lol, porting to last gen consoles/units is an actual waste of time and resources. by the time the game is released, some of y’all would be using that wii u as a door stop.
I don’t even use my NES as a doorstop…
A 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
From the “why 2.5” section of the faq.
That being said, nobody knows how good it will look. And while I don’t necessarily believe that developing for last gen systems/handhelds will make current gen stuff look worse, if I had to choose, I would take better looking current gen.
Although I would take a bigger, longer game over a prettier one.
It’s been announced that the Alchemist’s Treasure sleeve ($100+ Tiers on Kickstarter) will feature special cover art by Ayami Kojima.
^hype
this adds great value to a potentially amazing game. 8/16-bit games used to rely heavily on concept art for additional atmosphere to what players see on-screen, especially rpg/fantasy games. looking forward to seeing dat artwork.

Kromo had to kill the dream ;_;
If it is any consolation, they probably won’t reach the 3 Million/rumored WiiU tier.
In fact, you could draw a graph showing donations over time, A huge spike at the beginning, and then slow and steady decline.

Hawkingbird:
Kromo had to kill the dream ;_;
If it is any consolation, they probably won’t reach the 3 Million/rumored WiiU tier.
In fact, you could draw a graph showing donations over time, A huge spike at the beginning, and then slow and steady decline.
That’s not uncommon and there will be another surge right before it ends.
It was posted on the bloodstained tumbler that the 2,750,000 mark was hit including the 50k+ in paypal donations so the basement key was unlocked.
Likely see that update later today for whose really wanting to know if a portable goal was ever going to be available.
basement haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayp
Wii U version.
If only they’d port it to Sega Genesis, Atari Jaguar, Sega Dreamcast etc. right guyz?
Shit don’t forget Virtual Boy and Tiger Handheld.

Wii U version.
If only they’d port it to Sega Genesis, Atari Jaguar, Sega Dreamcast etc. right guyz?
Shit don’t forget Virtual Boy and Tiger Handheld.
Nigga if you don’t stop with that blatant Nintendo hate… Go shit on those David Cox displays of disrespect to the franchise some more.
That’s why your hatin’ ass will never experience dat Bayonetta 2 hotness.
I’m not hating on Nintendo lol. I’m pleased with the fact it’s coming to Wii U. I’m just poking fun at the other people in here that wants it ported to every platform known to man. I love my Wii U to death. Still gotta finish all the DLC shit in Hyrule Warriors before I buy Bayonetta 2.
Okay then. Carry on.
I just wanted a Vita version but I’m not broken up about it or anything shrug

I just wanted a Vita version but I’m not broken up about it or anything shrug
Armature Studios has vita port experience. I would not be surprised in the slightest to see a vita stretch down the line.
Wii goal met, new goals added including online multiplayer and a Vita Port.

Asynchronous Online Multiplayer
You’ve been guessing at this one for a while, so it’s time to reveal a few things IGA’s hoping to implement!
“Borrow” a friend’s character stats for a certain amount of time (your friend will get a bonus)
Ghost Data (See friend’s saved character movements while fighting a boss)
Friend’s playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died)
Plus another surprise that we’ll unveil soon…
Of course we’re still in the planning phase, so who knows what we’ll end up with. As always, though, IGA and the team would love to hear your ideas—how would you build a great asynchronous multiplayer experience?PS Vita Port
We’re going to let the experts handle this explanation. Armature, you guys still around?
We at Armature thank you so much for funding the Wii U version of Bloodstained. Now we have one more surprise for you… if Bloodstained makes it to $3.5mm, we will also be providing a Playstation Vita version of the game.
That’s right, the ultimate -vania game is going to make it back to a handheld platform. And don’t worry, this won’t mean a diminished experience on the Wii U – in fact, with both platforms having touch screens, it’ll probably mean more for both. We’ll also be working with the development team on the PS4 version to see what we can do to make both platforms complement each other.
We are especially grateful to be able to help out on this, as most of Armature’s games have been released on the PS Vita—that would be Metal Gear Solid HD Collection, Batman: Arkham Origins Blackgate, Injustice, and The Unfinished Swan, in case you’re counting. Our team knows the PS Vita platform inside and out, and we’ll do it justice as we bring you Bloodstained, running on UE4, to the PS Vita. Help us bring Bloodstained where -vania games belong – your hands!
BUT GAIZ, THEY CAN’T DO A WII U/PORTABLE CONSOLE PORT CUZ UNREAL ENGINE 4! IT WILL BE A DOWNGRADE!! STOP ASKING FOR THINGS THAT AREN’T POSSIBLE!!!

Your move, @Hecatom
What do you think the $3,750,000 stretch goal is? Some guess that it’s music related because the icon looks like the top of a clef note.

What do you think the $3,750,000 stretch goal is? Some guess that it’s music related because the icon looks like the top of a clef note.
Betting its an Arrange Album for the game’s soundtrack.
Okay now I’ll be pissed if it doesn’t hit the Vita goal.