BlazBlue Tier Rank List v1.0

V-13 doesn’t have a mixup really. Her sword combinations go like this. Mid, Mid, Mid, Overhead, Low. Learn the string and you will block it every time.

Arakune is a bitch. He is really good. You need to keep pressure on him and low block a lot. A good arakune will try to force overheads from what I have seen.

Pallies are the shit now :slight_smile:

I initially wanted to main V-13 when I first saw her, since her character design is copy and pasted from the Zone of the Enders orbital frame, Anubis. Once I saw her in action however I was rather turned off, her combos are easy as shit and she just plays run away all day, which is rather boring in my opinion.

In all honesty (and this is most likely due to the fact that I am still a scrub at Blazblue) I don’t see how she isn’t broken. She has easy combos, she doesn’t need to approach at all, and she does massive amounts of damage. She is so good I find myself wondering, how long until everybody drops their main character in favor of V-13?

Ahahah.

Well, maybe her shit health? Difficulty dealing with rushdown once someone manages to get in?

She is pretty powerful, but I wouldn’t call her broken. Definitely tops, but not unbeatable, and it takes pretty good zoning skills to keep people away from you. She’s not easy till the point of pick up and play anyway.

I was actually pretty surprised to find that a guy this size has no autoguard on any of his moves. Autoguard on his standing D would be awesome…I’m tempted to say on his down+D, but that would be pretty broken. That move is glorious enough as it is.

Techable 720 from a tick is ridiculous.

The Curse of the Grappler lives on…

my only problem with hakumen is that he cant run but fine w/e.
second sure his sword can hurt u but just block it and then when he comes back he is open. onestly i just think they could have done better with him tager is slow but his strentgh is uncomparible invivible too wtf??
hakumen sword eat projectiles if timed right but very hard to do. his counters as well very very hard to do.
yet he can not run and his combos consist of just taking the opponent to the air and down+c to them and thats it come on and he cant run??

…wut

So you guys think that we already know who the top 3 are in this game?

You really don’t need to be that good to give people headache with V-13. Arakune is probably closer to “pick up and play,” but with a little bit of effort V-13 gives you a lot of tools for your time. Rachel is probably the top tier character I respect the most, in terms of difficulty.

She’s not unbeatable, but she’s far too good for the amount of skill required to play her. She’s not as helpless up-close as people seem to think, and the low life drawback is fairly moot. She’s tied for 2nd to lowest, making her at least as strong as a fourth of the cast. Against another fourth she has such a huge advantage that it doesn’t matter. For the rest it’s like 500 to 1K difference in life? That’s literally nothing.

I don’t really see why anyone would say she has an especially hard time with rushdown. Most characters don’t have Dragon Punches, so it’s all down to pokes, blocking, and movement. She has great movement and some solid pokes. Not to mention DAA and Bursts are much better at dealing with rushdown than with dealing with her. Certainly some characters have very good rushdown capabilities that are difficult to maneage, but there’s not a huge discrepancy between characters here.

Not that I’m calling “broke” about the game. But manageable or not, her inclusion as is looks like a huge developmental oversight. She should simply not be THAT good THAT easily.

i think that its reasonable considering the amount of damage that pulls

Hmmm yeah. The game has been out for 8 months now in japan.

V-13
Rachel
Arakune

V-13 indeed has mix up abilitys. They may not be brain dead like Noels drive but their their. Her p drive is not her only source of mix up, just one of the most feared.

Her commands alone are solid good. Then she retains most ability that other cast have but mix with her command makes them too good. But what really makes me think she is broken is that she can easily retain her advantages situation with little to no effort and she is not limited like other top tiers. True rachel and arakune are beast but they have some limits to their strategy. Rachel requires wind for complicated set ups and damaging combo, arakun heavily relies on curse( though hard to dodge to begin with)

Edit
WTF no mixup.
D,D,jc. 214D (tk) thats an insanely fast over head mixup that can be feint cancel for IAD pressure, drive reset, ect.

And I would argue that arakune and rachel has greater tools to put them in advantageous situations than Nu does. Arakune can teleport, rachel has wind which isn’t exactly limited while nu has, what, act pulsar? Which is great, but the wind and teleport seems more useful, especially seeing some of the set-ups arakune and rachel has with them.

Nu has teleport during her chains. Rachel lack supers( though it is one of the best). Nu has multiple projectile options that hit high and low. Also nu grab lead to combo or pressure string.

Feint canceling her crescent sword allows her to IAD very low like IAD in GG series in GG mode.

arakune can be pain once he gets curse but its already stated he pretty much owns.

Rachel on the other hand. Well she still a pain but she has more cool down periods and openings than the other top tiers IMO. And she actually have bad match ups.

First of all,
I don’t know what idiot said they should nerf arakunes curse on block because that’s like asking them to patch rachels wind on block. It’s ridiculous. It’s part of rachels strategy and it wouldn give her as much advantaged if you could just stay in position if blocking, rather than being thrown across the screen. EVEN if they’re blocking it, she still has room to block string.

I unerstand that the comment might have been said before the game came out, but it’s still no excuse. You know what my answer is? Deal with it.

Being a good players includes knowing how to get out of those situations. Especially given the factthat the curse goes away after a hit, teching a throw or actually throwing.

God, it’s like asking them to patch Jins drives to take it’s freeze properties. Uh, seriously ?

Lol

On a side note: I feel like V-13 doesn’t have a RIDICULOUS advantage over every other character. It’s situational, but a matchup with someone as rush-oriented as Tager can be an easy win.

Saying that, I don’t think Tager should he lowest tier. He makes up for his flaws with his stamina and strength and I’ve fought some really smart Tagers online. Being smart and patient is the name of the game to survive with Tager.

I feel like this game is much more balance than other fighting games. In that sense, if you’re a good player and you’ve done your homework, ie: matchups, strats and char specific situations… You’ll do good regardless on who you main.

On that note, I main arakune and I alt Rachel. I love him, I think his design is peculiar and even before knowing he was top tier, I saw his combos and wanted to main him. You need skill to be an efficient arakune. Especially against a good Nu or Rachel.

I’ll take any challenges. Absolutely love this game.

And yes, give it a couple of months for people to dig in deep into their mains and I’m sure some chars will change in the tier list.

-The Kelso

That would be fine and dandy if the game had not already been out for eight months. I’d say the top 3 have a pretty safe spot on the top, while everyone else below may or may not have a slight chance of shifting up or down. The main issue of the game is that the top three are a bit too strong and are in need of nerfs, while some of the lower characters need some buffs.

He is the worst. Very punishable, techable command throws and techable super. Gets outranged easily by a lot of characters and gets out prioritized easily. His redeeming qualities is that he puts out massive damage and sledge is godly (but very punishable)

Ah I think the nerfs would be good enough. Im happy with hakumen, hes solid just like tager and bang. and pretty much majority of the cast except the three top

The issue here is that when you make changes to a fighting game, changes need to be made to keep things interesting as well. If you don’t make such changes, the game can become stale quickly even if it is more balanced.

Well, of course scale the damage way down if it’s used during a combo (as was suggested earlier).

I just think that at high level play people will tech out of 720’s all day long making it near useless. And, trying to set up a raw 720 in a fast, air mobile game like this is a daunting task.

But, Tigger is fun as heck, so I’m not complaining too much.