Blizzard Overwatch

Played a game where an enemy Symettra put like 4 turrets outside our spawn door.

Love playing as Zayra but her main fire on her cannon seems to do nothing.

Yeah, perhaps based on the amount of damage done or healed? The girl that revives people could have those count towards her streak is one of the initial things I thought. Thinking mostly simple stuff that changed how some of your abilities worked or stuff that gave you full on additional things you could do, but once you die you have to start over.

It kinda does, until you power up (by shielding damage) and then it becomes pretty damn deadly.
So it helps a lot to have some support to heal you up and keep you alive between shield uses to reach that point.

sheeeeeeit, the game is even more fun than I thought it would be. Iā€™ve taken some cheap shots at the character a long time ago but I went ahead and tried out Torbjorn first, surprisingly. I was shocked to do as well as I did, actually. It was coolā€¦ my turret and I were actually getting kills and I kept helping out the team with the armor packs whenever I was around them. Next up for me was Bastion, and I had fun thereā€¦ the damage in sentry mode is DELICIOUSā€¦and with a Widowmaker on the team using that ability that reveals every enemyā€™s position on the mapā€¦one can easily set up in that mode for people that are approachingā€¦then as soon as they run out in the open or in my line of sight they get LIT the hell up and Iā€™m lovinā€™ it :clap:

People managing to close the distance is definitely a problem for Bastion though, sadlyā€¦ the regular gun seems so weak in comparison, and other than that you have the dinky little punch to throw out desperately before you proceed to get blown up.

With D.VA I run away from all losing fights. Iā€™ll cover my escape by activating defense matrix while I back up, and then Iā€™ll spin and hit the boosters. When you run away, go up into the air onto a different floor. Majority of characters with close range killing potential donā€™t have the mobility to follow you immediately. Know where the big health packs are. Iā€™ll try and get some of my D.VA gameplay recorded later for you. I like to think Iā€™m proficient with her.

D.VA (Mecha) LMB/RT - isnā€™t meant for solo situations, itā€™s designed for team shotting your opponents similar to that of competitive Halo where everyone has a shield and team shots are very important.

Pistal (On foot) LMB/RT - has better damage than mecha guns. Hits for the same amount regardless of range.

Boost (Mecha) - Ramming someone with Boosters isnā€™t very viable (in my opinion) because most maps donā€™t have death floor. Using it as a traverse tool is more common. You got knocked off the map? Well use your boost to fly by onto the map. Thereā€™s a death floor stopping you from getting to the objective faster? Use boost to get across the map instead of taking the long route. Taking too much damage? Use boost to get out. etc. Basically there are more ways to use boosting that donā€™t involve ramming someone which Iā€™m sure you already know this.

Shield/Negete (Mecha) - Personally I use it on the offense for baiting and when I need to block something strong or just to survive longer.

Strafing (on foot) - In 1v1 fights D.Va has one of the strongest strafe speeds in the game to go along with her Pistol which has enough power and rate of fire to take out any 250 HP or below hero quickly. It is very importantly that you learn how to strafe (and jump in-between strafes) with this character because youā€™ll be fighting on foot a lot and this is your ONLY tool for survival until your Mecha can respawn.

Ultimate (Mecha) - Most useful on objectives or heavily fortified areas.

As primarily a Zennyatta and sometimes Pharah player Iā€™ve found D. VA to be mostly a sitting duck I guess she just does horribly against those two, but on the recieving end her DPS isnā€™t as scary as her appearance would have me believe.

Tracer and Widowmaker seem to be the ones killing me the most I donā€™t know if itā€™s the matchup or that Iā€™m just bad lol. Also Cosizzile on Mei ice wall being a bitch holy shit if you set it up right you can split the enemy team up and gang up on them individually I think sheā€™s super slept on it seems ice wall can take a decent amount of damage before breaking too.

D.VAā€™s biggest weakness is probably that she slows down when she fires the cannons. You canā€™t dance around like other people do. You gotta take the damage and not miss your shots.

Her mech is too big and too slow regardless.

Ultimately D.VAā€™s Mech is just a big ass target for Heroes like Bastion, Tracer, Widow, Pharah to beat up on.

indeed once you hit that 70 to 100 mark, time to go in (only with your shields off cooldown of course).

i donā€™t think DVa beats anyone one on one without pushing them off a cliff.

itā€™s probably intentional. could you imagine if someone with that toolkit (shield, mobility, infinite ammo, renewable healthpool, self destruct) was also good at 1v1?

DVa is a decoy. itā€™s always tempting to take the four shots to kill her mech and then camp her spawn, and then her team flanks from the side and wipes you. then she just zips around and harasses chokes with her decent handgun until sheā€™s ready to basically undo all the damage you did.

you ignore her, sheā€™s got a bunch of tools to make you not ignore her.

winston is the tank to go with if you want mobility and 1v1s. roadhog if self sustain takes priority over mobility for you.

cool, thanks for the tips, seems like it just means map knowledge is extra, extra important with her

Any heroes counter Roadhog & Tracer?

D.Va (Mecha) is there to soak up bullet and team shot until you have Ult. Nothing more, nothing less. That is her role.

D.Va (on foot) is a high risk/high reward character.

You want to use your boost to flank and ambush. Fly around the sides or upper paths of the map until youā€™re behind an enemy or group of enemies and start pouring into them with your endlessly firing canons. You start getting overwhelmed you put up your shield and boost out.

She doesnā€™t do great damage outside of close range because her guns are spread based, but in range she kills fairly well. You should be able to out perform most assaults up close 1 on 1 if you have full health due to all of that HP.

Make sure to know when to get the fuck out of there and look for health or your healer. Worst case just fly back to base for health.

You are the back line oppression.

When you have to play the objective heavily you should try to work around your teamā€™s firing patterns, you canā€™t just stand back and fire behind your teammates because her guns have poor range. You want to get behind who theyā€™re shooting at and push them or sandwich them between you and them. Fly around the upper parts of the buildings surrounding the objective until you see enemies if want a more close defense, instead of flying away to oppress.

When youā€™re out of your mech just take pot shots from a distance, donā€™t run in trying to Rambo it up with her pistol, even though itā€™s pretty damn good.

Also FYI if you donā€™t already know you can fly your bomb into people by boosting first then activating it. You can also activate it when your mech dies, allowing you to catch the person who killed it and get it back instantly as long as you can find cover.

Roadhog: everyone. He is actually pretty bad. I honestly donā€™t think he has any good matchups. He is good at killing squishies with his hook combo, but thatā€™s really all he is good at. His ult is decent but that is all he offers in a team fight; his weapon is generally too slow to have large impact in a team fight. Having the largest HP pool in the game also makes him a damage spongeā€¦ which is bad for you because it means youā€™re a great target to build ult meter on. Heā€™s probably my favorite tank to play too, so it kinda sucks heā€™s very underpowered.

Tracer: no one. She honestly has no bad matchups. McCree can kill her if he lands a blashbang on her, but no Tracer will put herself in a situation like that if she can help it. Junkrat can instantly kill her with a trap + mine combo, but that requires her to run into the trap. Torb is also decent against Tracer because of his turretā€™s auto aim ability, but then that means you have a Torb and Torb is pretty weak against everyone else.

In terms of 1v1 matchups, D.Va actually shreds Winstonā€¦ but who cares: youā€™re D.Va and do nothing particularly well.

Iā€™m starting to think Spirit didnā€™t play D.VA for longer than 5 minutes and ragequit to a different character

Overwatch so fun it puts you to sleep :v
https://www.youtube.com/watch?v=bZ1wli531p8

I played nothing but Overwatch for an entire month during closed beta. When you put enough hours into the game, flaws of characters begin to become very apparent. Sheā€™s not in a good state right now, mostly because many heroes do her job but better, as pointed out in the thread multiple times. :stuck_out_tongue: