BlazBlue Tier Rank List v1.0

They don’t. Mike Z hit it on the guy who won the austin SBO qualifiers.

Really? With a techable version of his 720? Would love to see a vid of that…

Hitting a purple throw is a smack in the face, hitting a purple throw with an entire second of blue flash before it is just sad.

Really v13, Arakune, Rachel and Jin being top 4 are only things i see being fairly certian. Tao seems to low and i think Litchi > Noel but whatever.

This game is fairly balanced imo as long as you don’t play tager or hakumen : / 6-4’s are in the realm of skill being more important 7-3 and 8-2’s though you just gotta get lucky or your opponent has to be bad. Even hakumen against non-Arakune/v13 is pretty fine.

Man, why did I have to pick Tager? the zoning characters are annoying as fuck.

Look, it’s only techable if you combo into it.

And a comboable 720 would be as unbalanced as hell.

Dunno why people are complaining about Tager. Or really anyone in the tier list. As stated, the game is pretty heavily balanced as it is. 12 characters, everyone already has tools, and it’s not like there’s a game breaking mechanic.

On top of that, let me be a hypocrite. I personally think Hakumen will move at least to mid. The only thing keeping him from being a little better would be the fact that he can’t do crap until he has some orbs added up. Even if Hakumen’s down, all it takes is a screwup or a opening for 1 combo to catch up. Course this is if you didn’t waste meter.

C cuts through projectiles, 6A = nice anti air. 5B is a nice secondary anti air and a easy poke move IMO. Just as long as you’re not spamming 6C or C in general (unless it’s j.2C or something of the sort.) Haku has some game.

As for the counter…IMO it’s just as gay as it should be. It’s Haku’s saving grace against Nu laser sword combos. Especially since you know most will backdash and throw out either 5D or 2D to try and bait for combos. Counter that shit, let them think the next few swords will hit, punish. Along with that, you already know it’s pretty much your “get out of jail free” move as long as you’re not going about pushing it the whole match. Not only that, you can use air counter to stop the air dash.

But this is just me. I don’t think Hakumen is THAT bad…but I don’t also think he’s the ender of all. I just feel he could probably be moved up a few notches. Though won’t stop me from using him.

This man speaks the truth. Btw, console version is already different so that tier list doesnt take account into new metagame and balances on the console.

huh? They changed arcade-console? Why didn’t i know o_o
Do tell! >:o

i think they only fixed some glitches … no balance fixes were made afaik …

rofl, straight up talking out of your ass
what NEW metagame?
what balances?

is it still cool to make fun of 09s jesus christ

The only real difference is that people might now be able to try to master more difficult characters like Haku-men without blowing all their cash to do so and Astral Heats. All of which only really favor Haku-men rising in the tier order but not by much.

… well i main arakune and even i think hes slightly broken, however hes NOT easy to use at least if you dont mash bugs… no good players mash bugs so the point is moot.

i also think that nu is broken, straight up. perhaps cause she beats ara’s face in, perhaps not.
even though i concede that these 2 characters along with certain aspects of rachel may need to be nerfed we still dont know what some of the other characters are capable of.

simply put this game needs to be out on console for atleast a year before we start to want to change the characters around.

that said the only things i would change about ara are:

cant recurse, but curse should last slightly longer to balance this.
6c loop only does 2000 -2500 damage instead of 3000.

make his super jump> jump slightly lower so its easier to punish him if hes predictable with using it to call out clouds.

i dont use nu or rachel so i cant really say how they could be nerfed.

also, ara’s 6c bug loop xn should definitely stay, just nerf its damage a bit.

-dime

bang is pretty bad.

It’s really not hard to balance the top 3 without turning them into shit.

No face: Can’t recurse . Has to wait a full 3 seconds after the foe has been cursed to summon cloud again. Lower damage out put by 5-8%

V-13: lower damage out put by15%

Rachel: lower damage by 8-10% and frog only does 4 hits instead of 8.

Give new tools to low tier

Haku-men: Give him a special roll that goes through projectiles ONLY. Make hop safe.
Bang: A super that refills his nails. slight increase(5%) in damage.Good range poke.
Tager:Give him something that can deal with zoning better. Air dash.

Come on man, I know you are a smart guy. Nu is 100% not broken. However you are saying exactly what I think, and why i think tier list discussion is a mute point at this junction. It’s way too early.

Too early? You do realize this game has been out for 8 months now, right?

Nu, Rachel, and Arakune ARE broken. Are they god tier broken? No. Sigh* This is dj vu all over again. Dunno why I bother.

I still don’t see why the bottom tier really need buffs. They really do feel solid. just the top tier just have too much of an advantage on them that cant be easily exploited. If the top tier are going to be nerf in some way, that should be good enough.

I personally begin to start hating jin but I guess that may be hakumen only bad match up if they nerf the top properly. Jin is darn easy and his strategy is even more brain dead and yet its solid enough for scrub to pick up.

He has projectiles, range, speed, combos, pretty much every option available with more tools, ad his drive that’s freezes. His whole strategy is to pressure for freeze combo and then combo like hell.

This wouldn’t be a problem but that gave him so many ways to get freeze with little punishments. His Drive normals freezes, his throw freezes, he even has commands that freezes. All this allow him free combo with little to no cost and he still can do mix up with nearly godly normal at fast speed. I personally have hard time playing any person who mains jin seriously because the guy so scrub friendly where his basic pretty much overpower. Combine with player with good meta game makes this character very feared and pretty much broken.

Why are you going to lower Rachels damage when she already has shit range? Her good juggles are dependent on silpheed dash-in.

Not to mention when you lock her down things get to be VERY claustrophobic.

Granted Rach might be up there, but youre still gonna have to bust your ass to win against someone who knows what they are doing. Especially in her bad matchups. I speak for many Rachel players who have a decent grasp on the game are are still getting owned by scrub tactics.

:nono:

Jin is only a scrub when you first pick him up…Honestly he is pretty average to above average at everything but doesn’t really excel in any respect. most of his normals get stuffed, his drives are slow as fuck, and a lot of his moves have horrendous recovery. yes he can freeze, but the only time I really get to is if I can combo into the drive. you can’t really throw it out there. yeah his grab game and mixups are gosu, and he is good…but hating him over nu, kune, and rachel.:tdown: If he’s so scrub friendly you should never lose to em.

/signed

She is 3rd if anything, but I can see her moving down a bit as time goes on. She’s good, but honestly she doesn’t do any more damage than the next character. Her combos are so character dependent, it’s not even funny. Her best asset is that she has good zoning, but there are so many drawbacks to her projectiles/summons, that she has lots of cons to her pros.

I haven’t seen really anyone so far bitch about her, despite always being clumped into the “top 3”.

Either way, this is basically Sagat drama all over again :wtf: