Yeah Symmetra turrets are the bane of tracers and genjis or annoy the fuck outta them. The movement slow on the turrets make tracers really easy targets so they’d immediately just want to bail out of the area in general. Also Pterodactyl is right about genji not being able to reflect her beam. Genji doesn’t want to be anywhere near symmetra more or less, even worst if it’s he’s trapped in a room filled with symmetra turrets and herself, it’s dash out or GG.
Symmetra has fun utility in her slow moving charged shots. They go straight through Reinhardt/winston shields. So in choke points where a team would try to push with reinhardt slowly, Symmetra will be getting these 120~ damage orbs straight to the teams guarded by reinhardt, including reinhardt himself. Often times there’d be a mirror match between reinhardt teams and symmetra sorta gets to thrive here while being shielded.
Forgot to mention this but for those that haven’t played Symmetra, you get to see which turret is passive, which is active and attacking an enemy, and which is just got destroyed, you’ll be notified for all of this. So if you place turrets in popular flank locations you can tell if someone reached the area or not. All in all valuable info on the opposing team’s movement. It’s not a bad strategy to spread out your turrets to cover multitudes of routes and flank spots.
She’s only good at the start of rounds cause of the smaller areas or if there is already a healer on the team. Solo she’s not that big of a deal, most people don’t stick with her for a whole game.
Random heroes that I found are better on the defensive: Soldier 76, McCree, and Roadhog. Also D.Va if there’s already a Reinhardt or another tank around.
It’s more so that you’ll generally get the most time saved after respawning, usually the first point for the defending team has the longest distance walked so teleport cuts some serious time and allows you to win off the first point defense pretty easily if your teleport stays up.
There’s some opportunities past the first point for good teleport value if there’s multiple checkpoints and you manage to slow them down. It’s up to the symmetra’s judgement.
100% agree with that assessment of Reaper. Need to buff his teleport speed imo and let those orbs reduce your teleport cooldown if you are already at full health. That mariachi skin or whatever I got is fucking ill.
Reaper is fine, if anything just fix the shotgun rng and make it a fixed pattern.
Probably one of the few instances of rng and it does make a difference.
Halving his teleport cast time would make it more useable after a engagement -> reaching cover and then teleport it already is, but you can’t really use it mid combat anyways since he has plenty vulnerable frames after teleporting which is intentional. It’s his mobility CD, and he already has one of the best defensive CDs in the game anyways while sporting the highest non-tank hp aside from Mei. A buff would be a bit nice but not necessary. He’s in a great spot competitively, where he’s not retarded like mcree where you’d pick two and it’ll be a top tier team, but strongly considered for a lot of maps or used to counter pick tanks like winston.
Rather have them buff Hanzo’s lack of defensive mobility and for whatever reason he only does 120 on body shot vs widowmakers 150+. This is huge since 150 damage is the breakpoint for one shotting tracers that will likely harass hanzo, you’d be a sitting duck while charging a arrow while even if you do land a body shot she can just rewind it back to full health if you’re lucky to live past her first 2 clips. He has scatter shot at the least but even still doesn’t justify his horrific mobility when compared to widowmaker.
Hanzo is practically one of the few bottom tier heroes for competitive overwatch since forever only because he’s unrealistically inconsistent while having horrible defensive options, more or less does the same damage as pharah on direct hits but has the potential of headshotting. Generally the role for hanzo overlaps with Pharah/Junkrat except pharah’s more consistent at what she does, has actual mobility and defensive options. Same with Junkrat. He also isn’t really a sniper even if he’s listed as one, so he doesn’t really compete with widowmaker. Both Pharah and Junkrat both do the same damage as hanzo on direct hit. It’s just flat out whack that you’d finally land a fully charged shot on tracer up close while she practically can take off most of your health easily in one clip and it’d be like nah rewind.
They left him alone assuming someone will be amazing with him but no one really felt compelled to use him over Pharah/Junkrat. If they don’t want to bring up his consistency at killing squishies then at the very least help him out defensively. Then his neat utility via his mark, arrow and his otherwise top notch dps would definitely shine.
Pub Hanzos are cool, but he still needs some help, much more than reaper. Atleast he’s consistently used in competitive, and thankfully so is Junkrat since he’s fun. Give him a double jump to match with Genji or unreal tournament styled wall dodges. Make him top tier or super situational/map specific for all I care, just make him useable competitively, it’s one more for comp variety.
Pretty much this. My thing is that if you don’t counterpick the bastion you only win in that 3 seconds assuming he has a lower level of team coordination in some levels where you don’t get the freedom to flank him. The spawn camps on some level are the most noticeable.
I don’t think he is unbeatable, but there are certain scenarios with him right now you need a REALLY coordinated team with strict character counter-picking options to counter properly. That is just extremely not fun, and in pubs it is hard to be that coordinated when you need 3+ characters to reliably even ATTEMPT to break the strategy.
Well for reference Bastion got completely reworked into what he is right now to be more competitive viable and his old design was a lot easier to counter in pubs. He was pretty free in competitive play.
Instead of the 200 health + 100 armor he has now and the powercore behind bastion as his weakness, he had 200 hp and a 1k health shield that’d replenish similarly to reinhardt. However he can only had 180 degrees max view radius and couldn’t turn around behind him. Furthermore switching out of turret mode was a LOT slower. He had a bit more turret dps as well.
So stuff like tracer blinking behind him, genji dash, reaper teleports, winston jumps, etc… all of them were super easy counter picks vs bastion. So the old version of pub bastion wasn’t as annoying to deal with, while the current version is counterable but designed specifically that it’s a team coordinated effort to fight and protect bastion. Good in theory but still needs a lot of work, probably another rework that reduces the turret fire dps and gives him other defensive utility. Like the character idea is neat but there’s so much more you can do with it.
Maybe give him a helicopter/aircraft fighter mode with not too much air mobility and a completely different moveset and reduce turret form damage by like 30-40%. Make him like a starcraft Terran mech-esque unit where he has 2 modes and different utility. Just so many ideas that are better than him being a TF2 Heavy that can’t move, like something that’s more fun to play as and fun to play against, and opens more possibility of him being competitive.
I totally hate his dumb skull mask and visual design in general(though, I admit, I actually think the Mariachi skin is pretty cool lol) but I do completely see your points…
I really hope they give D.va something to stand out further from other flankers/harassers in the final game cause I much prefer playing her. I’ll definitely work on Reaper and Reinhardt though. Thanks for the advice.
But then how can we all just sit on top of the escort vehicle and melt peoples faces?
Yeah if bastion had like a cool little rocket jump or even just a weak hover that let him get to certain spots he would be sick, but that goes back to the whole being able to upgrade thing for me. Get five kills, you have two choices to choose from, more mobility or a shield, get 5 more kills, maybe choose from a larger clip in recon mode or have enemies you hit in sentry mode get highlighted for a few seconds like widow makers ultimate(except only you can see them lol). 5 more kills and you get do damage to the enemy when you do or something lol idk.
Doesn’t help that your team doesn’t pick characters that counter him or at least deter him.
You are even given a free option to change character anytime you want in spawn.
In some games like say LoL, you are pretty fucked at champ select.
I usually go Winston which kinda works since I can at least can get to backline and disturbed him with my team will follow up.
It’s really funny to see the disparity of opinions between open beta players and closed beta players when it comes to heroes.
Open beta players: “Bastion is OP! Wtf Blizz! Pls nerf before release!”
Closed beta players: “Just pick one of his many counters that fit into practically any lineup. :|”
A lot of open beta players feel the same way about Mei, even though a majority of closed beta players think she is weak (even some Mei mains!)
I imagine it’ll be very similar, if not worse, for the first week when the game drops. I can’t wait to read all the hilarious threads on Blizzard forums.
I remember reading that they experimented with something like that internally but ended up scrapping it because it promoted an environment of not changing characters just because you’d lose the upgrades. They don’t want people sticking to a character when that character might be contributing to the team’s poor performance. They want you to change to accommodate the team’s needs and gaps.
Bastion dies to three direct rocket hits from Pharah (without damage boost). Pharah is supposed to duck in and out of cover while focusing him down. She should not die unless she stupidly flies up into the air and hovers, exposing herself.