Bloodborne thread

so… beast roar…

not only does it deflect :
a) fireballs from shadow of yharnham type enemies
b) rocks from the yetis/giants
c) the blue magicballs from the pale church guys’ lanterns/lamps
d) the giant fireball from the big alien thing in byrgenwyrth

but it also deflects the red skulls (arcane attack) of logarius , i just tried it out literally a second ago.

Pretty confident beast roar will render magic spells in PVP useless.

Beast Roar can deflect bullets yo.

So wait, every bullet basically gets 200 flat arcane damage and that weapon shoots like 20 or something?

This shit is the nuttier version of dark beads then GOD DAMN.

Well, it’s still punishable I think and the best aspect of Executioner’s Gloves is that you simply have to deal with them. Beast Roar doesn’t recover THAT fast, and you can dodge through it. Also, I doubt it reflects Tiny Tonitrus, so that could actually be a spell combo that works against that, maybe.

@Gasaraki you’d have to be really close to punish it , and being close isn’t something you’d be when casting executioners gloves.
Tiny tonitrus just seems like a spell that , by the looks of it , won’t “budge”. But neither of us can be sure about that one until someone actually tries it out.

If anyone has beast roar and is close to nicolas cage , plz try it out vs his call beyond spam (he starts doing it in the last part of the bossfight , if you stay away from the reach of his tentacle-arm spell).
If it does indeed deflect a call beyond aswell , i would say that having even a single point of arcane beyond 15 would be total waste.

Yeah but you don’t need to OR want to be close to take advantage of that. If you’re doing Gloves from a distance then you actually have time to catch up with them, so if you see him go for it you COULD just try dodging forward, which would get you through it and let you hit him before he could recover.

Arcane scales with buffs as well, I think it’s worth it for the Fire Paper and Bolt Paper. But I don’t do much PvPing (haven’t done any in Bloodborne as I don’t have PS+) so what do I know shrug

Did Artorias’s Pendant in DS1 invalidate Dark Magic in PvP?

not sure if you are asking me a serious question or if you are comparing arcane spells to magic in DS.
If it’s the latter … You can’t really do that , because where magic in DS is OP aka really good, arcane spells in BB are “meh” at best.

I mean…sure it works if you know how and when to use the spells to to different setups and stuff (like Gasaraki does with his build)
but Arcane just isn’t a reliable way to inflict damage. I have a build with 50 arcane myself and it’s not good for shit.

So think of it this way… Imagine weak magic that you have to be really creative with and use with finess for it to be useful , especially in PVP,
but then there is other magic (in this case beast roar) that would deflect said weak magic spells. Would the weak magic be worth using?
imo the answer is obviously no , but it’s still too early to say anything as i have yet to properly try out beast roar against other players
who use alot of arcane spells.

Fire/Bolt Paper doesn’t scale with Arcane. It’s a flat damage increase. Things like Molotovs scale with Arcane.

I was pretty sure the elemental buffs scaled with Arcane. Maybe I read wrong or heard wrong or somethin. Oh well.

No I’m just asking if the Pendant trivialized Dark Magic in Dark Souls PvP. I know magic in Dark Souls is a lot better, but the Roar and the Pendant have a very similar property in that they deflect magic (And other things in the case of the Roar) so I was simply curious about the effect the Pendant had on Dark Magic builds for PvP in DS1. That’s all. I don’t PvP very hard so I don’t really know the meta.

I really need help WTF

where yall niggas that added me

TSA-PATDOWN

@crotchpuncha o allright ! well yeah it’s the same thing really, with the exception that the silver pendant only deflected dark magic and not regular whereas
here in BB it might be possible that beast roar could deflect every (altough few) arcane spell in the game.

gonna hope i invade some arcane using folks soon.

edit : also 50 arcane is really high

50 Arcane is crazy high.

That still didn’t really answer my question, but it’s cool man. I find it interesting that the Roar can deflect bullets. It would be interesting to fiddle with Arcane Magic (Haven’t messed with any of it yet) to see how viable it is against the Roar. A lot of it seems to have so much start up, but I wonder about recover on a lot of it. Roars recovery isn’t fantastic either. Would be cool to experiment.

I really wonder about magic viability in BB since a lot of it has so much start up. I don’t think the homing Ebreitus spell could be very useful if you can be staggered out of it easily. Just shooting Micolash was enough to stagger him out of his spells. With how fast guns are that alone seems like it would trivialize magic imo.

@crotchpuncha your question was if the silver pendant rendered dark magic “useless”? i honestly can’t answer that as i missed out on the DLC (you remember this right?!)
and i didn’t get back into DS1 pvp until much later on. I’m sure others will be able to answer that for you though.

I did not know you missed the Artorias DLC ,thats why I asked like you had intimate knowledge of DS1s PvP Meta since it seemed like you did. That’s why I asked you.

Hell no the pendant didn’t invalidate Dark magic. It only works vs Manus because there’s no lag/rollback and the spells are telegraphed. In PvP, it just wasn’t a viable option. Maybe you’d deflect a spell here or there that you saw coming, but you wouldn’t survive the onslaught or you’d get caught slipping and hit with something else.

Beast Roar doesn’t have the same unlimited usage as the pendant, but it deflects EVERYTHING thrown at you. It even knocks enemies down. It’s better than the pendant in that regard, but I still don’t see it making Arcane spells useless. The Arcane user just has to refrain from mindlessly spamming them until their QS Bullets are gone. Spacing and timing play a huge part in deciding whether the projectile or Roar wins.

Magic is viable in PvE AND PvP, they’re just situational and/or setup dependent. Executioner’s Gauntlet is pretty fast actually and even if they react to you moving, the attack is fast enough that you’ll get shot, but they’ll still come out. A Call Beyond has to be setup into vs real players, either with Executioner’s Gauntlet or Beast Roar, though it’s definitely not a go-to PvP spell, it mostly just works on people that don’t expect it. Tiny Tonitrus is probably not that useful because it’s slow and expensive, though you can probably find situational use for it.

In PvE, Gauntlet is really good. Super spammable and cheap with blood bullets, great damage against a lot of enemies, surprisingly high hit stun, great range, plus the homing is good at connecting with the more evasive enemies. A Call Beyond has really high damage potential, I did 1900 in NG against Ebrietas with 40 ARC. Tiny Tonitrus is CRAZY good in corridors. If you can funnel a large group like say the slimes in Lecture Hall, you can kill ten of them with one cast, doing 600+ damage to each.

Beast Roar is an obvious staple for any situation. Old Hunter’s Bone is killer in PvP if you use fast weapons and don’t care about the cost. Augur of Ebrietas is pretty useful if your ARC is very high in that it can give you a bit more damage per bullet than Gauntlet and has knockdown, but it can only hit one enemy at a time and missing is a huge problem. It can be used in PvP but definitely is situational and it’s usefulness depends on the other person, how you set it up, and the location you fight in.

Empty Phantasm Shell kind of sucks because it costs bullets, doesn’t scale with ARC, and the static buff is the same value as Fire and Bolt Papers(80 IIRC).

All it did was leave you open for a Crystal Soul Spear to the face mostly. Funny thing is that the pendant actually HELPS the dark magic user by the caster tossing it out and then activating pendant afterwards to spread out Pursuers.

So no it didn’t really help. Mind you that the thing about magic builds in DS1 was that not only were the magic really strong, but their weapon options were top notch as well.

Though Fog ring like effects actually had a effect on the activation range of Pursuers.

the super secret area again , now seen thru the binocular.

https://www.youtube.com/watch?v=2Llg4TNy464

I’m not sure if I’m extremely lucky or what, but I decided to share it anyways.
The Fire dog monsters in the chalice dungeon appeared to have a high blood stone chunk drop rate.

Is this a viable way to farm chunks or are the hounds rare in root dungeons?