If the game uses Unreal Engine 4 then you can bet your ass that a WiiU port will be a downgrade because the WiiU canât handle that shit to save its life.
I like my WiiU, but i wouldnât prtend that the hardware is not the most oudated of all 3 current gen consoles, without mention the one with the most exotic hardware making it more difficult to optimize multi platform games for it.
Your original question was âwhyâ. He just told you why.
It may be unreasonable in some cases, but this isnât even a finished game yet so even if you want to bring up stuff like that, itâs too early in development to know if thatâs even a good argument.
A 2.5D Bloodborne side scroller on 3DS would be incredible.
I donât think anyone is white whining about the game not being on 3DS/PSV it just seems like if it isnât for whatever reason it would be a missed opportunity, yeah Iâll be upset if it isnât on either handheld, but Iâll still be happy as hell itâs getting made in the first place and enjoy it in 1080P/60FPS on my PC.
This game wonât even come out for 2-3 years. PSV, 3DS, and Wii-U probably wonât even been around when the game comes out. I donât see the point of making ports for those machines. They should focus on the main platforms and do ports later.
We donât need no bloody DS, 3DS, PSP, PS Vita, Android and iOS versions of the game.
We already got Xbox One, Playstation 4, and Steam (PC/Mac/Linux).
You probability have to dumb the whole thing down to fit into a handheld device.
Oh and fuck Wii U, yeah I said it. If Nintendo wanted a copy on the Wii U, let them fork over the cash for development on a different system.
If none of you notice, Xbox One, Playstation 4, and Steam (PC/Mac/Linux) all use the same processor, the X86 family.
There is little to change from system to system, just some minor tweaks for each platform.
All the handhelds use Arm processors, which require completely different code.
The Wii U uses a Power PC family processor, the same processor type Sony and MS have up with the PS3 and Xbox 360 (hard as fuck to program for).
To ignore PS3/360/Wii U is seriously cutting a shit ton of potential customers out of the picture. A scaled down version with 720 res and maybe less framerate is easily doable, and developers have been developing on PPC architecture for almost 10 years now. Theyâre more than capable of doing it.