I know it’s still going to be a great game though, so I don’t mind. I would rather my favorite series stay the same rather than suddenly have its head grafted onto someone else’s body like PT and RE7.
Iga’s metroidvania games have never failed me so far, I just wish the character design and story were more different.
Well yeah he has a formula I thought it was q given that most backers backed him because we like it but the fuckers at Konami turned Castlevania into God of War since OOE so we’ve been thirsting for more.
I am pretty sure that’s exactly what the backers were expecting and paid for. We are talking about a genre that’s been pretty much ignored by everyone outside indie companies for several years (I think Strider 2014 is the only exception after OoE, not sure). Not to mention that Order of Ecclesia is the most progressive Castlevania Iga made since SotN. As long as it’s a very well polished rehash, no complaints. New graphics, new environments, new music and completely new creatures for the first time ever are enough for me to feel it as a new game.
Looks much more promising than Mighty No. 9, so I have high hopes for it. Wish they’ll release a demo instead of only exclusively showing it off in E3.
Eh, I started to lose interest in Igavanias for a while. OoE was a step in the right direction but was still too repetitive and formulaic. He had a chance to do something really new here, and instead he ripped off OoE. I mean great, I guess… it was an ok game but damn dude, you could have broken your chains and still kept true to the gameplay, you didn’t have to rip off the characters and story too
You ever play Harmony of Dissonance? After playing that, Alucard feels so slow The Saturn version had some cool running boots that made walking much faster, but not nearly as fast as Richter mode. Wish Alucard had a real run like Richter did, Richter mode was my favorite thing about SotN.
I don’t see why he couldn’t also do new story, new characters, new art direction, and move on from OoE. Before it was like he was trying to recapture SotN, and now he’s trying to do that again but also reusing OoE? Why can’t he freshen these aspects up? If I had backed it I would have wanted that from the game, but I didn’t back it because I knew it wasn’t going to happen. I saw one image of Miriam and knew exactly what was up. I’ll wait for it to hit a Steam sale for $5 and pick it up then. I don’t want to rehash a game I’ve already played, if that was the case I’d just go back and play the game I already played if I really liked it in the first place.
Also, he HAD to have completely new creatures, because Konami owns all the rights to all the creatures in the Castlevania games as they were presented. He’d have to deviate from them quite a bit and it’s probably simply easier to come up with new ones.
The people paying for this are doing so because they want IGA to do exactly what he’s been doing with previous Metroidvanias. If he did anything else, or took it in a different direction then he’d get absolutely skewered.
Did you read my post? You can do Castlevania style games without ripping everything off them. There have been tons of debates over Igavanias being too formulaic in Castlevania communities for many years now since the early 2000s.
And most of those are probably going to be forgotten or ignored by the masses with the new game.
Time changes perceptions. Outside of this being his first outside of Konami, this is the first one since 2008 - 8 years ago. Even with other developers putting out games in the genre, we’re not exactly overflowing with notable, gothic horror, CV style metroidvanias.
When Bloodstained hits, it’ll be almost a decade since OOC, and I bet you most people will actually end up looking at those similarities from the latter fondly.