I would say that sounds about right. It’s pretty clear who is at the top and will remain there and likewise for the bottom. What I cant understand is people who try to argue that its as balanced as SF4. Man, I’m all for BB but in SF, the worst match up is a 4-6 and it feels like it’s anyone’s game but try telling that to a Tager fighting a Nu. That’s my only gripe with this game, everything else is flawless…
There are no 8-2 match ups in BB. Therefore it is not like 3s tier list.
i may add that 3 of 12 is not the same as 3 of 20, also there arent 8:2 match ups like BF said and only hakumen and tager are the ones that have those unfavorable match ups of 7:3
so its more like it seems like 3rd Strike at first glance, but not the same, im aware that the game has its flaws on the balance departament, but its the 1st iteration, also maybe the tiers can evolve from this point its still possible, look at carl for example and knowing arcsys im pretty sure that the game can be balanced in the future just look at ggxx ac
you would get the pace of the game, its only a matter of time, try ragna or jin, they are simple and the most near to the traditional shotos
Looks @ AC Eddie* X_X
isnt carl:tager 8:2 ? maybe im just wrong …
but i think its pretty well balanced for a first version … everybody have a chance to win
Yeah, .360 might not have it then…
AC eddie is not that overpowered, you only need to know the match up, and im a chipp player (6:4 vs the tops on gg in advantage to the tops)
“2a -> 5b -> 3c -> 5d~6 -> j.c-> (j.a -> j.c)”
In this combo above, what do the numbers stand for? Can someone please either explain or link me to an explanation?
Look at the top of this page, or on any other page in any thread on this forum. Think with the numpad on your keyboard. That translates to:
Down A, neutral B, down-forward C, neutral D to forward, jumping C, loop jump A/jump C.
A note on that combo, I assume it is for Taokaka and you need to have the 3C hit all 3 times, or you won’t launch the opponent into your drive loop. The third hit is the sweep.
It’s just like this:
789
456
123
It’s like a numpad on a keyboard for directions you input the moves.
For example, if you want to move your character forward, the input would be 6.
So, for the combo that you just posted, here’s what it’s telling you:
CrouchA > StandingB > DiagonalForwardDownC > StandingD~Forward > Jump Cancel > Jump A(?) > Jump Cancel
I hope this helped.
Those aren’t jump cancels, but there are cancels after each j.A -> j.C. It’s a basic Taokaka combo.
The combo did leave out the cancels though. After the 5D~6 it should have:
5D~6 j.C jc j.A j.C dj j.A j.C tj j.A j.C 236BBBB
jc = jump cancel
dj = double jump
tj = triple jump (Taokaka only)
236BBBB = Cat Spirit Two, which pretty much ends every air combo/drive loop for her.
Oh I’m dumb, thanks for the quick responses!
Oh, I see! Thanks for clearing that up for me bro.
Whats DD?
edit: never mind its destortion drive, right? If so how do you do Noels, aww never mind I’m sure searching will find me all this info…
Litchi’s boob size. Har har har.
2 D hits. I assume you mean the Nu combos that are like, 5DD 4DD 214D (or whatever it is). That just means 5D 5D 4D 4D 214D, condensed. Or Distortion Drive.
When in training mode I set the dummy to “Aerial Roll Neutral”. For some reason it seems that they recover a lil earlier than they should when I’m doing my usual BnB combos. I swear the word heat doesn’t go gray when its off.
Does the bot do impractical recoveries? or do I just suck at the game and my timing is off?. It seems I have barely any window to do them. The timing can’t be THAT hard.
Nah, if the bot can recover during your combo it means something went wrong, it could be your timing, positioning etc. Some combo’s are character specificity (for example Tager 623c->6c->5d doesn’t work on Carl).
Thx for the quick response.
Have you even looked at an SF4 matchup chart? I agree that it’s generally more balanced, but it has its share of horrible matchups.
So I just got BB, and as I’m part of the SF4 migration, I’m sure I’ll be subject to many taunts and scoffs, but meh…
My first choice in character selection was Jin, but I’ve noticed he seems to be getting alot of hate. He seems to be the Ken of BB, and I know how bad I hated Ken scrubs in SF4, so I don’t want to be “that guy”. My second choice and likely the one I’ll stick with would be Ragna. Badass looking combos. INFERNO DIVIDER!!! Awesome.
What are some good things for a beginner to practice via training mode apart from combo execution? What are some common situational things I should practice and be prepared for? Any advice as far as how to improve in general would be greatly appreciated.