Blizzard Overwatch

Damn near every “Top 5 Heroes” video I find has Symmetra included. Turrets are an annoyance and teleporter is clutch.

Yeah I don’t know where this Symmetra dissing is coming from every time I played her I did great, the few times I saw her played those players were in a top four spot at the results screen(usually for turret kills or shield uptime).

Her gun is probably one of my favorites because it tracks and increases damage the longer you keep it on someone. That’s great but she can also strafe and jump around with it makin it hard to break the chain or kill her before you get stomped by a full force beam.

And it’s a joke if you have a turret or two around(or as little as one teammate there) while you’re beaming someone, there’s not a 1 on 1 fight you’ll lose. I don’t even think Genji can reflect her beam.

I think people undersell her turret damage too, I would say do what I did and go into the practice mode and try different numbers of turrets out on the dummies in there but the beta is over.

Her mega buster will fuck up a Tjor turret or a bastion in one shot and apparently it can even pierce shields and take out any of the tanks.

I have to instantly think that list as a joke because they think Tracer is low tier.

You have to have a game where every thing goes right with symmetra
I had one in one of the last games where turrents were doing work I got like 18 kills.
Teleporter was positioned great and hidden where my team got back into the fray easy.
And we stopped them from even starting the payload move
Symmetra beats mercy too which is crucial

I wanna play tracer more and would have but the team has to have balance

Right off bat, they got Tracer & Bastion too low & Reinhardt too high imo

Zenyatta’s kit is cool but he needs an HP buff, he gets melted by literally everybody.

150 hp for a support is inexcusable

https://twitter.com/Based1UP/status/730220470260355073

Your favorite and least favorite heroes?

Favorite - Roadhog
Least - Zarya (Used her once, and never returned)

As someone who used Zeny almost exclusively in the beta and did very very well with him often having the best K/D, I have disagree. Sure I’d like him to get an HP buff because he’s my main obviously I want him to be the best lol, but the fact is his discord orb homes in and makes the person it’s attached to take 150% damage I think you’re severely under estimating how big a deal that is I’ve taken out Roadhogs 1V1 with Zeny if I stay far away to not get hit with hook and he has 600 HP :rofl: Zeny is a decent healer, but his discord is unquestionably one of the very best abilities in the game him having the lowest health and worst mobility is there to balance him. Zeny should always be accompanies by a tank or at least a DPS guy otherwise you’re playing him wrong, but that being said in plenty of games I went YOLO SOLO and salughtered the enemy team by myself, you just have to pick your spots, find cover around a corner wall or something and you can make big plays.

I wouldn’t put him at top tier, but he’s definitely one of the better characters.

Having played a fuckton of matches since last time I got a better grasp of D.va and am definitely finding her fun now. That said I can see it will be necessary to learn at least a few other characters. I’ll probably pick up Reinhardt and maybe start trying out Mercy or Lucio but not excited about it

My actual execution in FPS is ass so I’m definitely better with characters that have more tactical focused gameplay, compared to the straight combat types, which I figured out is why I love D.va and am willing to play Reinhardt

I’ll put up some videos later for critique and cool moments and comebacks n such

Edit: This guy has some really good fair, thought out videos on characters, among other things:

https://youtube.com/channel/UCvKqy6-GzhIgJCVcE2nn8nQ

i think on top of needing everything to go right as symmetra, you also need a tracer on the enemy team who walks into your turrets and gets repeatedly blown up

and yeah junkrat and tracer aren’t bottom tier in pub games lol

Zenyatta’s greatest strength is his orb of discord for sure. He does the most damage of the supports, but he’s very squishy and has zero mobility. His heal is pretty meh because of the LOS mechanic, but his place is versus teams with a lot of tanks or immobile targets that need to be blown up quickly (like Bastion). You don’t pick Zenyatta for his heal; Lucio and Mercy are better for that.

I was going to go in on that list but I didn’t read that it was a solo queue tier list. Now I’m just wondering if we need such a thing as a solo queue tier list?

Also on a more general note, his list seems to be heavily influenced by ease of use, apparent in McCree not being Tier 1, Widow not being Tier 2, Junkrat/Tracer being too low, Reaper being WAAAAAAAAY too fucking high and also above Genji because reasons, etc. I’m not a huge fan of basing tier lists so heavily around character difficulty, because tier lists are supposed to represent character viability at the highest levels of play. It’s also why I think solo Q tier lists like this aren’t particularly useful in a game like Overwatch.

I didn’t really have anyone I didn’t like particularly.

There were just three characters I loved and then there was “the rest”.

Luckily the ones I like cover all the grounds so I can just switch between them depending on what the team needs.

Pharah for assault, D.VA for tank, and Symmetra for both support and defense.

we don’t, but the fps newbies and fresh meat who cry over bastion probably do

solo queue might as well be synonymous with bottom level of play, the only games where solo queue isn’t a shithole are the ones where it can qualify or get you scouted for professional play (and even then it’s only not a shithole for the top 0.1% of players)

I’d go as far to say Zenyatta is one of the best offense characters period assuming you’re on point with your aim, discord orb is pretty much a guranteed kill if the marked enemy doesn’t find cover quickly and even then it straight up tells you where they are so losing sight of Zen for 3 seconds is a lot harder than it sounds unless they’re super far away to begin with. His regular orbs do 45 damage each with no fall off damage, they have a super fast rate of fire and his alt fire which takes 3 seconds to charge fully does 170 damage, but I almost never use it except for an ambush because it’s too risky, also if you get a headshot on Tracer or Genji while discorded it insta kills them I haven’t been able to do that yet I usually aim for the body, but headshots+discord is the only viable strategy if he gets flanked because he isn’t out running anyone.

Lucio, Reinhardt, and Tracer are undisputed the best characters right now they just have so much more to the table for the team than any other character the versatility and pushing ability they have is unmatched.

Honestly I wasn’t wanting to say this since a lot of people I’ve been talking too think he is only ‘ok’ but McCree seemed like the best all around attacker in most circumstances to me.

I think Tracer and Soldier 76 have their place to be better and you generally want a second attacker so having McCree doesn’t prevent having one of these, but McCree seemed just not have a lot of hard counters making him pretty amazing for solo-queue. Don’t know how he fits into a ‘optimal’ team setup, but he just seemed super solid.

He also seemed like the closest to a ‘hard-counter’ to tracer from my time playing tracer. That stun will kill you and his rate of fire is so fast he can kill you before you realize he is even there. His pistol also seems to deal really good damage at midrange making him one of the better mid-range gunners.

Eh, Bastion is pretty strong on Defense. With the right team he is easily the most problematic character on certain maps especially with a smart Mercy supporting him and picking the position well so she can stay out of LOS. Almost all his ‘hard counters’ disappear by putting him in the right team combo. He isn’t tier 1 just because on attack he is kinda meh, but on defense where he can close off choke points or spawn camp well enough to close off all spawn exits he can really slow the pace of the match to the point he forces your opponents to play a counter-pick team just to maybe not lose.

Bastion is like Gief. You can bitch and moan he counterpicks your character all day, but at the end of the day you just need accept it and counterpick him back. Most people bitch because they don’t like that idea.

Bastion Rein Mercy is a great combo but like I have said many times already, if Bastion or Mercy die, you lose a ton of ground, even in pubs.

Still not sure why that list said Tracer is bad in pubs. If anything, the unorganized nature of pubs mean a good Tracer can thrive even more when they’re not communicating where Tracer is, don’t group up properly, etc.

All right holy fuck lot of misinformation on the last page. I’ll just bold out the characters mentioned

Zarya

Spoiler

•Zarya is THE best off tank in the game. Undisputed without a fucking doubt with one of the best ultis in the game. Winston as the off tank as well but in a different way. For proof, she’s been on the standard competitive team composition since closed beta, AND THAT TEAM IS STILL GOOD; Zarya, Lucio, Mercy, Pharah, Reinhardt, Mcree. Of course there’s plenty variants to this but this is the original. If anything every other tank is otherwise shit at their roles compared to Rein as main tank and Zarya/winston as off tank roles. Roadhog only works if there’s no reinhardt protecting key members, Zarya further mitigates Roadhog’s effectiveness with, which often is a go to pick, pubs don’t build teams well all too often so roadhog gets to shine, . Dva needs no mention.

I already detailed it several posts before but only reason why people are calling her weak during this beta is because her barriers take actual timing to use. They have short duration so you can’t just apply it right before a fight, especially in pubs where you have 0 communication so they might just back away from the fight with the shield on.** Zarya with no communication in a pub setting is hard as fuck to use. Zarya with communication means you’ll be getting those barriers properly timed, you’ll be coordinating team wiping ultis with the rest of your team, you practically ARE the win condition as Zarya. One Zarya ult into phara ult/reinhardt ult/76 ult/practically any damaging aoe ult is going to win most fights if timed well **

Reinhardt shield does protect a team from the zarya combo granted, that’s fair since otherwise Zarya would be too good. There’s also zenyatta ulti/lucio ulti/mercy if she’s alive. Those do well.

But Zarya is not anywhere near bad. She’s not even “situationally” good like some of the characters. She’s straight up good as long as you’re running with another tank and a healer. It’s a get a team/get gud kind of thing. She’s legit fun as well. I recommend her if you got a friend that plays reinhardt and another for support. With a coordinated group of friends you get more consistent barriers out to team mates which then ups her damage consistently. S

he’s insanely fun when you average 50% energy the entire match and often sit at 80+ percent charge. Tracers become my favorite target, they just fucking melt to the beam in a second. Tank fights I generally win with high energy, depends vs reinhardt if there’s a team backing him then save ammo. Otherwise just go in his face and destroy him, you’ll win the dps race as long as you don’t get pinned.

**
Symmetra.**

Spoiler

This is definitely a situationally good character and otherwise not good if not used at the right points of the game/with the right composition. Generally used only for the first point that you’ll be defending, because otherwise you won’t really be getting much mileage from the teleports, or a team may push a cart too fast, etc… However she’s a very strong win condition. There’s plenty of first point defense that are very difficult to break through as offense, Hanamura being the most notorious. These are places where a symmetra will shine with keeping a solid defense while maintaining a teleport that the other team must find a way to destroy or else it’s gg.

She’s situational in a pub mostly because the rest of the team has to be built around her. She needs another support to provide actual healing, you’ll need proper defense suited for the map such as torb/snipers/bastion/junkrat, and of course your standard main tank. Once your opponent breaks through the first point. Often times you’ll immediately need to switch off symmetra unless you’re confident that your team can hold off the payload. If it’s another control point then switch off.

It’s definitely frustrating to see something like a symmetra on defense for the last point of a map.

So is her teleport really worth all this hassle? Absolutely yes if used correctly and the team composition is right. Otherwise either find a way to build around it or tell the symmetra to switch if there’s no salvaging the composition.

On reaper, he’s a backdoor flanker and does a good job at that. Popular enough in competitive play. I mentioned this before but map knowledge is the most important thing for reaper. He’s actually designed to be the “stealth” class of this game without there being invisibility. So how do you be stealthy without invisibility? Teleports to the flank areas that are often on high ground or across known sightlines to flank/backdoor or ambush a team. What he has over mcree/76 is mobility and access to these routes, and a great team wiping ulti. Tracer is more grounded with her flanking/harassment options. Map dependent/point dependent on where he absolutely shines but consistently good enough for pubs.

On the bastion bit, the whole “can take out reinhardt’s shield in 3 second thing” is pretty much just enough time for a coordinated team to kill a bastion. However yes in pubs without another friend as a healer and a supporting dps to take out the bastio with you while you block for 3 seconds is a fucking nightmare I agree.

I don’t really agree with Bastion’s inclusion for the game when he can just make solo pub games pretty miserable when you’re the only one counter picking and the rest of the team either isn’t or isn’t clearing the way for you to deal with bastion. I’m quite sure he’ll get some more reworks, as he already did in closed beta. Torb at the very least had a great rework, he used to be absolute shit for competitive play and shat on pubs even harder than this version in his last iteration.

If you’re looking for a not too high execution hero but thrives off good tactical decision making I’d 100% recommend reaper. 2nd recommendation but works best with communication is Reinhardt without a doubt. On defense Torb especially is great when you know the match flow and turret positioning and repositioning timing, despite all the hate he gets, he has quite a active role, just don’t spend all day pounding at a turret. Junkrat is another i’d recommend with plenty of fun ways to mess with people, getting direct hits with his nades isn’t as hard as you’d think. There’d be more but the rest are kinda aim dependent. Even if Reaper highly benefits from good snap aiming, the way he handles fights and approaches them gives you some easy shots.

I’d normally recommend symmetra since she’s practically one of the more tactical characters in the game and also conveniently low execution, but again for general reference, use her on defense for mostly the first defense point. The closer you get to the last point the more her value drops off. If it’s payload and they’re pushing cart too fast, switch off immediately. Only pick her if your team already has 1 main healer.

She can SOOORTA work on offense, but abit difficult to pull off. Also again at one point, Symmetra gave 50 shield from her ability to team mates instead of 25, wasn’t even too long ago. There were offense teams that used her and you’d have 200 hp tracers and zenyattas. It was a pretty strong. They may or may not bring this back.

Also consider that Mcree has some pretty good anti reinhardt tools even with his shield up if he’s in a good position to do so. You can flashbang over reinhardt’s shield, and it’ll stun him, dropping his sheild. If he’s alone then you can just straight up do the double fan and more likely than not he’ll die. He’s a amazing anti tank, shits on flankers harrassing your healers/reinhardt, hitscan so if you’re good you have great midrange pressure. All around really good and good vs all the characters that are popular in competitive play.

He’s definitely top tier. Though you’d still want someone with good mobility to flank since otherwise you’d have a overly straight forward team, not that it’s bad when there’s competitive teams that are legit running double mcree rofl. Lastly although he’s so good at what he does, in pubs there are definitely roles that you should definitely switch to better suit your team or your opposing team’s line up. Sometimes your team isn’t very cooperative with counter picking and even as the amazing mcree you’d gotta switch off.

Mcree fucking over corner turrets/bastions is pretty great though.

On that overwatch metabomb link, seems more like a pub tier list and even then i’d disagree with it. With widowmaker and bastion being so low.

I played against some good Symmetra in the last two days of the beta and they would put a fuckton of turrets in places that people like Tracer will use to flank around. Or they just had their teleporter covered by like SIX turrets.