How don’t know how ture that is DECOY i hit you with it plenty of times on 360 play when you jump back and, FP its like 60-40 Blanka but when bison hits even if its a double hit. It still swets bison up for a cross or a PC again as long as its not going into the corner
That was in HF and even then it worked 85% of the time at least. On ST, it’s a clean hit almost 100% of the time. It completely takes the PS away as a safe move.
~Decoy
I find that if he’s to close for you to do standing strong punch, standing jab works well, It sticks out shorter then strong which helps if he’s right on top. Not sure if its 100% safe but I’ve had good results using it so far, it also works a treat against hurricane kicks.
S. Strong is usually your best option but if he is just out of range then go for the jump up FP for the pimp smack. Also, if you do connect with a S. Strong, make sure you’re charging a horz ball so that you can cross him up after you do the S. Strong. I do that all the time and it works great. Sometimes I do S. Strong > MP horz ball > S. Strong > bite or C. MK > bite or MP electric or headbutt cancel crossup again into C. MK x 2 > vertical ball.
As you can see, LOTS of mixup potential.
~Decoy
For Jump Round House Question^^^^^^
As another option to add to decoy’s. You can also use the df+ fierce (then intstantly go back to charge). It slides under the the RH, its hits the landing frames and knocks down. Then V.ball over/ in front of body and play get up games: cr.mk x2> v.ball (high dizzy %), st.mp> f+ Mp , Cross Up> combo or throw mix up, or just a simple throw mix up.
wow this is awesome, i always liked Blanka but i never played him cause i dint understand some macthups, im glad there’s actually people helping out in the Blanka threat, anytips againts claw, i know i can beat his dives by using upball but i have a hard time with footsie game. It seems all he has to do is mash crouching strong while i gotta work my asss off to beat him:(
j.lp and bait out his jumps… vertical ball will almost always knock a non-pro vega out (pro’s can throw you out of the ball)
just bait him to do shit… if he jumps in, hop back as soon as he comes in. watch for him stepping. blanka’s throw is SEVERELY better than vegas, but he can walk really fast, so watch for him just walking in and throwing you.
c.mk will beat out most of his ground stuff, and if he tries to back flip through your balls, you typically get free throws.
cool thanks for the tips
Hey does anyone know how to get lightning to come out easily? I’ve been having a lot of trouble trying to get it out.
are you on stick or pad?
on stick, i just use two fingers and rhythmically smack a single punch button (this isn’t CvS2 where piano method works)
On pad, I keep a dummy right shoulder button and I mash the jab or middle punch with my thumb, or if I’m going after an HP electric (not worth the effort, i think), I mash the shoulder button with my index and middle finger.
Sorry for the really late response… I haven’t been checking this thread lately, and I forgot about it until I searched.
Links to Blanka youtube.com matches
Here is a link to a webpage that lists links to youtube character matchups for ST Blanka:
http://streetfighterdojo.com/superturbo/blanka/blankamatches.html
Most the players are Japanese, and most the footage is from Japanese Tournaments.
I wanted to get this out before the release of STHD.
My HTML skills are pretty weak, so the formatting is still rough.
This is a collection of links that I have had for some time, and I have found personally useful in improving my game.
The BEST way I have found to use these links, is to reference the appropriate ones AFTER I get my butt kicked by a particular character.
That way I’m hungry to pick up specific things that will help me in that matchup.
Enjoy!
ya. all the chun links you have are mistagged.
…
Overlooked em when I was hooking up the links.
Should be good now.
Thanks for the catch.
does anybody want to explain the blanka vs. chun matchup to me?
I feel at such a disadvantage in this matchup.
how do you other blanka players go about beating chun? how do you fight the fireball? the j.forward? the counter grab? her movements? the strong pressure?
I beat fireballs by either running away at full screen, and force her to move in or mix it up, since you can safely jump around her fireballs, which don’t reach full screen. or jump from close and press roundhouse relatively early unless she has bar.
I beat aggressive jump forwards with roundhouse upball, since it will always trade in my favour, where I can then mix her up.
counter grabs are beaten by ticking into straight jumps, and remixing up on landing. look for the opponent to realize they’re mashing buttons and grab them the next time. this tactic can be beat by chun doing nothing, walking under you and grabbing you from behind. Maybe it’s my imagination but I think blanka’s neutral straight jump forward kick has a crossup hitbox, whereas his neutral straight jump short kick does not. This may be the solution to the problem i’m having (chun walking under me when I straight jump).
movements are beaten by dashes and charge. chun is hard to chase, but still has to play smart. dash around with the leap and hold a down charge. handy for tagging chun if you get close.
if she let’s you get too close (i.e. she corner’s herself) you can jump on her safely. j.jab will take out most of her air to air, while j.fierce destroys everything else, except a carefully timed upkick (which she won’t have due to her movement into the corner).
anyone else having issues with chun li? I think she’s super hard match for blanka, cause blanka needs to guess to counter chun, while chun can basically j.forward around the screen and throw jab fireballs without having to worry too much. randomly pressuring with strongs and forwards into jab fireball into lightning legs is too cake.
you are at a disadvantage in this matchup. I think this is her second worst matchup (turtle DJ being the fucking worst). at least chun has to fight you… dj just sits and jabs.
This is found here.
end of the first round against the guy’s ken.
I’m certain you mean end of second round against ken at 5:48
oh… haha yeah
Blanka
Blanka seems like a pretty powerful character. He can go under fireballs, rapid fire his rolling attacks, and is good at screwing with your opponent.
Anyway, does anyone know any good combos, approaches, etc, with him?
Any air to ground combos that involve his electric thunder? (As in hit, hit, ET!, etc)
I am downright terrible with Blanka, but I’ve played against some good ones, even though he’s generally considered a lesser character in Super Turbo.