Blizzard Overwatch

I see it as horrific when all she needs is one clip and you’re practically standing still. Though i’ll concede the argument since it’s more or less the same as Zenyatta, though he didn’t have the reduced movement speed but had 150 health and he dealt with tracers fairly well before the nerf. Perhaps there’s more to that, since the comps that ran zenyatta back then had a symmetra that boosted him to 200 hp and discord orb would last indefinitely so if you caught a tracer in your line of sight, you’d always have vision on her as long as it’s on her and if she doesn’t rewind it off.

Also the hurtbox staying where she started the teleport is partly due to the game being 20 ticks. It’s the reason why in the replays you don’t even end up teleporting at all, aside from ping. Applies to alot of other heroes where your mobility tool or invincibility tool clearly went off on your end and didn’t on the replay. If the hurtbox stays after the teleport, then the replay would show you teleporting, a projectile hitting the hurtbox from the previous state, and you’d die after the teleport.

Yeah the devs released a video last month that I just watched today talking about netcode. 20.8 Hz is what the server is running at, though they apparently have designed a 60 Hz LAN server for the game though there are bugs. Supposed Dreamhack Austin tried running the 60Hz version but had to go back to the 20.8Hz version because of some type of issue.

Oh I agree it is pretty horrific right now. If you don’t kill tracer in one kill and you aren’t McGee or 1 or 2 other hero’s your in for a BAD time. 1v1 I’m not 100% sure Tracer loses to anyone but McGee.

I’ll just settle this on Zarya. Go look up competitive footage and as much footage as you can, don’t worry there’s plenty since october. If the comp wants a off tank, the majority of times you’ll see a Zarya or a Winston, almost never a Dva or a roadhog. Dva you’ll see specifically only on the final point of Dorado where her ulti is much more difficult to deal with, and during scrambles when a point is about to be capped and a team needs a immediate body to contest the point after respawning. Perhaps in earlier betas when her Defense Matrix used to be rectangular and was much more better at protecting when stacked with another dva.

So why would any competitive team use a Zarya if she’s clearly “the worst tank”? And even in pubs she’s ridiculously strong so even the “she’s great in competitive, but not in pubs” argument won’t apply here. Her damage is far from weak, she has great utility, and the best team ulti.

Though again not as a main tank, you don’t want her being the first one to go in a fight. You position her under the protection of a reinhardt who acts as the main tank, or you let another tank go in first while you shield them and THEN you go in second with much of the fire being directed towards the main tank. If you’re not in a position to go in you simply don’t. Same applies to roadhog or winston. If she’s the only tank then you’re probably better off switching since she’s best as a off tank.

About her mobility yes it’s a defining weakness, i’ll give you that. It defines how she plays so she can’t run into a full team and last too long without retreating to cover. She has 200 health/200 shield for this reason; If you take 200 damage and then retreat, the shields will recover and you’ll be back to full. If you lose the majority of your life and you back off to cover, you’ll be sitting at say 250 health with 50 health and 200 shield. Leaves you enough to go searching for a health kit to get back to max hp or to reach reinhardt/ your healer.

On her being always in harms way, that’s completely wrong. That’s the job of the main tank. Zarya is more or less Reinhardt’s butt buddy and anytime she wants to aggressively position, she’ll be doing that behind reinhardts shield. Otherwise she’s playing it safe and not taking unnecessary damage. She goes in when she doesn’t have to take the brunt of the full team and then supports the rest of the team with her shield, which in turn, boosts her damage from either acceptable to amazing levels. You’re only always in harms way if you position her as such. Roadhog is treated similarly except well… hit hurtbox is massive even compared to Zarya.

On her damage she does does 80 dps on zero charge. On max she does 160. The highest dps character aside from Bastion with turret up is hanzo at 120 dps without counting headshots. 80 DPS is more middle of the pack than bad as far as comparison to dps to other classes, with the higher end sitting around at 100 dps. Winston for reference is around 54 DPS single target with the potential of hitting multiple targets. To summarize, her damage single target is decent, her alt fire dps isn’t too amazing uncharged, charged it’s enough to wipe a fair chunk of the team in 2-3 shots aoe with the help of her ulti. By all means her damage isn’t even close to terrible, even at 0 charge it’s only “decent”. The effective range of the beams aren’t as short as you’d think either, a fairly decent range on it. Her damage from afar of course is on the lackluster side sitting at 46 dps uncharged and 90~ or so fully charged, but passable compared to what you’ll get as roadhog or dva.

So what why again is she bad when she’s not only consistently played competitively, but very often at that? It’s as mind boggling to me as the Ryu being bottom tier in SFV arguments. It’s fine if you just had a hard time playing her and you don’t see her too often in pubs, she’s not easy to play, one of the more harder characters to play effectively, mostly related on barrier timing and reactionary plays. Zarya on console must be hell too now that I think of it.

That aside Zarya got nerfed several patches ago in the form of her self barrier duration being halved from 4 seconds to 2. Then compensated with more damage from her 0 charge beam. Makes me wonder if they even adjusted the damage of the max charge beam, wouldn’t be surprised if it were a overall damage boost to her.

I’m sad to hear Roadhogg sees no play. Is it because he has no mobility?

Most likely the fact that Reinhardt/Zarya are rather popular picks competitively, makes it hard for him to either land hooks on key targets or Zarya just straight up mitigates the overall burst after any one gets hooked within her line of sight. On top of the fact that he’s a rather big target and kinda easy to pressure, really easy to just use him to build meter on from afar for some characters. No mobility is definitely a key factor. I’m sure he sees some play competitively, just very rarely.

Think he’ll come around at some point after some changes happen to the rest of the cast or when the meta diverges far from using them often aka new characters coming in. Definitely just a opinion of mines but surely in time a comp will want a roadhog.

At the moment he’s not too horrible if not perfectly fine in pubs even with the presence of a solid comp. If a Zarya’s positioning isn’t good then you get to hook her to horrible spots and damage her severely. You can punish Reinhardt charges with hook. Etc… His punishes are heavy enough to justify his weaknesses.

Don’t worry about Roadhog in pubs. If you like him, play him. He’s a passable off tank in a pub environment. I’ll have to ask around for more specific details on where roadhog gets picked competitively.

Damn this thread blew up lol, so yeah about Bastion like I said he killed me a few times at first, then I realized as Pharah I can simply boost to high ground or somewhere behind him and he’s a sitting duck, Pharah is a great counter to Bastion on most maps, also as Zenyatta I throw an orb on Bastion and hide and teammates ideally could take him out fast and I could jump in behind with the heal orbit whoever is getting the brunt if Bastion fire.

https://twitter.com/RealNiggaSama/status/731049284569829376

I hate that these memes are making me laugh so much

Is there any spectacular footage of Zarya anyone has for ref?

I really don’t get how she works. And only really see her in pubs dying often.

there are alot of things that sound nice when talked about but in use are bad.

idk, what’s not to get

you find a teammate who has no chill and follow them and throw shields on em when they do something stupid. or on yourself when you do something stupid.

zarya shields have a very short duration but are almost unbreakable without ults or multiple people focus firing. attacking the shields gives her charge, which increases her damage by up to 100%. she outDPSes a lot of people when charged.

you don’t want zarya to be charged because then she twoshots you, but at the same time you can’t just not attack zarya and her team.

of course if her team is garbage and nobody is making good use of her shields then the whole thing falls apart. zarya relies more on her team to carry their weight and is more of a support than a tank.

her range is kinda crappy and she has no mobility or gapcloser so it is possible to just keep her out. there’s also the fact that she usually can’t support someone who’s more mobile than her, because unlike mercy she won’t be able to follow them wherever they go.

You don’t even see the team wiping ults? Even the bad zaryas can atleast throw out the ult.

https://www.youtube.com/watch?v=IzGBV4wBYts

Just picked a random ass video since you probably didn’t get to see any ult usage and those are generally what you’d expect from a Zarya of any kind.

The range on the ult is massive, i’ll more or less cover a entire defense point and pull a whole team that’s sitting on it to the center. Zarya’s capable of wiping a team by herself with her own damage with it, otherwise the rest of your team gets to open fire with their own ult or whatever they want, the opposing team for the most part can’t really move out.

Fortunately again there are characters that mitigate the team from being completely wiped out. Reinhardt can shield one direction, Lucio can pop ulti, Zenyatta as well, Dva can prevent some fire.

I’ll find some particularly good Zarya vids later, probably some tournament match or something. They’re rather common, her ult swings games quite often. She’s picked for her shields that she can toss out, well rounded weaponry for close range and far, good damage, and especially for the ult. Zarya ulti into Reinhardt ulti is pretty popular since it prevents defensive action if it’s not blocked by another reinhardt. Pretty much she’d be kinda eh without it, like if dva had that ult she’d almost switch places with Zarya.

I got one of my older clips from closed beta though. Not specifically a great example since it’s practically your average team wiping ult but it’s more just Play of the Game clearly picking the right MVP.

https://www.youtube.com/watch?v=yvbWg_Lctqg

Thanks game

Oh for those that want to see tournament matches here’s a link to a channel that features a lot of them with commentary and all

https://youtube.com/channel/UCpfBWhU12dbS5NS_3yS5NWA

The more recent videos have a lot of double winstons going on lol.

I thought this was well done

https://www.youtube.com/watch?v=n1S1-7HTeyw

So I picked up Battleborn out of desperation for something that isn’t TF2 that is at least slightly similar in formula(though honestly the things they have in common are handled super differently so it’s not an “either or” situation like people seem to think) and it’s actually not garbage and is pretty fun and humorous.

I’ll probably be switching between that and Overwatch for the next coming months.

It definitely got rid of that withdrawal feeling for now but it just ain’t the same game.

Wut.

@owattjacob okay, I get it now, Zarya was just one of those characters I never see do anything but be dead on the floor,

Never really had her Ult used anytime I’ve seen that character around.

Only thing I really dislike is that the game requires frequent character switching, makes it feel more like a game of counter-picking rather than genuine skill level sometimes.

Yes and no. I personally like it, mainly because it requires people to try to be more proficient with other character than just have “a main”. Like, forcing people out of their comfort zone. Yes, you can have a character that you put more hours into, but sometimes your character might not have good synergy with the current team comp. Or even depending on which map it is.

I got a quad feed with Zayras ultimate. I would have to upload it to YouTube. She’s good you just have to block shit to charge her up.


^ There it is

Good shit.

Yeah during that ulti generally the first thing the team does is target you while you chuck mortars at you, so that gives you a easy 50 charge on top of what you have when you block abit after or before your ulti depending on their reaction. Often times when I ran with a reinhardt whenever i had ulti down vs a whole team, my buddy would go in swinging the hammer at the whole team, so naturally they’d fire at him. That’s also a free barrier opportunity, then if they were to hit me as well then that’s pretty much 100% even if i had 0 before the ulti. Makes me wonder how much meter Reinhardt built from swinging at a whole team stuck in Zarya ult.

Even from that video, chucking mortars at 0 charge with some support from the team wipes a whole team. Saw a Zenyatta and a torb turret probably behind a corner firing on that team and the Junkrat ulti trying to get the team wipe but they died before then lol.

I agree with the yes and no response.

It’s a team game first and foremost. Individually counter picking a character can work but you still have to consider your opponents comp and your own comp. If you got a important role and you forego it by counter picking to deal with a set of characters, you’re likely to run into more problems. Like say if you were to swap out of Reinhardt to Junkrat to deal with a bastion, what’s going to defend your team from the rest of their comp?

If you’re widowmaker and there’s a genji that’s doing a great job of harassing you, you swap to Mcree since you feel like it’ll be a better matchup, then who’s going to snipe?

Basically counter picking is the right idea, but if you’re leaving some roles, or simply to synergize with character you’re going to swap properly, it’s a team effort. Someone’s going to swap off their role for sniper, or will pick a similar role but better matches with your character. There’s also stuff like you switching to reaper to try flank but now your team is lacking a mid range damage dealer, you were their 76 and now the team is mostly close range, then someone on your team might switch to 76/mcree/pharah etc…

There’s also the more annoying example of your team mates pulling shit like “there’s this sniper on this other team that’s bugging me, and one sniper isn’t enough, i’ll pick one too” Now you can definitely deal with their sniper and some of their stationary defense but now the team lacks characters that can stand on a point if you were attacking.

There’s the whole picture that you still have to look at, even if you’re effectively dealing with one problem you may open another. This is why learning the majority of the cast and knowing what their niches/matchups/synergies/maps chokepoints they perform best in etc… is good, you’ll always have a character that’ll match your team and deal with your opponents shit, and gives you plenty of variety.

Unless your pub is running bastion/2x torb on attack when the opposing team has a solid defense so they’ll never be able to setup. Then no amount of matchup knowledge/character experience/team building knowledge can save your team :bee:

I wish there was a mode that locked you in your initial character choice, like a draft mode in MOBA games.