I mean, obviously importing is going to be a little more work than buying anything in your own country. It’s not even that hard though. Took me maybe an hour to make an account, find the codes and buy them. They were in my e-mail by the next morning and I was playing CP soon afterwards.
You should just create your own and spend some time in training mode while someone appears. I have this suspicion that a lot of people are out there going “Boo, there are no rooms that have a decent connection to me, I guess I’ll go play GTA V!” when in actuality if they just created a room, it would fill up with the other people who are doing just that.
Noooo, you fooooool!
Erm. Ignore me. I’m just bitter from 4 games of playing a character that ASW refuses to make good.
True, but the pain of your character never being good is probably less than them being really good and suddenly being bad. Just ask the Makoto players. And seeing Noel drop a tier every post-CS2 iteration makes me sad.
back in the day before sf4 came out i would order hori fightsticks for my ps2 then xbox before madcats started making them from play Asia and it was easy peasy…now they want a picture of my id and a screen shot of my paypal transaction and i have a confirmed paypal and confirmed address account…next im waiting for them to ask me how many wrinkles i have on my nuts sack!!!
I mained her at release and dropped her during Extend. She got a lot of help. Her corner carry is really good now, Overdrive helps her comeback potential greatly, her 6A (anti-air) is vastly improved, and she got some new moves which are situationally useful. She’s better, but so is everyone else, and that’s the main problem. Most of the low tier right now is just full of characters who are competitive but don’t have anything stupid.
I wouldn’t know exactly who got buffed or nerfed since I got into the series pretty late with CS Extend. With Chrono Phantasma I hope I can make a fresh start in the current entry.
In the meantime I still haven’t played through Story mode or any other mode besides Arcade/Score Attack/Challenge. I plan to complete most of the challenges for every character eventually, because I want to learn them all (at least well enough to beat Score Attack consistently).
Yeah, the digital download is like 7k yen, so a 10k yen card will get you the game + DLC characters + a couple of announcer packs or colors.
Don’t place too much emphasis on beating challenge mode. Clearing it with every character is pretty hard; I know some people who main certain characters and can’t even beat their challenge 30’s. If you really want to do it though, the superior method is to learn a character’s combo routes in training mode first, after which most of the challenges will seem more logical.
Pretty much this; It’s actually the same for Tsubaki in CP - she’s not BAD, she’s reasonably ‘okay’ except that she’s in a game full of people who are STUPID GOOD. Even the characters that aren’t “good” in CP usually have a couple of things that would be considered ‘dumb’ in another game. Makoto and Tsubaki both have ‘pretty okay’ tools, and can do some moderately explosive damage with Overdrive (like… 6-7k stuff off reasonable starters, none of this Hakumen ‘Dur, whatever, 10k’ stuff. And Tsubaki really requires 50 heat and charge as well so she can install too.) but that’s basically ‘normal’ in CP, and they don’t have anything else to prop them up. They’d be fine in a game that didn’t contain scads of characters that can do stupid stuff, but they’re not. The baffling thing is that ASW doesn’t seem to -realize- this, so they’re balancing them as if letting them have something ‘dumb’ would somehow make them ‘too good’.
Oh I hear that. I chose Tsubaki cos I liked rocking her against the CPU at the arcade. When I got the PS3 release and played online it was almost as bad as when I started GG. Driven to rage so hard. She’s a great character and has some really good ideas behind her mechanics but her damage output is so low when compared to almost every other character. You have to be landing epic strings to set up the next epic string etc.
Or get hit by Hakumen three times and lose the round and cry ever more salty, salty tears into your morning coffee.
So is there pretty much no chance of Chrono Phantasma ever being released on an Xbox console? I know this question might be a little off topic, but is it Arc System Works not releasing their games on Xbox anymore? I mean, first this, then Guilty Gear, and now I have a creeping suspicion about the new Persona 4 Arena update. As a guy who bought both P4A and BlazBlue on Xbox 360, do I not a right to be a little pissed off by this?
You do. But ArcSys games don’t sell very well on Xbox, they’re just doing what they think is right for them. P4U2 might have a chance since it’s backed by Atlus, but most Atlus games aren’t released for Xbox either.
Really? I feel the exact opposite. I think she’s one of the easier characters in the game, both in terms of options and execution. After you figure out how her pressure works, the rest is fairly straightforward. And she’s much more netplay-friendly than my current mains, Rachel and Izayoi. Makoto has a lot of ways to make her combos easier by sacrificing a small amount of damage, and her confirms are cake.
I’ve always thought Makoto’s Drive was pretty bland. Everyone else has a cool unique gameplay mechanic with their Drives, while she just sort of punches very hard. Maybe if there where more reasons to use Levels 1 and 2 (on purpose).
I’m not actually sure it is; Makoto’s drive is useless at neutral, because all her drive normals are complete crap for pressure, so it ends up just being a combo filler thing and another opportunity to drop combos.
Tsubaki’s drive moves can allow her to win at neutral and punish things she wouldn’t otherwise be able to.
I’ll still argue that Tsubaki is a worse CHARACTER, but I think her drive does more for her than Makoto’s does.
Makoto’s drive moves definitely aren’t useless in neutral, but there are only a few cases where you wouldn’t want lv3, making the “drive” property somewhat irrelevant. It’s basically like having regular D normals with an extra timing restriction. But it’s kind of fun.