FOR AE2012 BACKTHROW INFORMATION CHECK THE OKIZEME THREAD. THIS THREAD WILL BE UPDATED WHEN I GET AROUND TO IT.
b.throw, dash, j.mk
Midscreen
Non-Crossup
Seth, Abel, Sagat, Deejay, Gief, Rufus, Claw, Hawk, Rose
Crossup
Ryu, Ken, Ibuki, Makoto, Honda, Akuma, Sakura, Chun, Sim, Dictator, Cody, Hakan, Fei, Adon, Blanka, Cammy, Oni, Evil Ryu, Yang, Yun
Unblockable
Boxer, Gouken, Viper, Guy, Guile, fuerte
Can Block Both Ways
Dudley, Gen, Dan, Juri
In corner
Non Crossup
Gief
Crossup
Ken, Ryu, Ibuki, Honda, Makoto, Seth, Gouken, Gen, everyone else(I’m lazy)
Can Block Both Ways
Akuma, Deejay, Chun, Dictator, Claw, Adon, Yang, Yun
******* Note for AE *******
Something about Dudley’s wakeup has changed, the simple backthrow to dash, j.mk no longer works. You can still unblockable, but the timing is different, I will report back when I figure it out.
b.throw, dash, j.hp
Summary: unblockable vs. Gouken, Viper, Guy, Cody and Guile
b.throw, dash, j.hk
Summary: unblockable vs. Gouken, Balrog, Rufus(easiest). (Guy if you focus dash)
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Option Selects:
All of these are assumed that you have landed the back throw, and have dashed. Combos listed will be the max damage option for that particular option select.
Vs. Balrog
j.mk, os db.hp, cr.hk
The os db.hp gives you an auto correct slide vs. headbutts/TAP and a cr.hp vs. backdash. All armor punches are swept. Ultra 1 and Super both whiff, but the super/ultra flashes should cause the os input to get eaten, you can then hop to chase them down and punish. Ultra 2 is outright beat by the j.mk. Focus backdash is able to avoid the cr.hk if Balrog is not close to the corner. On a sloppy unblockable cr.jab can get under the j.mk, don’t be sloppy.
j.mk, os, db.hp, st.mp(can combo to st.hk)
*Similar to the above option select, but you trade the ability to cause hard knockdowns on armor punches/attempted blocks for raw damage and the ability to always beat focus backdash. *
The drawback is that EX Dash Low Smash will dodge the st.mp.
Vs. Viper
j.mk/hp, os cr.mp, st.lk xx hp elec
Cr.mp hits everything(hk tk, all burn kicks, ex seismo, backdash, focus backdash) but ex seismo feint which it hits meaty on block so you are like -3 or so at a very neutral range.
she can do ex feint, ex seismo, or ex feint, hp TK, but it’s a 1 frame window for her, and pretty difficult
j.mk/hp, os f.hop
vs. ex burnkick, hk TK, or ex seismo you are at massive frame advantage(+10 or more). Depending on screen positioning you can can go for another unblockable or just combo her. Backdash is a wash, you are roughly -1, but she has to react to the situation and you don’t. You get blown up by ex seismo feint though. She’s in +15 territory. Luckily you’re airborne for most of that though so it’s pretty easy to mess up the punish.
**j.mk, os throw, jab xx elec, os cr.hp **
if they try to block you get j.mk, st.lp xx elec, if they do wakeup ex seismo, wakeup seismo feint, or wakeup hk tk feint you throw them. If they do wakeup hp TK, or ex burn kick you’ll get whiff throw(which eats the jab xx elec) into cr.hp which is fast enough to hit either of those because they have crappy recovery and Blanka’s cr.hp has a crazy reach. Late hp TK will hit the OS throw. This also loses to backdash, you’re at -7~ after the whiff throw, and still have a os cr.hp buffered. If you can react and hit the cr.hp only if you see electricity or fire you are golden.
vs. Rufus
j.hk, os st.hp
os st.hp will hit his attempted dash outs, ex messiah kick.* It whiffs vs. EX snake strike but you recover first and are able to punish.*
Rufus can always duck out of the j.hk unblockable so keep him honest with the occasional j.mk or delayed j.hk which he can’t duck.