Blanka ULTRA SSF4 Changes

this dash into ultra has been a discussion since like what Vanilla?

long story short, you CAN dash into ultra or even FADC into Ultra, but it’s incredibly hard because Blanka’s dash is too slow.

As for U2 juggling it’s only U2 ground and it’s very situational.

there are videos of U2 juggling in some combo video i remember watching and it is after something like a trade upball or after trade super hitting only first hit or something funky.

i’ve never seen anyone fadc into ultra with blanka, this is the firs time i’ve heard someone say it’s possible. If i had known i would have used it!

You can use ground U2 after a trade upball, but the trade must occur high in the air and you can also juggle ground U2 on the corner after Super (I forgot what strength, I guess is LP), you don’t hold the punch, so you only hit the opponent with the first hit and the second part whiffs and you can use U2, but you have a strict timing to charge.

I did this on training mode back then, it’s flashy but not useful

you cannot combo into fadc ultra… But you could do fa dash cancel into ultra if you get what I mean… It’s just not easy and connecting on someone isn’t easy as well maybe a well timed fadc against fireball might work

Aren’t we getting chainable cr.lk (or +1f advantage on hit)?
I’d reaaally love that, I hate hitconfirming on 1f links.

Have you seen this?
http://www.youtube.com/watch?v=-6_K8jMZfqs

I’d really like to be able to FADC and follow up (with electricity for example) a regular horiball, like we can already do with EX now. Even if it has to be done up close from a combo.

It’s up ball that can be FADC’d. He seems confused by this and probably doesn’t understand that EX up ball is our metered reversal.

why we not get more hitstun on lp,mp horiball that we are +3 after a fadc
than we can combo far lp or crlk after it? is it to good ? is then something op possible or what

you’d be too close for far lp to combo and cr.lk is 4f.

horiball fadc is currently +2 on hit. I’ve been pushing for it to be more + since super.

Red Focus is supposed to come out faster than regular focus???

I thought it’s the same speed.

if it is faster than the combo he showed is possible cl.MP -> RF lvl 1

but if it’s not like how i remember from the video shown above.

this is important because if it is faster there’s a good chance moves like far s.MP can be RF lvl 1 as well and that will definitely be an additional buff.

Do you think there’s a reason for them not make all horiballs KD on hit?
My theory is that losing KD on LP, MP an EX wouldn’t allow us to connect a super and FADC follow up after respectively. BUT… If these wouldn’t KD on the first active frame (when inside a combo), but if you do it from a little distance it would connect on the consecutive frames, and thus KD.

not true… all they need to do is to tune either the ball or super a bit then it’ll connect properly, look at honda or other characters with knockdown special cancel into super.

i think the reason why they don’t wanna make LP, MP, EX ball to knockdown is because they feel that Blanka will be ‘overpowered’ (in their minds) and it’ll be a beefed up version of honda.

if you look at blanka and honda design they are quite identical but opposite. (kinda ironic)

headbutt vs ball = knockdown vs none
hands vs electricity = none vs knockdown
upball vs butt stomp = mainly upward attack vs downward attack.

then general movement blanka is considered highly maneuverable vs a solid wall

finally if LP/MP ball knockdown as well there’s nearly no reasons to use HP ball outside of combos.

Even as it is right now there’s not much reasons to use HP ball outside of combos except for gimmicks… but at least right now it is slight better reward for such a high risk move.

You’re right. But don’t you think at least EX should KD?
We hit Ryu and eat a Shinkuu in the face?

Cr.mp buff seems useless, anyone got any alternative thoughts on it?

if it’s on both hit and block for the pushback it’s pretty nice, lets blanka be more annoying.

It’s not significant though.

I don’t know why they are giving Blanka’s backstep roll 2 f of blockstun. Just make him lank farther like Ibuki’s Hien.

New Ultra SSF4 changes from latest loketest according to Eventhubs:

  • Reduced feather size on costume 3 by 30%.

  • Backstep Roll block stun increased by 2 frames.

  • Cr. MP hit stun increased +2 frames, also increased pushback.

If it’s purely for amusement purposes, does the feather resizing count as a nerf? lol

Will Cr. MP buff allow it to be linked into itself or into other moves? Sounds like they are slowly moving to make Blanka more of a footsies character.

Backstep roll hit stun increased again. Am having a hard time visualizing this since I haven’t seen any footage from loketest archives. What is the intention of a change like this? Making the Backstep roll safe on block if your opponent isn’t quick enough to focus it? That would be something, I guess.

Updated first post

i’ve always asked for backstep to be safe on block it’d be nice for wakeup bs, especially since i’m sure it could make dp’s whiff.

can’t say i’ve ever felt poking with cr.mp left me particularly open (unless the opponent has a fast startup super like cammy or chun), i’m salty they haven’t made cr.hp a monster poke! although i’m still very happy if the close mk buff sticks. i even spent about 15 mins in training mode yesterday trying to get the jab link afterwards down

It’s another button you can press on vega and be safe from a cr.mp punish on block. Those are in short supply.