BlazBlue: Chrono Phantasma EXTEND announced!

It’s real
Too good.

Also Izayoi in grand finals was hype.

It’s real because some crazy-ass fan requested it during the BlazBlue character popularity poll. It was first brought up in BlueRadio H in Pacifico Yokohama -public recording where Yasumoto-san (Azrael’s VA) was one of the guests.

Could somebody well, help those of us who don’t understand Japanese have some idea what you’re talking about? I look at that and all I see is a picture of Azrael without a shirt, and some things I assume are dates or something.

Oh are we posting pictures of sexy azrael?

O-oh we, we wearn’t? Oh. Well. I guess I’ll just…go over there somewhere.

NEVER AGAIN WILL I LOOK AT THAT CHARACTER THE SAME WAY

FUCK

Good Lord…I apologize to everybody in this thread for asking.

Izayoi almost won a tournament… ;_;

Wondering if I should cancel my preorder since it’s only SE, and I’m going to be buying the NA LE regardless since they announced that it comes with all the goodies. I’m not sure if it’s worth $80 just to get the game 2-3 months early.

I understand where you’re coming from but well, I just know the 4 month wait is something I’d be tortured waiting through again.

What is this “Same Attack Combo!”?

Just SMP combos IIRC.

Hm. Apparently my last post somehow never got “approved”.

Weird. Anyway. It’s a Booby mouse pad (Just google “Dead or alive mouse pad” :stuck_out_tongue: ). For Azrael.

Certain attacks have a property called “Same Move Proration” (SMP), which makes it so that if you use that attack more than once in a combo, your overall combo time will be cut severely. A form of this has been in the came since CS, but BBCP adds a text indicator to notify you that you used a certain SMP move two times or more in the combo.

So you’re not allowed to perform a special attack twice or more on your combo?

Not exactly. First of all, there’s no “not allowed” about it. You can do it, it will just radically reduce your combo time. This can still be to your advantage.

Second, not all moves have SMP (though at this point, the majority of non-normal moves do) so this doesn’t even apply to everything, and even moves that do may have different versions that count as different moves (Tsubaki 214B is considered a different move from 214D for purposes of SMP) though again, this isn’t global.

But generally, yes, the idea is to prevent you from doing the same thing repeatedly.

Does it affect Arakune much?

Expanding on what Airk said, you can use two different moves with SMP properties in the same combo, and the combo will NOT be drastically shortened as a result.

For example, let’s say attacks A, B, and C all have SMP properties. You start a combo and use A. If you use A again, then your combo time will be shortened and you’ll see “Same Attack Combo” appear. But if you use B or C, then that message won’t appear, and your combo will continue like normal.

If you chose to continue the combo with B, then using A or B again will shorten your combo time, but that won’t happen if you use C. You can use any number of moves with SMP properties without your combo time shortening as long as you don’t use any individual SMP move more than once.

I’m no expert, but Arakune seems to have changed pretty radically in terms of his actually combo mechanics; How much of that is SMP vs. changes to how his curse stuff works etc. is unclear, however.

All that said, Arakune is… probably not less stupid, he’s just stupid in different ways - curse combos are shorter (thank goodness) but not necessarily any lower in damage (boo!) though you can limit how much damage he can do to you by successfully blocking for a while, because each curse bug summoned consumes some of the gauge (yay!) causing his curse meter to deplete faster… but it seems like re-cursing might be easier now (boo!) so… yeah.

SMP in particular doesn’t seem to hurt Arakune much because his combo paths have changed and don’t really require the like, washing machine x N combos, and his bugs don’t have SMP (which is stupid, IMHO, but whatever.).

Also, to expand on what people said, using the same move in a combo when applicable will often lead to the attack doing much less damage than it would on its own, but I feel that’s a pretty common thing. Well, that and it sometimes just makes moves in general do much less. Kind of like why a Distortion that would do 2.5k raw, would do only 800 damage as a combo ender.

After watching some matches I noticed that the usual Curse bnb for Arakune was (only!) 54 hits (still like 5.4k damage) and it seems to be that the third time you get hit by the same bug the game says SAC.

Looking at the frame data, I didn’t see any SMP values on the bugs, so it was probably whatever Arakune was doing at that time other than bugs that got the SAC notice.