BlazBlue: Chrono Phantasma EXTEND announced!

Should I be offended? I am a real person.

Thursday sounds fine.

Uh, “Play BB with people in person” night? :stuck_out_tongue:

Around now, if folks are. :stuck_out_tongue:

I want to, but I can’t right now. Dammit.

Bah. Fine. :stuck_out_tongue_winking_eye:

GGS Dreize. Can’t block Valk. The only reason any of those were close is that you suck at blocking even more than I do. :wink:

GG’s Airk.

Oh man, it’s so sad but true. I can’t throw break at all.

But yeah, as you can see, Valk is still a good character.

Never said he wasn’t, I don’t think. :wink:

And eh. I thought your throw breaking was pretty average, it’s just the fact that I think I landed all but one overhead in spite of like 90% of them being at the same point in my blockstrings that kept me from getting totally stomped.

No real idea WTF to do in this matchup. Can’t approach on the ground, get hit with wolfcannon, or even if I block it get put into mixup, or you can just fly to the moon and switch sides. Can’t approach in the air most of the time either since you can just dodge or w.5B. Can’t block… can’t really use fireballs unless you oblige me by flying forward into the ground one for some reason… not… really sure what I’ve got for options.

No, you didn’t.

Sad part is that I know just how slow Tsubaki’s 6A is yet I kept getting hit by it.

Technically beast cannon’s are pretty negative on block but since Valkenhayn can just 7D/4D away afterwards nothing is ever really guaranteed. Since I was trying really hard to conserve wolf meter I wasn’t doing that often, and was mainly just following up with more pressure which can be mashed out of.

Tsubaki and Litchi have really good DP’s when it comes to the Valk match-up. Valk’s w[5C] oki doesn’t work against either of them. To be honest, you probably should have been DP’ing me more during pressure. Since w[j.A]'s starter time was nerfed I’m way less prone to using brake w[j.A] during pressure, though you’ll still have to watch out for w[5C > 2D > 4C (hold)].

During neutral I typically find Tsubaki’s 236X and j.236X to be a bit frustrating during this match-up.

I think that you were rushing me down a bit too much though. Like say when I was in human mode walking backwards whilst regenerating wolf meter, instead of always rushing in taking the time to charge up probably would have been a better option in some cases.

Yeah; I don’t really see what I can do about Beast cannon. Can’t you just cancel it into another cannon anyway if I block it?

I’ve done some reading (you are LITERALLY the FIRST Valk I have played in this version. ZERO matchup XP) and apparently it’s all about the DP, which is going to be tough for me, because I’m actually pretty bad at DP motions. A LOT of the time when you hit me on wakeup, it was because I botched a DP motion. =/ So I’m learning to DP after w.5C :stuck_out_tongue:

You didn’t really seem to have any trouble with 236A, but yeah, 236C is good against wolf-that-can’t-block.

I’m not sure I agree with your assessment on rushing down though; While it’s all very nice to have charge in this matchup, I feel like when you’re low on wolf meter is one of the few times I have a real chance of ‘winning’ neutral and getting to apply pressure, so it seems a waste to spend it on getting charges and then having to fight you with wolf again. There’s probably a happy medium somewhere though, since with no charges I’m landing a lot of mighty 1500-2k damage combos, which means you have LOTS of chances to get away.

I was SUPER frustrated by my inability to anti-air your j.C when you jumped out of pressure in the corner. You probably CH me like 5 times with it when I was trying to 2C you. Not sure if that’s the Tsubaki 2C invuln nerf, or whether my reflexes were just total ass that day (Cheap excuse: I had donated blood on Friday! x.x) but I SHOULD have gotten you every single time there.

So there IS a BlazBlue section on SRK! Unfortunately this section seems pretty dead as well as outdated. :I

So yeah, I’m new to BlazBlue, bought BBCP last week, and I’m regretting not getting into the series sooner. I love how diverse the characters are, I love the comedy, the story is interesting, and I <3 Jubei(Damn the developers for not making him playable). Since Juei isn’t playable I settled on the next best characters, Amane and Valkenhayn, Gay character and Werewolf? Yes please. Only downside to this game is that it appears I’m the only “noob” playing, everyone else online is a pro veteran or something. I’m not new to fighting games and I’m fairly decent (Intermediate at best), but BlazBlue is something else entirely and NONE of my skills transferred, even went through the tutorial and character tutorial and it only really helped a small tad bit.

I was hoping to find some character guides for Amane Nishiki and Valkenhayn R. Hellsing here (With frame info, set-ups, traps, oki, tips to utilize their drives to the fullest, etc) but it seems like I’m out of luck.

What’s outdated? We don’t really keep any DATA here. :stuck_out_tongue:

I’m a little surprised you feel like you’re the only ‘newb’ playing, because I feel like I run into quite a few, albiet not a HUGE number.

Best place to go for character specific info is Dustloop’s character forums, though how good the info is and how welcoming they are varies widely from forum to forum. Valk forums are a pretty nice place though, so there’s probably good info there.

Theoretically I could do something trollish like w[236A xN] but it’s nowhere near tight. Again, what you really need to worry about is Valkenhayn players who go into 7D from a blocked beast cannon as the backdash has invulnerability frames from 1-10.

I’ve seen Tsubaki players just go absolutely crazy with their DP in this match-up. Top Japanese Tsubaki players. The vertical hitbox is pretty big too so I’ve seen it used as an anti-air against Valks at the top of the screen.

And yeah, learning how to DP after w[5C] is a good start. Barrier guard is good too because it can push me out of brake w[j.A] range and Wolf Sweep Loop range especially.

But nah, seriously, you probably should have went for charge a bit more. I am a lot more wary of a Tsubaki player with charge, especially on wake-up. A “happy medium” sounds good though.

The j.C anti-air thing was probably your fault, but the 2C invulnerability nerf certainly didn’t help.

At any rate, when blocking wolf mode you’re generally not going to be doing it because you reacted to the mix-up. You’re going to be making educated guesses.

Is he low on wolf meter? Then he’s probably going to go for a command grab or do some form of human-interchange mix-up, both of which can be mashed out of. Is he too far away to go for a Wolf Sweep Loop after w[5C]? Then he’s probably just going to go into 6D which can be DP’d or IB 5A’d out of. Has he been repeating certain blockstring patterns more often than others? If so, block or DP accordingly. After landing a w[j.A] confirm does he typically convert into a combo or continue into more mix-up in order to land a better starter? For this I’d say that you should always be on high-alert after a w[j.A] confirm as many Valks will continue into more mix-up (rising w[j.C], for instance) in order to land a better starter and not go wolf-meter-negative, I would never recommend bursting out of w[j.A] unless you absolutely have to. Do you know what his wolf gatlings are? If you don’t, learn them. Etc, etc, etc.

These sorts of things are generally your best bet when it comes to blocking wolf mode, as you’re never going to be able to actually reliably react to the mix-up.

When I mean outdated, I’m looking at what threads have been pinned and seeing that this is the ONLY Chrono Phantasma thread. Also, thanks for mentioning Dustloop, never even knew that this existed! Already found a few much needed Valk videos that will greatly help me improve like the “Wolf Brake” tutorial and the “Wolf Movement” tutorial, I’ll take a look at the Amane section later. Seriously, for a supposed “S” tier, Valkehayn has a steep learning curve (At least to me)when it comes to effectively using his DRIVE.

Thanks for the pointers Dreize. I’ve got a lot of work to do.

Ketsueki - yeah, Valk has an awkward learning curve. He MAY just be A or A+ tier now though. :wink:

Actually, a lot of the top tier BB characters have an awkward learning curve.

Make sure to take a look at the title of the CP1.1 Valkenhayn Combo Thread on Dustloop.

My bad, “Wolf Brake”. (>3<)

Valk’s probably still around A+ tier, I’d say. A Tier is pretty much where “most” of the cast seems to fall, and examples of “A Tier” characters would probably be Ragna, Jin, and Mu-12. I admittedly don’t really play as Azrael (or against many really) enough to know if he’s more towards A Tier or A+ Tier though.

Apparently Azrael is top 3, Livewire.

Yeah, I was in a group chat about the tiers and stuff, and a bunch were saying Azrael was either A+ or S, with Kokonoe obviously still in S, and that Valkenhayn was just A now.