(Huh. It wasn’t aware that the Knuckles weapon-worked so hilariously well on that boss either. I don’t even remember thing, much less its name.
Oh, no wonder. It’s apparently Galamoth, the second-to-last boss in the entire game. I never did finish the Inverted Castle.)
Even if I can understand some people complaining about IGA being so formulaic, it’s still comes off as a bit weird given that this has been most visible a Kickstarter has ever been for a game in terms of showing results throughout the process of the game’s development, at least as far as I’m aware. I may well be wrong given that I tend to ignore Kickstarter stuff pretty much wholesale for various reasons.
As it is, it’s nice to see this game is progressing well, especially after I made the mistake of checking up on Mighty No. 9’s “progress” after the horrible trailer for that equally horrible game got released and someone posted it in the Lounge. Ugh. I’m glad I never donated to that.
Regardless, it’s not too surprising that IGA is sticking so closely to formula he used for past Castlevania games for various reasons that were already pointed out by other people, especially since this is technically his “first” outing, at least without being backed by Konami before they became the modern-day farce that they are. I’ll agree that it would be nice to see something more varied from him beyond a “mere” shift on the visual level, but the same time, I wasn’t expecting much to be different and I can’t bring myself to really care about that until this game is finished.
People have wanted another Igavania for how long now, and when he seems to deliver, some people are disappointed he’s not delivering what people asked for?
At the very least, the quality and direction of the game seems to be going in the right place with how an Igavania game should be. The same cannot be said of Mighty No. Nine, which seems to have disappointed absolutely everyone looking for a proper Megaman clone, delays/development hell aside.
I don’t remember why I never finished it if, that’s what you mean, other than fact that I tend not to finish most games in general. Otherwise, I guess that Galamoth is technically the third-to-last boss if you count Dracula having two different forms, but meh.
I always felt it went a lot slower. The ceilings are not as dash friendly so you have to jump around them more, where as in the upright I can just dash all day. I can blast through upright way faster than I can blast through upside down. Especially using wolf super jump tricks to break sequence, and that’s not even a glitch. Once you start glitching you can get through even faster than that.
I agree with all that. His mobile games were coming out so fast and were so uninspired it was ridiculous they would even sell at a point. I actually really liked the LoS games, they did a lot of cool things that were new. Not entirely original but the execution was pretty top notch other than a few low points here and there in each game.
It’s not that he’s continuing the same game play formula or even lifting the visual style of OoE… it’s that even the story is lifted. I mean everything is literally the same as the last game, it has a fresh coat of paint and that’s it. Dude can’t even think up a new story? I mean come on. Really, come on. That’s ridiculously lazy for a project that hit $4 million. Dude can’t pay someone to think up a fresh story? Or think up something himself? He’s that unoriginal?
I totally understand people backing him because he follows a game formula when it comes to how it plays. Story though? The most basic ass shit to freshen up and ya can’t do it? That’s why I can’t respect the project. He can copy the atmosphere, the music style, the art style, the gameplay, but freshen up the plot a bit. I’m willing to bet most people who backed the project figured most of that was going to be the same but probably didn’t think the story was going to literally be a carbon copy of OoE with the same characters and all.
Meh. Pretty sure my memory card doesn’t work anymore and as much as I just sit around on my ass doing nothing nowadays, I don’t want to spend that much time anything right now.
For the record, I’ll agree that SotN is worth finishing–I’m just lazy; hence the current Sloth the Indolent avatar I have.
I did finish it as Richter way back then. Though the memory is dim I thought some parts and bosses were more difficult due to how limited Richter is. There’s probably speed runs with Richter now showing tips and strategies to make the walkthrough easier but I haven’t check those.
You know, what if IGA is retreading OOE’s story because he originally wanted to do more with the characters introduced in it in further games but Konami stopped him from making any more.
Starting from 2001 up to 2008. One portable game and one console game would get released in the same year. Sometimes two portable games. CotN and Chronicles were released in the same year. Aria and LoI, Dawn and Curse, OoE and the PSP remake of Rondo.
(Haha. El-Oh-Eye looked like “lol” to me initially.)
It would be be nice if there were actually mandatory distinctions between capital i and lowercase L in this font and some other fonts, but no…
It’s entirely possible, especially since almost every game gets something cut out of it. I guess we’ll see or hear about after the game progress more, especially since Igarashi has been pretty direct about answering question from what I’ve seen.
I wouldn’t be surprised if OoE is just his favorite game too; he might have already stated such actually given I tend not to look into these things. After all, isn’t the main charater in OoE at least partially based on his wife?
“I’ve decided to break out on my own to have the freedom to make the kind of games I really want to make - the same kind I think fans of my past games want as well,” – which he said when he left Konami a year before the KS.
His last game, Harmony of Despair, couldn’t have been made for more than $500k. Konami decided to use Mercury Steam to make Castlevania, and Iga was put on minor projects.
IGA is trustworthy because he’s been making stuff on limited budgets and leftovers forever. Inafune used to make games… and then he was the president of one of the largest JP game devs for a few years, and tried to return to his ‘humble roots’ while having no idea how to manage a small team for a limited project.
I’m happy with the progress IGA has shown. I’m getting my fucking castlevania and it looks gorgeous.