that normal beat, what beats that normal, when? These are all part of the fundamentals category. Footsies is much more complex than that, but is built upon this knowledge of your character, which largely comes from just playing the game (experience).

Read, learn, and live this (if it hasn’t been posted already), http://sonichurricane.com/?page_id=1702

Checkout some of C-Royd’s videos, read threads, learn as much about the character as possible, but don’t just do it in a passive way. Learn and APPLY that knowledge, figure out when it’s most useful, and when it’s least useful. There is TONS of info in this thread, and even more across the internet available for those willing to look for it. This thread is even better now, that it’s not just me replying, and actually people with experience in the game lmao.

Finally, as mentioned already I believe, you REALLY, need to change your attitude. I’m sorry if this comes across as callous or just another case of internet douchebaggary, but you’re being a child when it comes to learning this game. Putting a few months to a year into a game, and still eating loses isn’t anywhere near a good reason to constantly complain about your lack of skill, or just feel sorry for yourself for not getting better. You don’t become Michael Jordan by playing basketball regularly for a year; you become michael jordan by playing basketball every waking minute of your life, until you can’t play any more, for 10, 15, 20 years. Anything less is feeling sorry for yourself. I’ve been playing for a little over a year now, and I eat losses constantly. I’ve been personally crushed by several SRK members here, a good example being Duralath, who on the regular puts me in my place. However, I’ll never hesitate to play someone like Duralath, despite the knowledge I’ll almost guaranteed lose the match. Why? Because you learn a thousand times more in losing, than you ever will in winning. Suck it up, eat the loses, and learn what you can from every game. THAT’S how you improve. Not just in SF, but in basically anything on the planet worth getting good at. You fail, you learn, you continue on. Simple as that.

Comparing yourself to your friends and peers and their development will get you nowhere. Focus on your game, and your game only. Always look for how you can improve, and never stop playing. That is how ultimately, you develop decent gameplay.