It’s supposed to be.

Bloodstained: Ritual of the Night
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
Despite Igarashi promising a PSV port I am doubtful it’ll happen because
#1 PSV ports are announced and cancelled all the time is PSV owners are used to it
#2 IIRC Bloodstained is running in UE4 which is not supported on PSV, and Armature Studios are handling the port claiming to have a workaround hack
#3 UE3 which is currently supported on PSV runs like shit so how the hell can UE4 work?
Don’t get your hopes up for the PSV port, I really hope it happens because playing this on PSV is my preferred choice, but given the facts I am not going to hype myself just to be heartbroken later on.
Does anyone care that the Wii U port might not happen? The assumption on GAF is that all Wii U owners will buy NX anyways so it doesn’t matter if the Wii U port is cancelled…hell those guys are pissed Wii U and PSV ports were even promised in the first place because no one plays those systems and it takes focus away from the more popular systems :chainsaw:
Yeah, a publisher focused on indie titles like 505 has less oversight over what goes in a game than a big publisher like EA.
Yea I’m pre try used to my Vita ports getting canceled at this point. We ever get on a word on if they decided to go ahead with the western Vita release of I Am Setsuna because that’s really the only way I was interested in playing that game and was so disappointed when they said they where going to give it a Vita release in the west. I remember talk of them changing their minds tho…
the interior castle looks very detailed. it’s gonna be massive
Mmm looks to easy
I hope we can ramp up the difficulty from the beginning if desired.
There is also this exert from their news letter
That cool that Iga is tying in actual history into the project, it gives everything a feel of legitimacy.
Also the Laki volcanic fissure is in Iceland, just if you are curious where the Laki volcanic fissure is.
I was lucky. Missed that one like a glitched backdash that slides you through walls and out of trouble.
-Starhammer-
I mean, we already know Miriam’s on a boat, fighting titty monster and shit
How the hell does this company manage to communicate better than capcom? Capcom has an actual product out for which things are still coming out and their communication is still terrible.
How?
I mean Haunts said that things which he can’t go into detail about are coming, soon and they will have an announcement of an announcement soon.
And then there’s that fat guy on twitter who said that haters will be left behind.
How’s that not really good communication?
Like I don’t even know who is the boss of SFV.
Who the fuck is even to blame for that piece of shit?
Combofiend? Woshige? Ono-san? That fat guy at Capcom Cup that nobody has seen before?
Who’s vision is this burning trashcan and who takes responsibility for it?
How do you really feel about it? I get it though, I’ve dropped the game almost entirely. I seriously regret purchasing the S2 pass. Feel like a fucking idiot for contributing to their garbage PR.
Switching over, this game has got me all hype and whatnot. The development communication is really good. Hell, I’m sure a lot of people don’t care about the musical aspects but theyre still putting out that yamane interview AND enemy models out. Games far from out but we have no shortage of details.
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
3 new characters revealed…and a new ask Iga.
…didn’t know the demo is still playable.
yea games like SOTN had commands that use extra techniques for certain weapons, even combo weapons like shield rod + alucard shield to activate new effect
Speaking of shield rod, I never understood what was the purpose of its fireball.