Iâm a Mega Man fan.
I know damn well how true this is.
That still doesnât mean wanting this game on as many platforms as possible is a pipe dream. Hell, we donât even know the specs or anything, really. Expecting this game to look like Bloodborne is a foolâs errand, and will only lead to disappointment.
At least the people wanting ports are being somewhat realistic in their demands.
Damn Rugal, you upping your retard game hard up in here.
With the rate that PS4s and Xbones are selling I think itâs safe now to start hazing out PS3/360. PS4/Xbone will be within their 3rd/4th year by the time this game drops. Iâll imagine PS360 will be on life support by then.
I think youâre missing the point. I gave you too much credit
Please go crawl back into the asshole you came out of. Thanks.
If you look enough on the kickstarter comments page, people are saying they are going to back out of it just because of the possibility of a Wii U version. I donât understand this. However, a port to 3DS/Vita would be a waste of time and resources for them. PS3/Xbox 360 is more feasible, but that wonât happen either. Itâs already going to be available on four different outlets. Is that not enough?
How would it be a waste of time for them? Take a look Inti Creates portfolio, the majority of the games they developed were for Nintendo portables. They have a few PSP and Vita games on there too. The team has plenty of experience with the respective hardware to make it work. As it was mention before, this type of game has made a home on portables. Such how some of the best JRPGs in the last decade has been on portables like DS,3DS and PSP. In the case of the Vita itâs become an indie machine since Sony stopped giving a shit about it. Correction, the game will be on three platforms at the moment (PS4, Xbone, PC). I honestly prefer to this type of game on a 3DS or Vita. Old school games like this I enjoy more on the go.
I love how people underestimate the difficulty of porting a game from one cpu architecture to another.
PS3, XB360 & WiiU use different tpes of cpuâs than the x86 family common on PC. PS4 and Lolbox1.
Of course, it doesnât surprise me since we are at Stupid Retarded Kids
Except a lot of engines now have compilers with specific flags to pump out code for other architectures. Plus, dude, seriously. PPC architecture has been the main development platform now since 2006. Thatâs almost 10 years of PPC architecture programming and skills developers have learned. Many develop on x86 first and foremost because itâs the most familiar platform. Usually code is exported to a dev kit and then alphas are starting to get built. A good deal of development is done an a different architecture. At this point in time, any developer who says itâs difficult to port after having worked on the platform for nearly a decade is simply lying. Yeah, itâs not easy to port, but itâs not as hard as it used to be in 2006 when everyone was trying to figure out how to optimize extremely custom PPC codes with parallel or serial processing. Nearly every engine worth its salt being used today has tools just for these platforms, and to ignore that with all the tools at the ready (and probably paid for several times over) is silly. Yeah, it might be late in the lifespans, but I bet you anything there will be people who would buy it. Even if itâs 50k, that easily pays for the ports and then some.