Until I see a video showing it, I won’t believe it. In fact, until I see someone show me in person, I won’t believe it lol. Like I said, I used a frame programmable stick, and even with precise inputs, it won’t connect.
I tried on speed 3 and speed 1, adjusting the programmed inputs as neccessary. Wouldn’t connect at speed 3 or speed 1.
It’s probably why in the sai-rec videos, they used LP-LP-LP-c.MK -> KK, CC, MP… to start their combo.
Linking into CCs is a weird phenomenon that nobody quite understands yet. On one hand, you have the seemingly impossible 1~2 frame links when a CC is added. On the other hand, links that should be impossible have been done. I saw ohayo accidentally do Sagat jab jab, CC, link standing fierce. Happened twice actually. I’ve also seen Sakura do jab jab, CC, link standing roundhouse. Obviously, both of these links are impossible outside of CCs, so there’s obviously some kinda weird trick we don’t know how to take advantage of yet.
The jab jab link into cc works with alot of characters.
It works with anyone that has a quick recovering jab, but the still has the opponent stunned after recovery.
With Akuma…
U do cr. jab, activate, trip, short hurricane…etc. etc
Ken:
cr. jab, activate, down fierce …etc…etc
Ryu:
cr. jab, activate, fierce shoryuken(FAST)…etc…etc
Sakura, Sagat(as u listed), Im thinking it might work off of hibikis st. short, works with Kyo off of cr. strong iirc, same with Iori iirc.
Actually, Akumas c.LP is +7, and his c.HK is 6 EX. That actually does work outside of custom.
There must be some type of trick/glitch/something as buk was mentioning. I know for a fact that just using straight inputs isn’t gonna cut it. I tested with the program controller that only did the necessary inputs. Perhaps theres a way to cancel recovery frames of a move using CC… which would allow a larger window for “1-frame” or “impossible” links to work (such as the Rolento example, and the Sagat/Sakura examples).
no, if you read my post it was jab jab CHING c.forward.
unless counter hitting on the FIRST Jab somehow fucks shit up and makes this link possible…
Ive only done this in the arcade and i dont have a console to capture.
edit: i think the only times i got it i double tapped the c.foward, i might have even double tapped the activation, although i dont think it makes a difference… and i havent really tried again since my success rate was so low
oh, and limp, sakuras far fierce can be linked into. (s.jab, s.jab, s.jab, s.fierce)
I don’t know about this link business… I was just saying CC gives you a freeze of some kind.
What boggles me, is that Rolento’s d.MK is same as Ken’s coming out right? 4 and 4? (What I gather from Tragics earlier posts).
If can’t block Ken’s, I shouldn’t be able to block Rolento’s… (I haven’t tried I don’t know). But when trying the Rolento jab, CC, d.MK when I “Ching” It looks like they’re still in hitstun (very last part anyway)… So the d.MK should work. But I can never get it. How did you do it Gwai Lo??
Even if you DO lose time by activating (CC startup)… it should still work because they’re still reeling. I mean, if you can’t block it from nuetral stance, isn’t that instant? Maybe they’re not the same kick? i dunno… Maybe I’m an idiot and there really is no freeze at all? Maybe I’m just timing it wrong?
This frame stuff confuses me… and impossible stuff becoming possible is just retarded.
First of all, Shoto c.LP, c.MK is a SIMPLE link. c.LP, CC, c.MK is a SIMPLE CC link. This can be done w/ and w/out a CC activation inbetween… very easily.
Shoto c.LP is +7 frames of advantage on hit. Shoto c.MK comes out in 4 frames. Easy link… you have 3 frames of leeway.
Rolento’s LP is +5 frames of advantage on hit. Rolento c.MK comes out in 4 frames. Not an easy link. You have 1 frame of leeway… this is called a “1-frame link”. You either do it EXACTLY right… or you don’t do it at all.
Doing LP(+5), CC, c.MK(4 EX) wouldn’t work on any speed, using the programmable stick (which is frame programmable). I set it to activate CC, then mash c.MK every single frame after the activation… to no avail. This led me to believe that pressing the buttons for the CC activation uses up 1 frame. Since it doesn’t seem possible to buffer the CC activation, so that the actual “press” to start it can overlap the recovery of the normal move, I believe this is where the extra frame comes from.
Now, there may or may not be a trick that allows you to shorten the recovery on normals, or shorten the CC activation time… which would make this link possible with a CC activation inbetween (and make other "impossible links possible), but no one seems to know.
don’t people have a longer hit stun for crouching? i swear some links are easier when the opponent is crouching… this might be why rolento link worked for some people and not others… and that’s fucked up that cr lp with ryu is +8 on block and +7 on hit… unless i have my info wrong… the block stun is longer than the hit stun… i find that weird.
If you activate near the opponent, and they are standing… there is a definate frame(s) where you can hit them with a low fwd and they are unable to block.
Cammy, rolento, vega can exploit it since they have long range low fwds you can continue the custom from. Its possible with anyone, just a matter of set ups.
No, you cant. You’re doing it wrong.
Pick cammy as dummy, rec activate, the frame after freeze, hit low fwd.
If you were standing during the freeze, you CAN NOT block low. I can 100% guarantee it.
If you cant do it, then its a problem with you, and you alone, it really isnt that hard.
haha, feels like this thread 3 pages ago all over again.
Timing the first attack after the activation is kinda tough. But after many tries, I finally was able to get the dummie to do a CC activation where I cant block even when i was at a neutral state during the activation. So dont mind what i posted earlier. I suck at CVS2.
OK, I’ll edit what I said… here’s some stuff after testing:
I think there are some strange factors when doing CC c.MK vs neutral state. Both Maj and I tested (w/ Rolento) and it seems to not work if you are walking forward. However, standing neutral does seem to work. I was also able to roll through it as well. Probably because roll is invuln on first frame (I just mashed on roll… trying to time it didn’t work well). I noticed that I was able to block it if I waited to press d/b. This may be due to the 1-frame after CC activation where your opponent can’t input anything… in this case, the opponent was me trying to block. Maybe the walk-forward counts as a motion during the “cant input anything” frame, which then allows the d/b to be registered right after that frame. No idea. Seems like a mystery that it’s blockable sometimes… but others it’s not. People have been having different results with DPing after the flash as well. Very strange. I also had different results with Akumas c.HK (6 EX). Sometimes I could block, others I couldn’t. I think it depends on when I press d/b. Too early and it doesn’t register etc.
Ok not only did I talk to Ricky about it at the last ECC and the Canadians, I also asked Justin about it today at a local tournament and he said the same thing that they all told me. Reversal roll cancels will not beat meaty attacks.