I picked Hanzo over Widowmaker on the Hollywood map. Hanzo can do sniper rifle damage without zooming in, which is good because Hollywood actually has some rather short sightlines. Because the map wasnât very complex with alternate paths, it was also usually more useful to have the Dragon spirit available to clear the payload, as opposed to seeing enemies through walls. Dragon Spirit really helps on that last checkpoint when attackers are trying to push the car up the hill. A lot of people are right there at the door so it usually grabs a few kills.
Unless Honzo has Widowâs grappling hook on the console version, his mobility is pretty bad. Being able to scale some walls isnât exactly mobile when a flanker is on your ass.
I won most matches against Reaper as D.VA. Every Reaper is trigger happy. Let them land a shot if youâre at full health, and then defense matrix the rest. Even if he doesnât fire all of his shots, he usually wonât have enough to kill your mech. Then just melt him with the cannons. Same goes for death bloom too. Just pop defense matrix and look at him. He wont even hit surrounding players that arenât you.
Why do people think D.Va is so bad? Sheâs super mobile, and while her damage isnât the greatest, she can still murder other heroes due to her high health plus pilot mode.
I had the most success not using her as a tank, but rushing down bitches, killing/harassing them and easily escaping when her health is low. The booster has a really low CD.
People really underestimate how good not having to reload is.
You need to be aware of where you can and canât go with the grappling hook, but that is just learning the map. Itâs not very difficult to use. Being able to quickly traverse horizontal or vertical space is a pretty good mobility and escape tool. Honzo is lacking that, which is a big deal if you ask me.
Regarding Reaper vs D.Va, Iâm not sure how any decent Reaper will stand there and just unload into her defense matrix. Thatâs like saying you can beat O.Sagat as Honda if Sagat doesnât throw any fireballs.
Surely is better than hanzoâs options while heâs moving at snails pace charging arrows. Heâs even more of a sitting duck, for him its land the 2 arrows/a headshot/scatter arrows at close range or die. If you get caught by a tracer you pretty much have to land a scatter or else she wont even care about taking a direct body shot from a hanzo arrow. Itâs only 120 out of her 150 health so she can just rewind it off, thatâs provided if you even manage to hit her and if she doesnât kill you from the first clip.
What? She moves faster than her normal run speed when using her grappling hook. Itâs a decent escape and an OPTION. Honzo doesnât even have the option to try to escape. I donât see how having a mobility tool with a cool down isnât a plus compared to a character that doesnât have one at all.
Multi-arrow at the feet wrecks flankers, but yes, heâs vulnerable. Hanzo isnât a long range hero, heâs like a Dedicated Marksman - he needs to stick with the team, but still stay at their back.
*unless you get the headshot. He only needs to charge his arrow to get to 75 then get the headshot to win so he can fire quicker vs her than charging a full arrow. Over time people will get better at that matchup for sure as they learn to predict her movement better and intuitively know where â75â arrow charge roughly is. Iâm just theory fighting here to be honest though. To early to call it âhorrificâ when he can one shot her, over time it might develop one shotting her is easier than we think right now especially since when she teleports her hurtbox stays where she started the teleport for a moment.
1 and 3 apply to Reindhart and Winston, sans the spread. 3 applies to Reaper as well.
2 is subjective. She rips Winston apart. I would honestly argue that Zarya is the worst despite being somewhat fun to play. If Zarya isnât constantly taking damage, her own damage output is pretty pathetic. So she always needs to be in harms way with a shield that lasts for maybe 2 seconds, and an extremely inconsistent DPS rate. Her mobility is also probably the worst of the tanks. She canât boost like Reindhart, she canât leap like Winston, and she canât fly like D.VA.
4 is untrue. It takes out Pharahâs rockets, Junkratâs grenades, and Hanzoâs arrows. It only canât stop Meiâs beam and Winstonâs beam. It will shoot down everything else. I never got the chance to test it but I think it might shoot down Roadhogâs hook too. Will test when full game is out.
Faster than normal run speed is not inv, is not unseeable, is not a teleport. she can catch a kit in it.
The option itself doesnât make the man unusable. especially not by comparison to WM, I just am not seeing this unusability.
As far as that tracer MU is concerned they both get it just as poor, WM just has bit more she can say about a loud bitch in her face.
But I use Mei primarily now though so I probably still wonât get this honzo/WM beef But if thatâs what the streets think Iâll just take your word for it.
Her head hitbox is probably the biggest problem compared to other tanks right now. Her headshot hitbox for her mech is right in her center of mass and itâs extremely large. Itâs pretty easy to tag her head while she is charging or you are backing up from her. It is nice that she has 400 armor, since armor in this game makes each hit do 5 less damage, making it real effective against automatic weapons, though a lot of power weapons are much easier to hit her head than other tanks. With the head hitbox problem she has, and the defensive skills Reinhardt and Winston have (Winstonâs shield is pretty fun to juke in and out of when they try to chase into it at close range), D.Vaâs mech doesnât last as long as them usually.
D.Va has seen play in pro games though. Iâve seen a game where they stacked D.Vaâs just to cheese the overtime timer and get shit done, because you basically get at least a couple lives + more if you get ult and mech drops. Though I donât know any patch changes going into open beta compared to closed beta for D.Va or anything.
I love Dva. People are seriously underestimating how much having a second life increases your options. Lose your mech and do the DPS, use your mech. Easy mission.
I definitely think D.Va is the one of the worst tanks, competing with Roadhog. Oddly enough, I believe Roadhog does more DPS at both their most effective range (up close), and even has a burst factor going for him. D.Vaâs weaknesses have been discussed to death in this thread, so Iâll spare the details. She is good on paper but many heroes are better at what she excels in and offer more. D.Va is good at harassing snipers and unprotected supports, but so are a many heroes that are better overall. D.Va is good at killing Winston, true, but you could pick McCree and offer way more to your team overall other than dealing with that pesky Winston. Her 500 HP is deceptively squishy for reasons explained.
Zarya is definitely better than D.Va. While her damage at 0 stacks is just average, at 90-100 stacks she just shits out damage. Her shields are difficult to use properly, but they are extremely powerful and ALSO remove stuns/slows/debuffs. 200 HP/200 Shield spread is pretty nice for her too, as she can essentially regenerate her effective HP. Definitely not a main tank though.