Is blood really that awful to have in fighting games? I ask this because anytime anyone mentions blood being in a game, people freak out and start screaming about how blood is for 15 year old kids, and is immature and dumb, and ruins the games and all that. Now I get the importance of gameplay, and frankly a game can have tons of blood but if it has shit gameplay, it’ll suck bad. But I noticed even in actual good games, people tend to shy away from even the idea of blood. Remember old SF2, and how when ya hit people sometimes, or with certain attacks, they shed bled, or even puked? I doubt anyone now thinks SF2 was “an immature game appealing to 15 year olds” or sucked because of it showing that stuff. The Alpha series did away with the puking, but kept blood for some things like Vega’s claw and Blanka’s biting I think. Then SF4, I am seeing vids of Vega and Blanka, and even the attacks they had that shed blood show nothing but bright and flashy hitsparks. In KoF, Vice’s scrape you across the floor move used to show blood, now in XIII it just shows fancy hi res dust. I saw no blood from Mature’s slasher attacks either, and Im certain if Yamazaki or Oswald were in, any attack from them would look all the blood.
Now, I am not saying SF4 or KoF or any other game sucks because it has no blood, or that Capcom/SNK should remake the games and turn it into MK, but why remove that? Is it a style choice, did they feel blood with those kind of graphics would just look bad, or what? Why does every fighter now have to have tons of crazy over the top hitsparks everywhere? I heard some say it’s supposedly for hit confirmation, but I don’t buy that, I doubt anyone had problems figuring out if an attack hit or was a counter in older fighting games. It feels like ever since CvS and GG hit the scene, every fighter since has been trying to add as much screen filling sparks as possible. I saw Kensou’s NeoMax in a video, and the move itself looked awesome as hell with him punching you like a maniac, but the hitsparks were so big and flashy you literally can’t see his damn punches. No, I don’t want blood for that move, that would be stupid, but I can’t even see him punching, it obscures the damn animation:
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I can’t even see his punches connecting, it’s just that bright ass hitspark covering everything the entire time. Do people think that actually looks good? It looks more like the stuff I see in Mugen, with people making ken but giving him ULTRA HREZ effects so you can’t even see half his body when he does an SRK. It just looks dumb, and I don’t know why companies do this. I mean even in 3d games, VF doesn’t seem to have these crazy over the top hitsparks, when the hits connect you can see them fully, and it looks fine. Then I look at Tekken and anytime a move connects it’s weird glowing Korean MMO style effects like fireworks coming off. Hell, I asked about that and someone claimed that it’s need for hit confirmation, and that without it you can’t tell the difference between counter and normal hits and stuns and such, and that this was why Tekken was “superior” to VF. Somehow I doubt that, but whatever.